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The Citilab Model?
                                     Ramon Sangüesa




miércoles 30 de septiembre de 2009
• What is Citilab?
                       • Why?
                       • Positive and negative experiences
                       • What we are learning
                       • Next steps


miércoles 30 de septiembre de 2009
What is Citilab?




miércoles 30 de septiembre de 2009
Keep ambiguity and uncertainty open

miércoles 30 de septiembre de 2009
What is it? (now)

                    • An institutional form adressed to citizens
                            and that helps them generate innovations
                    • ... from a technological culture standpoint
                    • ... open
                    • and in transformation: it is a project

miércoles 30 de septiembre de 2009
Why?




miércoles 30 de septiembre de 2009
Technocultures



                                     we are moving from a society based on the flow of
                                      material technical innovations (as it has hitherto
                                     been the industrial society) to one that rests on an
                                     abstract flow of technical innovations as well as on
                                        the organization of isntitutions based on the
                                       increased knowledge about ... how to increase
                                                          knowledge
                                                                           Salvador Giner
miércoles 30 de septiembre de 2009
it seems that the very nature of the present social
                             transformation, vague and seemingly anonymous,
                               and especially the change in the nature of the
                                  qualitative technical factors that cause it
                               (Telematics, computer and artificial intelligence)
                                           require new approaches


                                                                   Salvador Giner



miércoles 30 de septiembre de 2009
I+T+AI                     it seems that the very nature of the present social
                             transformation, vague and seemingly anonymous,
                               and especially the change in the nature of the
                                  qualitative technical factors that cause it
                               (Telematics, computer and artificial intelligence)
                                           require new approaches


                                                                   Salvador Giner



miércoles 30 de septiembre de 2009
I

miércoles 30 de septiembre de 2009
I
                                     Computation




miércoles 30 de septiembre de 2009
I
                                     Computation
                                     Recollection




miércoles 30 de septiembre de 2009
I
                                      Computation
                                      Recollection
                                     Communication




miércoles 30 de septiembre de 2009
I
                                      Computation
                                      Recollection
                                     Communication
                                      Coordination




miércoles 30 de septiembre de 2009
I
                                      Computation
                                      Recollection
                                     Communication
                                      Coordination
                                       Evaluation




miércoles 30 de septiembre de 2009
I
                                      Computation
                                      Recollection
                                     Communication
                                      Coordination
                                       Evaluation
                                        Design




miércoles 30 de septiembre de 2009
I
                                      Computation
                                      Recollection
                                     Communication
                                      Coordination
                                       Evaluation
                                        Design
                                      Automation




miércoles 30 de septiembre de 2009
I
                                       Computation
                                       Recollection
                                      Communication
                                       Coordination
                                        Evaluation
                                         Design
                                       Automation
                                     Computational
                                       Thinking


miércoles 30 de septiembre de 2009
I
                                       Computation
                                       Recollection
                                      Communication
                                       Coordination
                                        Evaluation
                                         Design
                                       Automation
                                     Computational
                                       Thinking


miércoles 30 de septiembre de 2009
T

miércoles 30 de septiembre de 2009
T

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IA

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IA

miércoles 30 de septiembre de 2009
IA

miércoles 30 de septiembre de 2009
IA

miércoles 30 de septiembre de 2009
IA

miércoles 30 de septiembre de 2009
IA

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IA

miércoles 30 de septiembre de 2009
Convergence




miércoles 30 de septiembre de 2009
Expansion

         “[...] i in the 1990s, biology,
         electronics, and informatics seem to
         be converging and interacting in
         their applications, in their materials
         and, more fundamentally, in their
         conceptual approach “

           Manuel Castells, The Rise of the Network Society




miércoles 30 de septiembre de 2009
“Essence of design

      Engineering, medicine, business, architecture and painting
         are concerned not with the necessary but with the
      contingent - not with how things are but with how they might
                             be - in short, with design.

         Natural science       has found a way to exclude the normative
              and to concern itself   solely with how things are …
                                            ”


                         H.A. Simon
                “The Sciences of the Artificial”




miércoles 30 de septiembre de 2009
I+T+AI
                 new cultural processes
                  new social processes
                     a new R+D?

