The Citilab Model English Version

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A short talk describing the theoretical underpinnings of the Citilab, Citizens Lab, model of citizen empowerment in digital culture.
It describes how the Citilab (http://citilab.eu) processes and initial organization respond to a view of advanced technological societies and the need to help citizens become the pilots of transformation.
Lecture given at Centre de Cultura Contemporania de Barcelona (CCCB) on September 29th 2009

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The Citilab Model English Version

  1. 1. The Citilab Model? Ramon Sangüesa miércoles 30 de septiembre de 2009
  2. 2. • What is Citilab? • Why? • Positive and negative experiences • What we are learning • Next steps miércoles 30 de septiembre de 2009
  3. 3. What is Citilab? miércoles 30 de septiembre de 2009
  4. 4. Keep ambiguity and uncertainty open miércoles 30 de septiembre de 2009
  5. 5. What is it? (now) • An institutional form adressed to citizens and that helps them generate innovations • ... from a technological culture standpoint • ... open • and in transformation: it is a project miércoles 30 de septiembre de 2009
  6. 6. Why? miércoles 30 de septiembre de 2009
  7. 7. Technocultures we are moving from a society based on the flow of material technical innovations (as it has hitherto been the industrial society) to one that rests on an abstract flow of technical innovations as well as on the organization of isntitutions based on the increased knowledge about ... how to increase knowledge Salvador Giner miércoles 30 de septiembre de 2009
  8. 8. it seems that the very nature of the present social transformation, vague and seemingly anonymous, and especially the change in the nature of the qualitative technical factors that cause it (Telematics, computer and artificial intelligence) require new approaches Salvador Giner miércoles 30 de septiembre de 2009
  9. 9. I+T+AI it seems that the very nature of the present social transformation, vague and seemingly anonymous, and especially the change in the nature of the qualitative technical factors that cause it (Telematics, computer and artificial intelligence) require new approaches Salvador Giner miércoles 30 de septiembre de 2009
  10. 10. I miércoles 30 de septiembre de 2009
  11. 11. I Computation miércoles 30 de septiembre de 2009
  12. 12. I Computation Recollection miércoles 30 de septiembre de 2009
  13. 13. I Computation Recollection Communication miércoles 30 de septiembre de 2009
  14. 14. I Computation Recollection Communication Coordination miércoles 30 de septiembre de 2009
  15. 15. I Computation Recollection Communication Coordination Evaluation miércoles 30 de septiembre de 2009
  16. 16. I Computation Recollection Communication Coordination Evaluation Design miércoles 30 de septiembre de 2009
  17. 17. I Computation Recollection Communication Coordination Evaluation Design Automation miércoles 30 de septiembre de 2009
  18. 18. I Computation Recollection Communication Coordination Evaluation Design Automation Computational Thinking miércoles 30 de septiembre de 2009
  19. 19. I Computation Recollection Communication Coordination Evaluation Design Automation Computational Thinking miércoles 30 de septiembre de 2009
  20. 20. T miércoles 30 de septiembre de 2009
  21. 21. T miércoles 30 de septiembre de 2009
  22. 22. IA miércoles 30 de septiembre de 2009
  23. 23. IA miércoles 30 de septiembre de 2009
  24. 24. IA miércoles 30 de septiembre de 2009
  25. 25. IA miércoles 30 de septiembre de 2009
  26. 26. IA miércoles 30 de septiembre de 2009
  27. 27. IA miércoles 30 de septiembre de 2009
  28. 28. IA miércoles 30 de septiembre de 2009
  29. 29. Convergence miércoles 30 de septiembre de 2009
  30. 30. Expansion “[...] i in the 1990s, biology, electronics, and informatics seem to be converging and interacting in their applications, in their materials and, more fundamentally, in their conceptual approach “ Manuel Castells, The Rise of the Network Society miércoles 30 de septiembre de 2009
  31. 31. “Essence of design Engineering, medicine, business, architecture and painting are concerned not with the necessary but with the contingent - not with how things are but with how they might be - in short, with design. Natural science has found a way to exclude the normative and to concern itself solely with how things are … ” H.A. Simon “The Sciences of the Artificial” miércoles 30 de septiembre de 2009
