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Bringing Moz’s
Adventure Teams to Life
Adam Feldstein | November 2013
Topics:
1.
2.
3.
4.
5.

Problems we’re trying to solve with Adventure Teams
Proposal for a First Iteration of Adventure Teams
What Adventure Teams are Not
Starting the Rollout
Answers to not-yet-FAQs
Problems We’re Trying to
Solve with Adventure Teams
The 5 Problems ATs Want to Solve

#1: Cross Team Collaboration
#2: Internal & External Transparency
#3: Clarity & Accountability
#4: Consistency of High Level Process
#5: Continue to Enable Flexible Working
Styles for Different People
Cross-Team Collaboration

How It Works Today
Cross-Team Collaboration
Product Team: Designs What to Build

Eng & TPM Teams: Build It

Marketing Team: Promotes It

Interlopers from All
Teams: Jump in and out of
process willy-nilly 

Product Marketing Team:
Measures, Reports, Tries to Increase
Engagement
Tech Ops, Engineering, & Help Teams: Support It
Cross-Team Collaboration

How It Could Work In the Future
Cross-Team Collaboration
Product Rep

Eng & TPM Reps

Product Marketing Rep

Help Rep

Marketing Rep
Tech Ops Rep

Together: These individuals identify the problems
they’re solving, the customers they’re targeting, design
the solution, and loop each other in on the
planning, progress, launch, iterations, and metrics.
We Must Strike the Right Balance Between Missing Critical Input
on a Project & Too Many Cooks in the Kitchen
"The most productive time in my career was on a

small team where everyone had complete respect for
the others. We all had strong opinions. Design
sessions in front of a whiteboard could be heated, but
they were engaging and rewarding. We'd sometimes

spend an entire day hashing out a problem. When we
finished, we almost always had a solution that was
better than any single team member could have
conceived on their own. Everyone left those sessions
happy with the solution. I miss that.”
- Marc Mims
"...my ideal medium-scale company functions as a
giant, nearly-flat bag of small teams of various flavors. One
flavor of team works directly for our (external) users: they
build services or features of services that generate revenue.
Another flavor works for internal users (other teams): they
create infrastructure to make serving our ultimate end users
as easy and pleasant as possible. Teams would have a max
size (not a uniform largest size, but a limit set by
each team, decided perhaps by perceived need, budget
considerations, etc.) Individual contributors are free to
occasionally request team transfers; open slots are filled on
a first-come first-served basis.“
–Thomas McElroy
"Communication within my team was always easy, but
communication with other team has been more difficult. It's
never bad and it's mostly because we all kind of work along
thinking everyone is on the same page, I think. But I would
like to see better communication within the engineering team
as well as from product and engineering. I think the teams
are fairly separated sometimes and if both the engineers and
product manager aren't proactively keeping the
communication channels open, there can be
miscommunications, lack of clarity on product
design, expectations and future road map plans.“
-Carin Overturf
Internal & External Transparency

How It Works Today
Internal & External Transparency
Email Updates: These have varying
degrees of comprehensiveness and
clarity, and are sent by some teams but not
others. Some go to allstaff, some to smaller
groups, none are public.
PMS Meeting: While it covers only
engineering, this meeting gives regular
status updates, and those who attend can
get much more detail. Communication is
then relayed to other teams by
representatives who attend. There’s no
public accessibility.
Internal & External Transparency

How It Could Work in the Future
Internal & External Transparency
Public Webpage: Showing the project’s goals, team
members, progress, and upcoming plans for anyone inside or
outside of Moz to see.
Email Updates: Internal to the adventure teams on specific topics
that need discussion/decisions/input, external to allstaff as major
milestones are accomplished/planned.
PMS Meeting: Amy and her team have some plans on how to
improve these and avoid some telephone game issues.
Clarity & Accountability