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I+D
                           3 < 4 < 1 000 000 000
                                     •   Triple Helix

                                     •   Open Innovation

                                     •   Living Labs

                                     •   Triple Helix + C

                                     •   2.0

                                     •   P2P

                                     •   Contribution
                                         Culture
miércoles 30 de septiembre de 2009
I+T+AI
                                      R+D



miércoles 30 de septiembre de 2009
                                     C
Citizens can do (digital) R+D?




miércoles 30 de septiembre de 2009
What approach to
                                   choose?
                    • ICT Literacy
                    • Media Literacy
                    • Technological Culture
                    •

miércoles 30 de septiembre de 2009
Four hypothesis to
                                   start from



miércoles 30 de septiembre de 2009
Hypothesis I
          Citizens, through mastery not
          only of technologies but of the
           tehcnological ways of solving
          problems and the methods of
           design culture -specifically of
           digital technology- can spark
          social processes of innovation.



miércoles 30 de septiembre de 2009
Hypothesis II
        The problem solving abilities
       that stem of digital technology
       practice, when integrated, can
      be translated as design methods
         to various areas of citizens’
       lives, well beyond the creation
         of digital objects and digital
                    systems.




miércoles 30 de septiembre de 2009
Hypothesis III
       The generic framework of
        procedural epistemology
       (computational thinking) is
              useful for the
         implementation of such
               processes.




miércoles 30 de septiembre de 2009
Hypothesis IV
          Institutional frameworks of the
             industrial society are not
             adequate for this type of
                     processes.

        We must create new institutions
        that help citizens become in the
                  digital culture



miércoles 30 de septiembre de 2009
Proof method: steps
                    •       Design an artifact (Citilab) to validate the
                            hypothesis

                    •       The artifact is a (digital) citizens’ lab

                    •       It should trigger outreach and activate
                            innovation from citizens

                    •       It is a machine, an operating system and a
                            network

                    •       It has to evaluated as it grows

miércoles 30 de septiembre de 2009
How?

                                     Designing Citilab



miércoles 30 de septiembre de 2009
Appropriate
                                     Connect          Create




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Expose onself


                                                 Appropriate
                                     Connect            Create




miércoles 30 de septiembre de 2009
Meet
                                                                Find
                                               Expose onself    Try
                                                               Learn

                                                 Appropriate
                                     Connect            Create




miércoles 30 de septiembre de 2009
Meet
                                                                Find
                                               Expose onself    Try
                                                               Learn

                                                 Appropriate      Progamming
                                                        Create       Filming
                                     Connect                         Editing
                                                                   Designing
                                                                    Building
                                                                   Innovating
                                                                   Projecting



miércoles 30 de septiembre de 2009
Meet
                                                                Find
                                               Expose onself    Try
                                                               Learn

                                                 Appropriate      Progamming
                                                        Create       Filming
                                     Connect                         Editing
                  Express onself                                   Designing
                                                                    Building
                                                                   Innovating
                                                                   Projecting



miércoles 30 de septiembre de 2009
Meet
                                                                Find
                                               Expose onself    Try
                                                               Learn

                                                 Appropriate      Progamming
                                                        Create       Filming
                                     Connect                         Editing
                  Express onself                                   Designing
                                                                    Building
                           Teaching to others
                                                                   Innovating
                           Showing to others
                                                                   Projecting
                             Communicate
                                 Sharing

miércoles 30 de septiembre de 2009
Context and Scopes

                •       Population in       •   Inside/Outside tech
                        formal learning
                        ages
                                                 •   Seniors

                                                 •   Kids
                •       Informal learning
                                                 •   Hackers
                •       Informal
                                                 •   Media Activists
                        education
                                                 •   Researchers


miércoles 30 de septiembre de 2009
Specifications for a
                                     design
                    •       Environment to reach and interconnect

                                •    Institutions: school, university, city administration

                                •    Businesses

                                •    Innovative groups

                                •    PLAIN CITIZENS

                    •       A space for all, tailored and common formats

                    •       Resources for all

                    •       Connection space, meeting point

                    •       Start form what is the current reality
miércoles 30 de septiembre de 2009
Requirements

                    • Flexibility
                    • Adaptability
                    • Reconfiguration


miércoles 30 de septiembre de 2009
Design: processes
             • Reception
                   • People+projects
             • Seed
                   • Knowledge
             • Evolve
                   • Let them try!
             • Reseed
                   • Reflect,act, and propose new projects


                                                             31


miércoles 30 de septiembre de 2009
Seeding



                                            An activity is
                                              - a course
                                             - a meeting
                                            - a living lab
                                     - a research project
                                     - another proposal