  32. 32. I+T+AI new cultural processes new social processes a new R+D? miércoles 30 de septiembre de 2009
  33. 33. I+D 3 < 4 < 1 000 000 000 • Triple Helix • Open Innovation • Living Labs • Triple Helix + C • 2.0 • P2P • Contribution Culture miércoles 30 de septiembre de 2009
  34. 34. I+T+AI R+D miércoles 30 de septiembre de 2009 C
  35. 35. Citizens can do (digital) R+D? miércoles 30 de septiembre de 2009
  36. 36. What approach to choose? • ICT Literacy • Media Literacy • Technological Culture • miércoles 30 de septiembre de 2009
  37. 37. Four hypothesis to start from miércoles 30 de septiembre de 2009
  38. 38. Hypothesis I Citizens, through mastery not only of technologies but of the tehcnological ways of solving problems and the methods of design culture -specifically of digital technology- can spark social processes of innovation. miércoles 30 de septiembre de 2009
  39. 39. Hypothesis II The problem solving abilities that stem of digital technology practice, when integrated, can be translated as design methods to various areas of citizens’ lives, well beyond the creation of digital objects and digital systems. miércoles 30 de septiembre de 2009
  40. 40. Hypothesis III The generic framework of procedural epistemology (computational thinking) is useful for the implementation of such processes. miércoles 30 de septiembre de 2009
  41. 41. Hypothesis IV Institutional frameworks of the industrial society are not adequate for this type of processes. We must create new institutions that help citizens become in the digital culture miércoles 30 de septiembre de 2009
  42. 42. Proof method: steps • Design an artifact (Citilab) to validate the hypothesis • The artifact is a (digital) citizens’ lab • It should trigger outreach and activate innovation from citizens • It is a machine, an operating system and a network • It has to evaluated as it grows miércoles 30 de septiembre de 2009
  43. 43. How? Designing Citilab miércoles 30 de septiembre de 2009
  44. 44. Appropriate Connect Create miércoles 30 de septiembre de 2009
  45. 45. Expose onself Appropriate Connect Create miércoles 30 de septiembre de 2009
  46. 46. Meet Find Expose onself Try Learn Appropriate Connect Create miércoles 30 de septiembre de 2009
  47. 47. Meet Find Expose onself Try Learn Appropriate Progamming Create Filming Connect Editing Designing Building Innovating Projecting miércoles 30 de septiembre de 2009
  48. 48. Meet Find Expose onself Try Learn Appropriate Progamming Create Filming Connect Editing Express onself Designing Building Innovating Projecting miércoles 30 de septiembre de 2009
  49. 49. Meet Find Expose onself Try Learn Appropriate Progamming Create Filming Connect Editing Express onself Designing Building Teaching to others Innovating Showing to others Projecting Communicate Sharing miércoles 30 de septiembre de 2009
  50. 50. Context and Scopes • Population in • Inside/Outside tech formal learning ages • Seniors • Kids • Informal learning • Hackers • Informal • Media Activists education • Researchers miércoles 30 de septiembre de 2009
  51. 51. Specifications for a design • Environment to reach and interconnect • Institutions: school, university, city administration • Businesses • Innovative groups • PLAIN CITIZENS • A space for all, tailored and common formats • Resources for all • Connection space, meeting point • Start form what is the current reality miércoles 30 de septiembre de 2009
  52. 52. Requirements • Flexibility • Adaptability • Reconfiguration miércoles 30 de septiembre de 2009
  53. 53. Design: processes • Reception • People+projects • Seed • Knowledge • Evolve • Let them try! • Reseed • Reflect,act, and propose new projects 31 miércoles 30 de septiembre de 2009
  54. 54. Seeding An activity is - a course - a meeting - a living lab - a research project - another proposal it is a seed… miércoles 30 de septiembre de 2009
  55. 55. Seeding/Evolve A seed… … becomes a project miércoles 30 de septiembre de 2009
  56. 56. Group evolution A seed… … becomes a project … that gathers a group … miércoles 30 de septiembre de 2009
  57. 57. Procesos A seed… … becomes a project … that gathers a group … that develops knowledge miércoles 30 de septiembre de 2009