Challenges that Exist Today:
What’s Been Committed To? Hard for anyone not on the team to
discover what any given team in planning, and what they’ve agreed to
accomplish in the next X weeks.
How Has a Team Performed Historically to Commitments? No one
at Moz currently tracks historical performance against commitments in a
structured, transparent way. This makes it hard to know if we’re
regularly over/under-committing, and makes it hard to improve at taking
on the right amounts.
Planning: Without clarity into historical performance or current
commitments, planning is hard for many teams (including eteam).
Regarding Accountability
#1: People can only be accountable for
tasks fully under their control.
#2: Only those who will be doing the
work should craft the timetables for
delivery.
#3: For many functions, setting a
completion date is foolish (software in
particular). Instead, let’s set delivery
expectations for very small pieces of
the final project, then iteratively
measure progress and deadline
feasibility.
Consistency of (High-Level) Process Across Moz

How It Works Today
Product

Eng & TPM

Product Marketing

Help

Marketing

Tech Ops

No shared process: this
makes it hard for anyone to
move across teams, understand
how another team works, or fit
in smoothly with their process.

How It Could Work in the Future
Adventure Teams: While every team will maintain lots of unique attributes
about how they work, tools, style, process of details, etc. there will be a
similar framework that makes anyone at Moz capable of understanding
others’ work & assisting effectively if/when needed.
Enabling Flexibility of Working Styles
This Works Today: And it must continue to work with the new
processes we adopt.
The Future: We need a structure that creates consistency of
process and enables us to scale without having hundreds of
tiny, independent companies inside a larger shell. But, we can’t do it
at the price of authenticity. Whatever Adventure Teams become, they
must have enough flexibility to let people and teams work how they
work best. Thus, ATs, as envisioned here, will not try to get into the
guts of how teams or individuals get their work done.
A Proposal for the First Iteration
of Adventure Teams
The 5 Elements of an Adventure Team

#1: A Project Tied to Goals & Metrics
#2: Three Kinds of Adventurers
#3: Assembling the Right Team
#4: Making Progress Transparent
#5: Kickoff, Sprints, & Shared
Commitments
A Project Tied to Goals & Metrics
Strategic Initiative
Tied to Moz’s core purpose, these only change every 13 years (usually upon completion).
Adventure Team X
Working on project X tied to
the strategic initiative

Adventure Team Y
Working on project Y tied to
the strategic initiative

Goal
Feature-centric to solve a
customer problem.

Goal
Marketing-centric to spread the
word about the problem & our
solution.
A Project Tied to Goals & Metrics
Goal
Feature-centric to solve a
customer problem.

Measurable Results
Completion of launch in
timely
fashion, usage, engagement,
recency, frequency, retention,
and amplification metrics.
Further launch metrics
around iterations to improve
the feature.

Goal
Marketing-centric to spread the
word about the problem & our
solution.

Measurable Results
Amplification, engagement, traffic
, & recognition metrics from
analytics, social data, content
analysis, etc.
An Example of This in Action
Strategic Initiative
Broaden Moz’s reach beyond the pure SEO world
Moz Analytics Social Team
Launch regular new features &
refinements in MA’s social tab.

Content Team
Launch content that appeals
to/attracts social marketers.

Goal: Achieve parity w/ social
analytics competitors & increase
use of MA social tab.

Goal: Attract new social-focused
marketers to Moz’s website
content.

Measurable Results: Grow
weekly use of social tab from 20%
of users to 40% in 6 mos.

Measurable Results: 100K
social marketers registered on
Moz over the next 6 months.
Three Kinds of Adventurers

NOTE: These are just examples of potential adventurers.
Anyone, from any team, could be a full-time, part-time, or
consultant depending on the project.
Assembling the Right Team
An Adventure Team should contain:
• As many full-time adventurers as are critical to the completion of the
goals/projects.
• Part-time and consultant adventurers as needed to add critical
skills, input, or subject-matter expertise (ATs are not about forcing
every project to have a representative from every team – some teams
will be almost entirely made up of adventurers from one functional
area and that’s OK).
• An executive sponsor who can assist in getting
budget, people, approvals, and whatever else the team may need.
• No unnecessary folks. It’s always possible to realize part-way
through a project that a new team member is important and invite
them to be a consultant (or part-time). Let’s aim for minimal teams to
start .
Making Progress Transparent
To Your Team Members: Your co-adventurers should know, in detail, how you’re
progressing against commitments and what might be holding you back currently
(especially if they can help). An email alias for each Adventure Team and some form of
internal communication system (likely 15Five + standups+ other tools suggested by Amy’s
crew on a per team basis) can help.
To Other Teams: Anyone at
Moz should be able to quickly
and easily see what any
Adventure Team is working
on, and how they’re
progressing against
commitments, goals, &
measurable results.