                                            it is a seed…



miércoles 30 de septiembre de 2009
Seeding/Evolve


                                               A seed…
                                     … becomes a project




miércoles 30 de septiembre de 2009
Group evolution



                                           A seed…
                              … becomes a project
                          … that gathers a group …




miércoles 30 de septiembre de 2009
Procesos


                                            A seed…
                               … becomes a project
                           … that gathers a group …
                           that develops knowledge




miércoles 30 de septiembre de 2009
Procesos


                                            A seed…
                               … becomes a project
                           … that gathers a group …
                           that develops knowledge

                 ...which is communicated and
                                      spawns
                                  more seeds




miércoles 30 de septiembre de 2009
Some actual Citilab examples




                                        36


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Seniorlab




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Seniorlab




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Seniorlab




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Seniorlab




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Seniorlab




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Seniorlab




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Seniorlab




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Tecnolab




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Tecnolab




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Tecnolab




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Tecnolab




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Tecnolab




miércoles 30 de septiembre de 2009
Inventatv




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Canal Dona




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Canal Dona




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Canal Dona




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Canal Dona




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Canal Dona




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Canal Dona




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Canal Dona




miércoles 30 de septiembre de 2009
Lego
                 Mindstorms




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Lego
                 Mindstorms




miércoles 30 de septiembre de 2009
Lego
                 Mindstorms




miércoles 30 de septiembre de 2009
Lego
                 Mindstorms




miércoles 30 de septiembre de 2009
Scratch




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Scratch




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Scratch




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Scratch




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Scratch




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Smalltalk




                                                 43


miércoles 30 de septiembre de 2009
Arduino




                                               44


miércoles 30 de septiembre de 2009
Work? Cowork
                                                             Office? Street




                                     Photo> Peter Chislett


miércoles 30 de septiembre de 2009
New Urbanism:UrbanLabs
               Technocitizenship and Socioinnovation




                                                          46


miércoles 30 de septiembre de 2009
Businesses
         WTC
         Invenio
         Bayt
         Utani
         Sindicatos
         Incubadora


                                                  47


miércoles 30 de septiembre de 2009
Ongoing R+D




                                                   48


miércoles 30 de septiembre de 2009
Ongoing R+D
        • People and technology.
          Ethnographies




                                                   48


miércoles 30 de septiembre de 2009
Ongoing R+D
        • People and technology.
          Ethnographies
               • Paths and barriers to
                 appropiation




                                                       48


miércoles 30 de septiembre de 2009
Ongoing R+D
        • People and technology.
          Ethnographies
               • Paths and barriers to
                 appropiation
               • Age and Gender




                                                       48


miércoles 30 de septiembre de 2009
Ongoing R+D
        • People and technology.
          Ethnographies
               • Paths and barriers to
                 appropiation
               • Age and Gender
        • Concepts and methods of
          design and innovation




                                                       48


miércoles 30 de septiembre de 2009
Ongoing R+D
        • People and technology.
          Ethnographies
               • Paths and barriers to
                 appropiation
               • Age and Gender
        • Concepts and methods of
          design and innovation
               • User-driven design




                                                       48


miércoles 30 de septiembre de 2009
Ongoing R+D
        • People and technology.
          Ethnographies
               • Paths and barriers to
                 appropiation
               • Age and Gender
        • Concepts and methods of
          design and innovation
               • User-driven design
               • Living Labs




                                                       48


miércoles 30 de septiembre de 2009
Ongoing R+D
        • People and technology.
          Ethnographies
               • Paths and barriers to
                 appropiation
               • Age and Gender
        • Concepts and methods of
          design and innovation
               • User-driven design
               • Living Labs
               • Models for new types of
                 innovation




                                                       48


miércoles 30 de septiembre de 2009
Ongoing R+D
        • People and technology.
          Ethnographies
               • Paths and barriers to
                 appropiation
               • Age and Gender
        • Concepts and methods of
          design and innovation
               • User-driven design
               • Living Labs
               • Models for new types of
                 innovation
               • Measuring the impact of social
                 innovation




                                                       48


miércoles 30 de septiembre de 2009
Ongoing R+D
        • People and technology.
          Ethnographies
               • Paths and barriers to
                 appropiation
               • Age and Gender
        • Concepts and methods of
          design and innovation
               • User-driven design
               • Living Labs
               • Models for new types of
                 innovation
               • Measuring the impact of social
                 innovation
               • Organizing Innovation




                                                       48


miércoles 30 de septiembre de 2009
Ongoing R+D
        • People and technology.
          Ethnographies
               • Paths and barriers to
                 appropiation
               • Age and Gender
        • Concepts and methods of
          design and innovation
               • User-driven design
               • Living Labs
               • Models for new types of
                 innovation
               • Measuring the impact of social
                 innovation
               • Organizing Innovation
        • Cities and new urbanisms