  58. 58. Procesos A seed… … becomes a project … that gathers a group … that develops knowledge ...which is communicated and spawns more seeds miércoles 30 de septiembre de 2009
  59. 59. Some actual Citilab examples 36 miércoles 30 de septiembre de 2009
  60. 60. Seniorlab miércoles 30 de septiembre de 2009
  61. 61. Seniorlab miércoles 30 de septiembre de 2009
  62. 62. Seniorlab miércoles 30 de septiembre de 2009
  63. 63. Seniorlab miércoles 30 de septiembre de 2009
  64. 64. Seniorlab miércoles 30 de septiembre de 2009
  65. 65. Seniorlab miércoles 30 de septiembre de 2009
  66. 66. Seniorlab miércoles 30 de septiembre de 2009
  67. 67. Tecnolab miércoles 30 de septiembre de 2009
  68. 68. Tecnolab miércoles 30 de septiembre de 2009
  69. 69. Tecnolab miércoles 30 de septiembre de 2009
  70. 70. Tecnolab miércoles 30 de septiembre de 2009
  71. 71. Tecnolab miércoles 30 de septiembre de 2009
  72. 72. Inventatv miércoles 30 de septiembre de 2009
  73. 73. Canal Dona miércoles 30 de septiembre de 2009
  74. 74. Canal Dona miércoles 30 de septiembre de 2009
  75. 75. Canal Dona miércoles 30 de septiembre de 2009
  76. 76. Canal Dona miércoles 30 de septiembre de 2009
  77. 77. Canal Dona miércoles 30 de septiembre de 2009
  78. 78. Canal Dona miércoles 30 de septiembre de 2009
  79. 79. Canal Dona miércoles 30 de septiembre de 2009
  80. 80. Lego Mindstorms miércoles 30 de septiembre de 2009
  81. 81. Lego Mindstorms miércoles 30 de septiembre de 2009
  82. 82. Lego Mindstorms miércoles 30 de septiembre de 2009
  83. 83. Lego Mindstorms miércoles 30 de septiembre de 2009
  84. 84. Scratch miércoles 30 de septiembre de 2009
  85. 85. Scratch miércoles 30 de septiembre de 2009
  86. 86. Scratch miércoles 30 de septiembre de 2009
  87. 87. Scratch miércoles 30 de septiembre de 2009
  88. 88. Scratch miércoles 30 de septiembre de 2009
  89. 89. Smalltalk 43 miércoles 30 de septiembre de 2009
  90. 90. Arduino 44 miércoles 30 de septiembre de 2009
  91. 91. Work? Cowork Office? Street Photo> Peter Chislett miércoles 30 de septiembre de 2009
  92. 92. New Urbanism:UrbanLabs Technocitizenship and Socioinnovation 46 miércoles 30 de septiembre de 2009
  93. 93. Businesses WTC Invenio Bayt Utani Sindicatos Incubadora 47 miércoles 30 de septiembre de 2009
  94. 94. Ongoing R+D 48 miércoles 30 de septiembre de 2009
  95. 95. Ongoing R+D • People and technology. Ethnographies 48 miércoles 30 de septiembre de 2009
  96. 96. Ongoing R+D • People and technology. Ethnographies • Paths and barriers to appropiation 48 miércoles 30 de septiembre de 2009
  97. 97. Ongoing R+D • People and technology. Ethnographies • Paths and barriers to appropiation • Age and Gender 48 miércoles 30 de septiembre de 2009
  98. 98. Ongoing R+D • People and technology. Ethnographies • Paths and barriers to appropiation • Age and Gender • Concepts and methods of design and innovation 48 miércoles 30 de septiembre de 2009
  99. 99. Ongoing R+D • People and technology. Ethnographies • Paths and barriers to appropiation • Age and Gender • Concepts and methods of design and innovation • User-driven design 48 miércoles 30 de septiembre de 2009
  100. 100. Ongoing R+D • People and technology. Ethnographies • Paths and barriers to appropiation • Age and Gender • Concepts and methods of design and innovation • User-driven design • Living Labs 48 miércoles 30 de septiembre de 2009
  101. 101. Ongoing R+D • People and technology. Ethnographies • Paths and barriers to appropiation • Age and Gender • Concepts and methods of design and innovation • User-driven design • Living Labs • Models for new types of innovation 48 miércoles 30 de septiembre de 2009
  102. 102. Ongoing R+D • People and technology. Ethnographies • Paths and barriers to appropiation • Age and Gender • Concepts and methods of design and innovation • User-driven design • Living Labs • Models for new types of innovation • Measuring the impact of social innovation 48 miércoles 30 de septiembre de 2009
  103. 103. Ongoing R+D • People and technology. Ethnographies • Paths and barriers to appropiation • Age and Gender • Concepts and methods of design and innovation • User-driven design • Living Labs • Models for new types of innovation • Measuring the impact of social innovation • Organizing Innovation 48 miércoles 30 de septiembre de 2009