To the Moz Community: Historically (pre-Moz
Analytics), we used to write about every Moz
project– sometimes in a roadmap format, and often
via blog posts. We want to return to that level of
transparency both because it fits with our core
values and because it’s a great way to keep our
customers engaged. But, we want to create better
structure, so our community knows where they can
find information and doesn’t need to dig through old
posts.
Example of this in Action:

NOTE: This is just me making stuff up (none of
these people are actually on this team, nor does it
even exist).
Example of this in Action:

I’m sure our design/UX team can
work to make something far sexier to
convey this data in a compelling way.
 Also, this may not be the format or
precise data every team wants to
share – just an early concept. ATs
should own the details of what to
publish.
Kickoff, Sprints, & Shared Commitments
Every Adventure Team will have some shared process:
• A kickoff where the entire team (FTs, PTs, & Consultants) gathers to run
through the purpose, goals, and plans initial work/tools/schedules/etc.
• Intervals of a regular length where work is committed to by individuals &
as a team, then continuously measured/refined.
• Interval reports that are published in such a way that anyone can see
what the team’s been working on.
• Measurable results tied to the goals, made visible to everyone on the
team and in the company (and possibly, for some projects, externally as
well).
• Full-Time AT members will generally sit together at the new Mozplex
(those on multiple ATs will work w/ their managers/teams/Team Happy to
figure out seating)
What Adventure Teams
are Not
NOT: A Dramatic Departure from What Works Today
NOT: A One-Size-Fits-All Solution for How We Work
NOT: A Change to the Current Reporting Structure
NOT: A Panacea that Will Solve Every Problem
NOT: Going to Be Perfect Right from the Start

Unlike this bottle (though, to be fair, it
took 16 years to get that way).
Starting the Rollout of
Adventure Teams
Many Teams are Already in Adventure Format
Mozscape has representatives from many teams, works in sprints, has
goals tied to metrics, and regularly tracks progress

Fresh Web Explorer had an AT-style kickoff, has representatives from many
teams, works in sprints, has goals tied to metrics, and regularly tracks progress

Moz Local had an AT-style kickoff, has representatives from many
teams, works in sprints, has goals tied to metrics, and regularly tracks progress

Inbound Engineering has multiple projects with reps from different teams, works
in sprints, has goals tied to (primarily launch) metrics, and tracks progress

Content (inside marketing) functions a lot like an Adventure Team, lacking only
the express sprints & explicit cross-team representation (though some of it already
exists)

We just need to make them explicit!
Stage 1: Making Current ATs More Explicit
Who: Define the current adventure teams, create the public
pages, email aliases (if they don’t already exist), and start the
AT reporting system.
What: Lay out the explicit goals and measurable results for each
AT.
Share: Get ATs publicized to our community through pages they
can follow.
Avoid: Redundancy or overlap in work/reporting. ATs should create
minimal overhead.
Stage 2: Any Team that Wants to
Volunteer Can Adopt the Adventure Format

We may be able to start this right
now, or we can choose to test with
a few ATs first.
Stage 3: Learn & Refine Based on Feedback

There will undoubtedly be some
challenges in starting ATs. Change is
hard, and I know there will be
resistance until we get it running
more smoothly.
January is the Current Target for a More
Comprehensive Rollout of Adventure Teams
Answers to Not-Yet-Frequently
Asked Questions
Who Gets to Be on an Adventure Team?
Today: Anyone who’s needed on the initial teams that form (or
volunteer) to test the Adventure Team format.

January: Everyone (possibly with a few exceptions) who works in
product, TPM, & engineering, and many who are in marketing and
operations, too.
The Future: Hopefully, if ATs work the way we’re
envisioning, everyone at the company will likely participate on 1+
Adventure Team. The basic concept is designed to be an
architecture we can all use to make Moz more scalable, more
transparent, and more familiar.
How is a New Adventure Team Created?