                                                       48


miércoles 30 de septiembre de 2009
Ongoing R+D
        • People and technology.
          Ethnographies
               • Paths and barriers to
                 appropiation
               • Age and Gender
        • Concepts and methods of
          design and innovation
               • User-driven design
               • Living Labs
               • Models for new types of
                 innovation
               • Measuring the impact of social
                 innovation
               • Organizing Innovation
        • Cities and new urbanisms
             • Perceived City



                                                       48


miércoles 30 de septiembre de 2009
Ongoing R+D
        • People and technology.
          Ethnographies
               • Paths and barriers to
                 appropiation
               • Age and Gender
        • Concepts and methods of
          design and innovation
               • User-driven design
               • Living Labs
               • Models for new types of
                 innovation
               • Measuring the impact of social
                 innovation
               • Organizing Innovation
        • Cities and new urbanisms
             • Perceived City
             • Collaborative Urbanism

                                                       48


miércoles 30 de septiembre de 2009
Ongoing R+D
        • People and technology.                  • Media
          Ethnographies
               • Paths and barriers to
                 appropiation
               • Age and Gender
        • Concepts and methods of
          design and innovation
               • User-driven design
               • Living Labs
               • Models for new types of
                 innovation
               • Measuring the impact of social
                 innovation
               • Organizing Innovation
        • Cities and new urbanisms
             • Perceived City
             • Collaborative Urbanism

                                                            48


miércoles 30 de septiembre de 2009
Ongoing R+D
        • People and technology.                  • Media
          Ethnographies                              • Social Media
               • Paths and barriers to
                 appropiation
               • Age and Gender
        • Concepts and methods of
          design and innovation
               • User-driven design
               • Living Labs
               • Models for new types of
                 innovation
               • Measuring the impact of social
                 innovation
               • Organizing Innovation
        • Cities and new urbanisms
             • Perceived City
             • Collaborative Urbanism

                                                                      48


miércoles 30 de septiembre de 2009
Ongoing R+D
        • People and technology.                  • Media
          Ethnographies                              • Social Media
               • Paths and barriers to               • Identity
                 appropiation
               • Age and Gender
        • Concepts and methods of
          design and innovation
               • User-driven design
               • Living Labs
               • Models for new types of
                 innovation
               • Measuring the impact of social
                 innovation
               • Organizing Innovation
        • Cities and new urbanisms
             • Perceived City
             • Collaborative Urbanism

                                                                      48


miércoles 30 de septiembre de 2009
Ongoing R+D
        • People and technology.                  • Media
          Ethnographies                              • Social Media
               • Paths and barriers to               • Identity
                 appropiation
                                                     • Visual antrhopology
               • Age and Gender
        • Concepts and methods of
          design and innovation
               • User-driven design
               • Living Labs
               • Models for new types of
                 innovation
               • Measuring the impact of social
                 innovation
               • Organizing Innovation
        • Cities and new urbanisms
             • Perceived City
             • Collaborative Urbanism

                                                                         48


miércoles 30 de septiembre de 2009
Ongoing R+D
        • People and technology.                  • Media
          Ethnographies                              • Social Media
               • Paths and barriers to               • Identity
                 appropiation
                                                     • Visual antrhopology
               • Age and Gender
        • Concepts and methods of
                                                  • Tecnología
          design and innovation
               • User-driven design
               • Living Labs
               • Models for new types of
                 innovation
               • Measuring the impact of social
                 innovation
               • Organizing Innovation
        • Cities and new urbanisms
             • Perceived City
             • Collaborative Urbanism

                                                                         48


miércoles 30 de septiembre de 2009
Ongoing R+D
        • People and technology.                  • Media
          Ethnographies                              • Social Media
               • Paths and barriers to               • Identity
                 appropiation
                                                     • Visual antrhopology
               • Age and Gender
        • Concepts and methods of
                                                  • Tecnología
          design and innovation                      • Colaborativa platforms
               • User-driven design
               • Living Labs
               • Models for new types of
                 innovation
               • Measuring the impact of social
                 innovation
               • Organizing Innovation
        • Cities and new urbanisms
             • Perceived City
             • Collaborative Urbanism