  104. 104. Ongoing R+D • People and technology. Ethnographies • Paths and barriers to appropiation • Age and Gender • Concepts and methods of design and innovation • User-driven design • Living Labs • Models for new types of innovation • Measuring the impact of social innovation • Organizing Innovation • Cities and new urbanisms 48 miércoles 30 de septiembre de 2009
  105. 105. Ongoing R+D • People and technology. Ethnographies • Paths and barriers to appropiation • Age and Gender • Concepts and methods of design and innovation • User-driven design • Living Labs • Models for new types of innovation • Measuring the impact of social innovation • Organizing Innovation • Cities and new urbanisms • Perceived City 48 miércoles 30 de septiembre de 2009
  106. 106. Ongoing R+D • People and technology. Ethnographies • Paths and barriers to appropiation • Age and Gender • Concepts and methods of design and innovation • User-driven design • Living Labs • Models for new types of innovation • Measuring the impact of social innovation • Organizing Innovation • Cities and new urbanisms • Perceived City • Collaborative Urbanism 48 miércoles 30 de septiembre de 2009
  107. 107. Ongoing R+D • People and technology. • Media Ethnographies • Paths and barriers to appropiation • Age and Gender • Concepts and methods of design and innovation • User-driven design • Living Labs • Models for new types of innovation • Measuring the impact of social innovation • Organizing Innovation • Cities and new urbanisms • Perceived City • Collaborative Urbanism 48 miércoles 30 de septiembre de 2009
  108. 108. Ongoing R+D • People and technology. • Media Ethnographies • Social Media • Paths and barriers to appropiation • Age and Gender • Concepts and methods of design and innovation • User-driven design • Living Labs • Models for new types of innovation • Measuring the impact of social innovation • Organizing Innovation • Cities and new urbanisms • Perceived City • Collaborative Urbanism 48 miércoles 30 de septiembre de 2009
  109. 109. Ongoing R+D • People and technology. • Media Ethnographies • Social Media • Paths and barriers to • Identity appropiation • Age and Gender • Concepts and methods of design and innovation • User-driven design • Living Labs • Models for new types of innovation • Measuring the impact of social innovation • Organizing Innovation • Cities and new urbanisms • Perceived City • Collaborative Urbanism 48 miércoles 30 de septiembre de 2009
  110. 110. Ongoing R+D • People and technology. • Media Ethnographies • Social Media • Paths and barriers to • Identity appropiation • Visual antrhopology • Age and Gender • Concepts and methods of design and innovation • User-driven design • Living Labs • Models for new types of innovation • Measuring the impact of social innovation • Organizing Innovation • Cities and new urbanisms • Perceived City • Collaborative Urbanism 48 miércoles 30 de septiembre de 2009
  111. 111. Ongoing R+D • People and technology. • Media Ethnographies • Social Media • Paths and barriers to • Identity appropiation • Visual antrhopology • Age and Gender • Concepts and methods of • Tecnología design and innovation • User-driven design • Living Labs • Models for new types of innovation • Measuring the impact of social innovation • Organizing Innovation • Cities and new urbanisms • Perceived City • Collaborative Urbanism 48 miércoles 30 de septiembre de 2009
  112. 112. Ongoing R+D • People and technology. • Media Ethnographies • Social Media • Paths and barriers to • Identity appropiation • Visual antrhopology • Age and Gender • Concepts and methods of • Tecnología design and innovation • Colaborativa platforms • User-driven design • Living Labs • Models for new types of innovation • Measuring the impact of social innovation • Organizing Innovation • Cities and new urbanisms • Perceived City • Collaborative Urbanism 48 miércoles 30 de septiembre de 2009
  113. 113. Ongoing R+D • People and technology. • Media Ethnographies • Social Media • Paths and barriers to • Identity appropiation • Visual antrhopology • Age and Gender • Concepts and methods of • Tecnología design and innovation • Colaborativa platforms • User-driven design • S/book • Living Labs • Models for new types of innovation • Measuring the impact of social innovation • Organizing Innovation • Cities and new urbanisms • Perceived City • Collaborative Urbanism 48 miércoles 30 de septiembre de 2009