Today: Eteam sponsors will work with the functional teams to create
an initial set, and anyone who’d like to volunteer to make their current
projects/work/team follow AT format can do so.
The Future: We hope to build a process whereby a group of
individuals can volunteer to create their own ATs.
Is Every Team an Adventure Team?
Yes! If They Want: Anyone who’s needed on the initial teams
that form (or volunteer) to test the Adventure Team format.
No. You Don’t Have To Now: Unless your team is specifically part
of the Adventure Team kickoff now, you don’t need to follow the AT
format. We do hope to roll this out universally at Moz
eventually, though.
But How Could a Team Like Finance, Help or Bizdev be an AT?
ATs don’t have to be tied to just a feature we build in our software.
Any group of people can conceivably follow the format for ATs –
adopt goals, measurable results, have a kickoff, define
intervals, report on them publicly, etc. In fact, the hope is that
everyone, one day, will, and ATs will simply be how things get done
at Moz.
How Many People Are Required to Create an AT?

Technically, Just One: There may indeed be ongoing projects that
need only a single person’s contributions (though this will be very
rare, and probably only happen early in a project – like Dr. Pete kicking
off Mozcast). Most of the time, it’s at least 2, and often more, but the
idea behind Adventure Teams is not to force cross-department
collaboration if it’s not needed nor to make a team where a single
person can do the work. The idea is to craft a goal, a way to measure
it, a way to internally + externally share, and show progress all the way
through to completion and iteration.
Who Makes Decisions on Adventure Teams?
Ideally, the Team Themselves: Just like how today, most
decisions/debates/discussions are hashed out between the
people working on the problem, in an AT, it should work exactly
the same way. The email aliases for teams can be used for
discussion, or two relevant parties can chat in person, or
whatever works best. ATs are not meant to provide dispute
resolution mechanisms – that’s for teams to decide.

If We Can’t Agree: Again, just like we do today, we’ll escalate to
the relevant eteam sponsor of the AT.
How Do Performance Reviews Work w/ ATs?

Just Like They Do Today! ATs shouldn’t interfere with our current
semi-annual review process, or with our weekly 1:1s, or with
15Five. In fact, today, we all work on multiple projects, some of
which are more/less visible to our managers, and it works out pretty
well. There are no plans to change this with ATs, though the AT
format’s measurable results may provide an additional data
point, and your fellow AT members may be good candidates for 360
evaluations.
How Do ATs Do Sprint Planning, Choose
Tools, Determine Division of Work, etc?

I’m gonna stop you right there. ATs are NOT designed to
dictate, force, or even encourage a specific methodology for this stuff.
That’s the job of the teams and the (T)PMs to determine the right way
to go about getting work done.
How Much Interval Detail Do ATs Need to Provide
on their Public Pages?
Enough So That Someone External Can Get a Good Grasp on What
the Team’s Doing. But not necessarily more. It’s great if teams want to
be even more transparent about their commitments for each
interval, and their measurable results, but that stuff doesn’t always
need to go on the public page.
Example from Fresh Web Explorer Team:
Minimum
This interval, we’re
testing some methods
for a larger index.

Great!
This interval, we’ve committed
to adding the news feeds from
250K sites to the index while
maintaining performance. This
will be visible in FWE and Alerts
for subscribers the week of 9/30.

Overkill
Here’s what every
person on the team is
doing exactly, and you
should expect that we’ll
meet 100% of these
targets on this precise
day.
When Do We Disband an Adventure Team?

When the mission is accomplished, or
when other things take clear priority
(which might result in a temporary
pause & restart)
How Will This Change My Day-to-Day Work at Moz?
Full-Time
Adventurers

Part-Time
Adventurers

Consultant
Adventurers

If you already work fullYour work may be more about
As you advise other
time on projects/
context-switching in a formal
projects and
products, ATs won’t
way than the informal and nonteams, your input will
change much, though
outlined methods we use today.
be critical to helping
you’ll likely have more
You’ll also be asked to be part of
make sure there’s
cross-team
the definition, kickoff, and
shared knowledge, and
participation in your
interval planning of those
shared process
email aliases, in sprint/
adventures, rather than simply
between teams without
interval meetings, and
being asked to contribute work
reinventing wheels or
in kickoffs. You may
alone.
missing key
also be asked (or
communication.
volunteer) to be a
consultant to projects
For most Mozzers, this will put some structure on
where you have
things we do today, but won’t massively change our
expertise or passion.

