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Second Life - 2006

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A brief introduction to Second Life as part of a larger "tour" of this virtual world and its economy. Created Dec. 2006

Published in: Education, Technology, Real Estate
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Second Life - 2006

  1. 1. Second Life is a three-dimensional online world imagined, created and owned by its residents. (secondlife.com)
  2. 2. In December, 2006 <ul><li>Total Residents: 1,774,389 </li></ul><ul><li>Logged In Last 60 Days: 704,788 </li></ul><ul><li>Online Now: 11,534 </li></ul><ul><li>US$ Spent Last 24h: $627,062 </li></ul><ul><li>LindeX Activity Last 24h: $104,944 </li></ul>
  3. 3. American Apparel Oct. 17, 2006 BUSINESS WEEK <ul><li>American Apparel launched a virtual store in Second Life in July, 2006. The hip T-shirt maker is debuting styles before they are launched in the physical world and is offering cross-promotions. Visitors to the virtual store receive 15% off real-world purchases. </li></ul>
  4. 4. <ul><li>Currency activity on the LindeX exchange – Nov-Dec 2006 </li></ul>
  5. 5. US Congress launches probe into virtual economies Sun Oct 15, 2006 10:10pm PDT PST <ul><li>SECOND LIFE, Oct 15 (Reuters) - Booming virtual economies …. have drawn the attention of a U.S. congressional committee, </li></ul><ul><li>… up to US $500,000 in user-to-user transactions take place every day, and the economy is growing by 10 to 15 percent a month. </li></ul>

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