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Gamification In Education

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Professional development workshop that covers the what, where, why, and how regarding gamification in educational settings.

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Gamification In Education

  1. 1. Gamification In Education Randall Fujimoto GameTrain Learning, Inc.
  2. 2. Gamification In Education •What •Where •Why •How
  3. 3. What Gamification = Adding a game layer to a non-game process
  4. 4. What Games We Play http://www.youtube.com/watch?v=1AJpKt6UP08
  5. 5. What Jesse Schell @ DICE 2010 http://www.youtube.com/watch?v=9NzFCfZMBkU
  6. 6. Gamification Industry Statistics • $242 million (2013) $2.8 billion (2016) $5.5 billion (2018)¹ • 70%+ of Global 2000 organizations - at least one gamified application² ¹ M2Research (2013) ² Gartner Group (2011)
  7. 7. Where •Everyday Life •Home/Social •Business •Education
  8. 8. Everyday Life Piano Stairs
  9. 9. Everyday Life Speed Camera Lottery
  10. 10. Everyday Life Subway Squats
  11. 11. Home/Social Household Chores
  12. 12. Home/Social Exercise/Fitness
  13. 13. Home/Social SmileDrive http://www.youtube.com/watch?v=ImFY-lSkCSM Driving
  14. 14. Home/Social Relationships
  15. 15. Business Marketing
  16. 16. Business Sales Team
  17. 17. Business Leadership Training
  18. 18. Business Employee Recognition
  19. 19. Education K-12 Classrooms
  20. 20. Education Higher Education
  21. 21. Education Online Education
  22. 22. Why? •Gameful Mindset •Feedback •Motivation
  23. 23. Gameful Mindset • Play Games = Goals + Rules + Play • Growth Mindset • Learn From Failure • Flow
  24. 24. Feedback •Competency-Based •Standards-Based Grading •Constant Formative Assessment •Digital Badges
  25. 25. Motivation • Extrinsic (Points/Badges/Leaderboards) • Intrinsic • Intrinsic > Extrinsic
  26. 26. Motivation Malone and Lepper •Challenge •Competence •Control •Fantasy •Competition •Cooperation •Recognition
  27. 27. Motivation Self-Determination Theory •Competence •Autonomy •Relatedness
  28. 28. Motivation Daniel Pink’s “Drive” •Autonomy •Mastery •Purpose
  29. 29. How Methodology •Learning Objectives •Rules, Goals, Play •Intrinsic Motivators •Start Small and Iterate
  30. 30. How Ideas •Team Challenges •Narrative •Creative Freedom •Feedback Mechanisms
  31. 31. What Gamification ≠ Game-Based Learning
  32. 32. What Gamification For Behavior Change For Learning GAME-BASED LEARNING •Educational Games •Video Games •Game Design Projects •Sandbox Games •Transmedia Games •Gamification For Learning
  33. 33. “Learn & Think like a GAMER!”
  34. 34. Gamification In Education Randall Fujimoto GameTrain Learning, Inc. randall@gametrainlearning.org www.gametrainlearning.org Twitter: @gametrainlearn

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