ways.
Q+A
Ask Me Anything!
Adam Feldstein | November 2013

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Bringing Adventure Teams to Life

  • 1. Bringing Moz’s Adventure Teams to Life Adam Feldstein | November 2013
  • 2. Topics: 1. 2. 3. 4. 5. Problems we’re trying to solve with Adventure Teams Proposal for a First Iteration of Adventure Teams What Adventure Teams are Not Starting the Rollout Answers to not-yet-FAQs
  • 3. Problems We’re Trying to Solve with Adventure Teams
  • 4. The 5 Problems ATs Want to Solve #1: Cross Team Collaboration #2: Internal & External Transparency #3: Clarity & Accountability #4: Consistency of High Level Process #5: Continue to Enable Flexible Working Styles for Different People
  • 6. Cross-Team Collaboration Product Team: Designs What to Build Eng & TPM Teams: Build It Marketing Team: Promotes It Interlopers from All Teams: Jump in and out of process willy-nilly  Product Marketing Team: Measures, Reports, Tries to Increase Engagement Tech Ops, Engineering, & Help Teams: Support It
  • 7. Cross-Team Collaboration How It Could Work In the Future
  • 8. Cross-Team Collaboration Product Rep Eng & TPM Reps Product Marketing Rep Help Rep Marketing Rep Tech Ops Rep Together: These individuals identify the problems they’re solving, the customers they’re targeting, design the solution, and loop each other in on the planning, progress, launch, iterations, and metrics. We Must Strike the Right Balance Between Missing Critical Input on a Project & Too Many Cooks in the Kitchen
  • 9. "The most productive time in my career was on a small team where everyone had complete respect for the others. We all had strong opinions. Design sessions in front of a whiteboard could be heated, but they were engaging and rewarding. We'd sometimes spend an entire day hashing out a problem. When we finished, we almost always had a solution that was better than any single team member could have conceived on their own. Everyone left those sessions happy with the solution. I miss that.” - Marc Mims
  • 10. "...my ideal medium-scale company functions as a giant, nearly-flat bag of small teams of various flavors. One flavor of team works directly for our (external) users: they build services or features of services that generate revenue. Another flavor works for internal users (other teams): they create infrastructure to make serving our ultimate end users as easy and pleasant as possible. Teams would have a max size (not a uniform largest size, but a limit set by each team, decided perhaps by perceived need, budget considerations, etc.) Individual contributors are free to occasionally request team transfers; open slots are filled on a first-come first-served basis.“ –Thomas McElroy
  • 11. "Communication within my team was always easy, but communication with other team has been more difficult. It's never bad and it's mostly because we all kind of work along thinking everyone is on the same page, I think. But I would like to see better communication within the engineering team as well as from product and engineering. I think the teams are fairly separated sometimes and if both the engineers and product manager aren't proactively keeping the communication channels open, there can be miscommunications, lack of clarity on product design, expectations and future road map plans.“ -Carin Overturf
  • 12. Internal & External Transparency How It Works Today
  • 13. Internal & External Transparency Email Updates: These have varying degrees of comprehensiveness and clarity, and are sent by some teams but not others. Some go to allstaff, some to smaller groups, none are public. PMS Meeting: While it covers only engineering, this meeting gives regular status updates, and those who attend can get much more detail. Communication is then relayed to other teams by representatives who attend. There’s no public accessibility.
  • 14. Internal & External Transparency How It Could Work in the Future
  • 15. Internal & External Transparency Public Webpage: Showing the project’s goals, team members, progress, and upcoming plans for anyone inside or outside of Moz to see. Email Updates: Internal to the adventure teams on specific topics that need discussion/decisions/input, external to allstaff as major milestones are accomplished/planned. PMS Meeting: Amy and her team have some plans on how to improve these and avoid some telephone game issues.
  • 16. Clarity & Accountability Challenges that Exist Today: What’s Been Committed To? Hard for anyone not on the team to discover what any given team in planning, and what they’ve agreed to accomplish in the next X weeks. How Has a Team Performed Historically to Commitments? No one at Moz currently tracks historical performance against commitments in a structured, transparent way. This makes it hard to know if we’re regularly over/under-committing, and makes it hard to improve at taking on the right amounts. Planning: Without clarity into historical performance or current commitments, planning is hard for many teams (including eteam).