  114. 114. Ongoing R+D • People and technology. • Media Ethnographies • Social Media • Paths and barriers to • Identity appropiation • Visual antrhopology • Age and Gender • Concepts and methods of • Tecnología design and innovation • Colaborativa platforms • User-driven design • S/book • Living Labs • Models for new types of innovation • Education • Measuring the impact of social innovation • Organizing Innovation • Cities and new urbanisms • Perceived City • Collaborative Urbanism 48 miércoles 30 de septiembre de 2009
  115. 115. Ongoing R+D • People and technology. • Media Ethnographies • Social Media • Paths and barriers to • Identity appropiation • Visual antrhopology • Age and Gender • Concepts and methods of • Tecnología design and innovation • Colaborativa platforms • User-driven design • S/book • Living Labs • Models for new types of innovation • Education • Measuring the impact of social • Learning how to program innovation • Organizing Innovation • Cities and new urbanisms • Perceived City • Collaborative Urbanism 48 miércoles 30 de septiembre de 2009
  116. 116. Ongoing R+D • People and technology. • Media Ethnographies • Social Media • Paths and barriers to • Identity appropiation • Visual antrhopology • Age and Gender • Concepts and methods of • Tecnología design and innovation • Colaborativa platforms • User-driven design • S/book • Living Labs • Models for new types of innovation • Education • Measuring the impact of social • Learning how to program innovation • 2.0 Methods in the • Organizing Innovation classroom • Cities and new urbanisms • Perceived City • Collaborative Urbanism 48 miércoles 30 de septiembre de 2009
  117. 117. Ongoing R+D • People and technology. • Media Ethnographies • Social Media • Paths and barriers to • Identity appropiation • Visual antrhopology • Age and Gender • Concepts and methods of • Tecnología design and innovation • Colaborativa platforms • User-driven design • S/book • Living Labs • Models for new types of innovation • Education • Measuring the impact of social • Learning how to program innovation • 2.0 Methods in the • Organizing Innovation classroom • Cities and new urbanisms • Computing without • Perceived City computers • Collaborative Urbanism 48 miércoles 30 de septiembre de 2009
  118. 118. Reality Check + and - miércoles 30 de septiembre de 2009
  119. 119. The people • The real innovative attitude • People still expecting to be trained before risking into action • Education levels and age do matter very much • Continuity • Outreach problems • Enthusiasm and gratitude • Superprofessionals miércoles 30 de septiembre de 2009
  120. 120. Staff miércoles 30 de septiembre de 2009
  121. 121. Organization • Difficulties in assuming lack of structure as a standard state • Difficulties in putting process in place • Contradictions between structures processes, and decision making miércoles 30 de septiembre de 2009
  122. 122. Infrastructure miércoles 30 de septiembre de 2009
  123. 123. Communication • A difficult message to disseminate here and now • Divulgation is crucial • Difficulties for escaping the trap of institutional communication • Slowness in articulating online effective communication miércoles 30 de septiembre de 2009
  124. 124. Collaborators, external • Culture of subsidizing • A culture of strict customer and provider relationships, with little tendency towards exploring further • The citizen as something far away miércoles 30 de septiembre de 2009
  125. 125. Learning so far • Contradictions to be exploited • We have design an environment to foster innovation from and with users ... without having discussed this idea with users ;-) • When appropriation starts it still slow in innovating • The city comes to Citilab but Citilab has to go out to the city even more • Addressing individuals AND collectives, connecting them • Network building • Governance of an extended system miércoles 30 de septiembre de 2009
  126. 126. Next • Reviewing organization • Improving divulgation of core concepts and methods • New centers: Citilabbing • Connecting with similar institutions worldwide • Sharing and coproduction miércoles 30 de septiembre de 2009

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