  • 17. Regarding Accountability #1: People can only be accountable for tasks fully under their control. #2: Only those who will be doing the work should craft the timetables for delivery. #3: For many functions, setting a completion date is foolish (software in particular). Instead, let’s set delivery expectations for very small pieces of the final project, then iteratively measure progress and deadline feasibility.
  • 18. Consistency of (High-Level) Process Across Moz How It Works Today Product Eng & TPM Product Marketing Help Marketing Tech Ops No shared process: this makes it hard for anyone to move across teams, understand how another team works, or fit in smoothly with their process. How It Could Work in the Future Adventure Teams: While every team will maintain lots of unique attributes about how they work, tools, style, process of details, etc. there will be a similar framework that makes anyone at Moz capable of understanding others’ work & assisting effectively if/when needed.
  • 19. Enabling Flexibility of Working Styles This Works Today: And it must continue to work with the new processes we adopt. The Future: We need a structure that creates consistency of process and enables us to scale without having hundreds of tiny, independent companies inside a larger shell. But, we can’t do it at the price of authenticity. Whatever Adventure Teams become, they must have enough flexibility to let people and teams work how they work best. Thus, ATs, as envisioned here, will not try to get into the guts of how teams or individuals get their work done.
  • 20. A Proposal for the First Iteration of Adventure Teams
  • 21. The 5 Elements of an Adventure Team #1: A Project Tied to Goals & Metrics #2: Three Kinds of Adventurers #3: Assembling the Right Team #4: Making Progress Transparent #5: Kickoff, Sprints, & Shared Commitments
  • 22. A Project Tied to Goals & Metrics Strategic Initiative Tied to Moz’s core purpose, these only change every 13 years (usually upon completion). Adventure Team X Working on project X tied to the strategic initiative Adventure Team Y Working on project Y tied to the strategic initiative Goal Feature-centric to solve a customer problem. Goal Marketing-centric to spread the word about the problem & our solution.
  • 23. A Project Tied to Goals & Metrics Goal Feature-centric to solve a customer problem. Measurable Results Completion of launch in timely fashion, usage, engagement, recency, frequency, retention, and amplification metrics. Further launch metrics around iterations to improve the feature. Goal Marketing-centric to spread the word about the problem & our solution. Measurable Results Amplification, engagement, traffic , & recognition metrics from analytics, social data, content analysis, etc.
  • 24. An Example of This in Action Strategic Initiative Broaden Moz’s reach beyond the pure SEO world Moz Analytics Social Team Launch regular new features & refinements in MA’s social tab. Content Team Launch content that appeals to/attracts social marketers. Goal: Achieve parity w/ social analytics competitors & increase use of MA social tab. Goal: Attract new social-focused marketers to Moz’s website content. Measurable Results: Grow weekly use of social tab from 20% of users to 40% in 6 mos. Measurable Results: 100K social marketers registered on Moz over the next 6 months.
  • 25. Three Kinds of Adventurers NOTE: These are just examples of potential adventurers. Anyone, from any team, could be a full-time, part-time, or consultant depending on the project.
  • 26. Assembling the Right Team An Adventure Team should contain: • As many full-time adventurers as are critical to the completion of the goals/projects. • Part-time and consultant adventurers as needed to add critical skills, input, or subject-matter expertise (ATs are not about forcing every project to have a representative from every team – some teams will be almost entirely made up of adventurers from one functional area and that’s OK). • An executive sponsor who can assist in getting budget, people, approvals, and whatever else the team may need. • No unnecessary folks. It’s always possible to realize part-way through a project that a new team member is important and invite them to be a consultant (or part-time). Let’s aim for minimal teams to start .
  • 27. Making Progress Transparent To Your Team Members: Your co-adventurers should know, in detail, how you’re progressing against commitments and what might be holding you back currently (especially if they can help). An email alias for each Adventure Team and some form of internal communication system (likely 15Five + standups+ other tools suggested by Amy’s crew on a per team basis) can help. To Other Teams: Anyone at Moz should be able to quickly and easily see what any Adventure Team is working on, and how they’re progressing against commitments, goals, & measurable results. To the Moz Community: Historically (pre-Moz Analytics), we used to write about every Moz project– sometimes in a roadmap format, and often via blog posts. We want to return to that level of transparency both because it fits with our core values and because it’s a great way to keep our customers engaged. But, we want to create better structure, so our community knows where they can find information and doesn’t need to dig through old posts.
  • 28. Example of this in Action: NOTE: This is just me making stuff up (none of these people are actually on this team, nor does it even exist).
  • 29. Example of this in Action: I’m sure our design/UX team can work to make something far sexier to convey this data in a compelling way.  Also, this may not be the format or precise data every team wants to share – just an early concept. ATs should own the details of what to publish.
  • 30. Kickoff, Sprints, & Shared Commitments Every Adventure Team will have some shared process: • A kickoff where the entire team (FTs, PTs, & Consultants) gathers to run through the purpose, goals, and plans initial work/tools/schedules/etc. • Intervals of a regular length where work is committed to by individuals & as a team, then continuously measured/refined. • Interval reports that are published in such a way that anyone can see what the team’s been working on. • Measurable results tied to the goals, made visible to everyone on the team and in the company (and possibly, for some projects, externally as well). • Full-Time AT members will generally sit together at the new Mozplex (those on multiple ATs will work w/ their managers/teams/Team Happy to figure out seating)
  • 32. NOT: A Dramatic Departure from What Works Today
  • 33. NOT: A One-Size-Fits-All Solution for How We Work
  • 34. NOT: A Change to the Current Reporting Structure
  • 35. NOT: A Panacea that Will Solve Every Problem
  • 36. NOT: Going to Be Perfect Right from the Start Unlike this bottle (though, to be fair, it took 16 years to get that way).
  • 37. Starting the Rollout of Adventure Teams
  • 38. Many Teams are Already in Adventure Format Mozscape has representatives from many teams, works in sprints, has goals tied to metrics, and regularly tracks progress Fresh Web Explorer had an AT-style kickoff, has representatives from many teams, works in sprints, has goals tied to metrics, and regularly tracks progress Moz Local had an AT-style kickoff, has representatives from many teams, works in sprints, has goals tied to metrics, and regularly tracks progress Inbound Engineering has multiple projects with reps from different teams, works in sprints, has goals tied to (primarily launch) metrics, and tracks progress Content (inside marketing) functions a lot like an Adventure Team, lacking only the express sprints & explicit cross-team representation (though some of it already exists) We just need to make them explicit!
  • 39. Stage 1: Making Current ATs More Explicit Who: Define the current adventure teams, create the public pages, email aliases (if they don’t already exist), and start the AT reporting system. What: Lay out the explicit goals and measurable results for each AT. Share: Get ATs publicized to our community through pages they can follow. Avoid: Redundancy or overlap in work/reporting. ATs should create minimal overhead.
  • 40. Stage 2: Any Team that Wants to Volunteer Can Adopt the Adventure Format We may be able to start this right now, or we can choose to test with a few ATs first.
  • 41. Stage 3: Learn & Refine Based on Feedback There will undoubtedly be some challenges in starting ATs. Change is hard, and I know there will be resistance until we get it running more smoothly.
  • 42. January is the Current Target for a More Comprehensive Rollout of Adventure Teams
  • 44. Who Gets to Be on an Adventure Team? Today: Anyone who’s needed on the initial teams that form (or volunteer) to test the Adventure Team format. January: Everyone (possibly with a few exceptions) who works in product, TPM, & engineering, and many who are in marketing and operations, too. The Future: Hopefully, if ATs work the way we’re envisioning, everyone at the company will likely participate on 1+ Adventure Team. The basic concept is designed to be an architecture we can all use to make Moz more scalable, more transparent, and more familiar.
  • 45. How is a New Adventure Team Created? Today: Eteam sponsors will work with the functional teams to create an initial set, and anyone who’d like to volunteer to make their current projects/work/team follow AT format can do so. The Future: We hope to build a process whereby a group of individuals can volunteer to create their own ATs.
  • 46. Is Every Team an Adventure Team? Yes! If They Want: Anyone who’s needed on the initial teams that form (or volunteer) to test the Adventure Team format. No. You Don’t Have To Now: Unless your team is specifically part of the Adventure Team kickoff now, you don’t need to follow the AT format. We do hope to roll this out universally at Moz eventually, though. But How Could a Team Like Finance, Help or Bizdev be an AT? ATs don’t have to be tied to just a feature we build in our software. Any group of people can conceivably follow the format for ATs – adopt goals, measurable results, have a kickoff, define intervals, report on them publicly, etc. In fact, the hope is that everyone, one day, will, and ATs will simply be how things get done at Moz.
  • 47. How Many People Are Required to Create an AT? Technically, Just One: There may indeed be ongoing projects that need only a single person’s contributions (though this will be very rare, and probably only happen early in a project – like Dr. Pete kicking off Mozcast). Most of the time, it’s at least 2, and often more, but the idea behind Adventure Teams is not to force cross-department collaboration if it’s not needed nor to make a team where a single person can do the work. The idea is to craft a goal, a way to measure it, a way to internally + externally share, and show progress all the way through to completion and iteration.
  • 48. Who Makes Decisions on Adventure Teams? Ideally, the Team Themselves: Just like how today, most decisions/debates/discussions are hashed out between the people working on the problem, in an AT, it should work exactly the same way. The email aliases for teams can be used for discussion, or two relevant parties can chat in person, or whatever works best. ATs are not meant to provide dispute resolution mechanisms – that’s for teams to decide. If We Can’t Agree: Again, just like we do today, we’ll escalate to the relevant eteam sponsor of the AT.
  • 49. How Do Performance Reviews Work w/ ATs? Just Like They Do Today! ATs shouldn’t interfere with our current semi-annual review process, or with our weekly 1:1s, or with 15Five. In fact, today, we all work on multiple projects, some of which are more/less visible to our managers, and it works out pretty well. There are no plans to change this with ATs, though the AT format’s measurable results may provide an additional data point, and your fellow AT members may be good candidates for 360 evaluations.
  • 50. How Do ATs Do Sprint Planning, Choose Tools, Determine Division of Work, etc? I’m gonna stop you right there. ATs are NOT designed to dictate, force, or even encourage a specific methodology for this stuff. That’s the job of the teams and the (T)PMs to determine the right way to go about getting work done.
  • 51. How Much Interval Detail Do ATs Need to Provide on their Public Pages? Enough So That Someone External Can Get a Good Grasp on What the Team’s Doing. But not necessarily more. It’s great if teams want to be even more transparent about their commitments for each interval, and their measurable results, but that stuff doesn’t always need to go on the public page. Example from Fresh Web Explorer Team: Minimum This interval, we’re testing some methods for a larger index. Great! This interval, we’ve committed to adding the news feeds from 250K sites to the index while maintaining performance. This will be visible in FWE and Alerts for subscribers the week of 9/30. Overkill Here’s what every person on the team is doing exactly, and you should expect that we’ll meet 100% of these targets on this precise day.
  • 52. When Do We Disband an Adventure Team? When the mission is accomplished, or when other things take clear priority (which might result in a temporary pause & restart)
  • 53. How Will This Change My Day-to-Day Work at Moz? Full-Time Adventurers Part-Time Adventurers Consultant Adventurers If you already work fullYour work may be more about As you advise other time on projects/ context-switching in a formal projects and products, ATs won’t way than the informal and nonteams, your input will change much, though outlined methods we use today. be critical to helping you’ll likely have more You’ll also be asked to be part of make sure there’s cross-team the definition, kickoff, and shared knowledge, and participation in your interval planning of those shared process email aliases, in sprint/ adventures, rather than simply between teams without interval meetings, and being asked to contribute work reinventing wheels or in kickoffs. You may alone. missing key also be asked (or communication. volunteer) to be a consultant to projects For most Mozzers, this will put some structure on where you have things we do today, but won’t massively change our expertise or passion. ways.
  • 55. Adam Feldstein | November 2013