                                                                         48


miércoles 30 de septiembre de 2009
Ongoing R+D
        • People and technology.                  • Media
          Ethnographies                              • Social Media
               • Paths and barriers to               • Identity
                 appropiation
                                                     • Visual antrhopology
               • Age and Gender
        • Concepts and methods of
                                                  • Tecnología
          design and innovation                      • Colaborativa platforms
               • User-driven design                  • S/book
               • Living Labs
               • Models for new types of
                 innovation
               • Measuring the impact of social
                 innovation
               • Organizing Innovation
        • Cities and new urbanisms
             • Perceived City
             • Collaborative Urbanism

                                                                         48


miércoles 30 de septiembre de 2009
Ongoing R+D
        • People and technology.                  • Media
          Ethnographies                              • Social Media
               • Paths and barriers to               • Identity
                 appropiation
                                                     • Visual antrhopology
               • Age and Gender
        • Concepts and methods of
                                                  • Tecnología
          design and innovation                      • Colaborativa platforms
               • User-driven design                  • S/book
               • Living Labs
               • Models for new types of
                 innovation                       • Education
               • Measuring the impact of social
                 innovation
               • Organizing Innovation
        • Cities and new urbanisms
             • Perceived City
             • Collaborative Urbanism

                                                                         48


miércoles 30 de septiembre de 2009
Ongoing R+D
        • People and technology.                  • Media
          Ethnographies                              • Social Media
               • Paths and barriers to               • Identity
                 appropiation
                                                     • Visual antrhopology
               • Age and Gender
        • Concepts and methods of
                                                  • Tecnología
          design and innovation                      • Colaborativa platforms
               • User-driven design                  • S/book
               • Living Labs
               • Models for new types of
                 innovation                       • Education
               • Measuring the impact of social      • Learning how to program
                 innovation
               • Organizing Innovation
        • Cities and new urbanisms
             • Perceived City
             • Collaborative Urbanism

                                                                         48


miércoles 30 de septiembre de 2009
Ongoing R+D
        • People and technology.                  • Media
          Ethnographies                              • Social Media
               • Paths and barriers to               • Identity
                 appropiation
                                                     • Visual antrhopology
               • Age and Gender
        • Concepts and methods of
                                                  • Tecnología
          design and innovation                      • Colaborativa platforms
               • User-driven design                  • S/book
               • Living Labs
               • Models for new types of
                 innovation                       • Education
               • Measuring the impact of social      • Learning how to program
                 innovation
                                                     • 2.0 Methods in the
               • Organizing Innovation
                                                       classroom
        • Cities and new urbanisms
             • Perceived City
             • Collaborative Urbanism

                                                                            48


miércoles 30 de septiembre de 2009
Ongoing R+D
        • People and technology.                  • Media
          Ethnographies                              • Social Media
               • Paths and barriers to               • Identity
                 appropiation
                                                     • Visual antrhopology
               • Age and Gender
        • Concepts and methods of
                                                  • Tecnología
          design and innovation                      • Colaborativa platforms
               • User-driven design                  • S/book
               • Living Labs
               • Models for new types of
                 innovation                       • Education
               • Measuring the impact of social      • Learning how to program
                 innovation
                                                     • 2.0 Methods in the
               • Organizing Innovation
                                                       classroom
        • Cities and new urbanisms
                                                     • Computing without
             • Perceived City                          computers
             • Collaborative Urbanism

                                                                            48


miércoles 30 de septiembre de 2009
Reality Check
                                       + and -

miércoles 30 de septiembre de 2009
The people
      • The real innovative attitude
      • People still expecting to be
      trained before risking into
      action
      • Education levels and age do
      matter very much
      • Continuity
      • Outreach problems
      • Enthusiasm and gratitude
      • Superprofessionals


miércoles 30 de septiembre de 2009
Staff




miércoles 30 de septiembre de 2009
Organization

                    • Difficulties in assuming lack of structure as
                            a standard state
                    • Difficulties in putting process in place
                    • Contradictions between structures
                            processes, and decision making



miércoles 30 de septiembre de 2009
Infrastructure




miércoles 30 de septiembre de 2009
Communication
                    • A difficult message to disseminate here and
                            now
                    • Divulgation is crucial
                    • Difficulties for escaping the trap of
                            institutional communication
                    • Slowness in articulating online effective
                            communication


miércoles 30 de septiembre de 2009
Collaborators, external

                    • Culture of subsidizing
                    • A culture of strict customer and provider
                            relationships, with little tendency towards
                            exploring further
                    • The citizen as something far away

miércoles 30 de septiembre de 2009
Learning so far
                    •       Contradictions to be exploited
                          •          We have design an environment to foster innovation from and with
                                     users ... without having discussed this idea with users ;-)

                    •       When appropriation starts it still slow in innovating

                    •       The city comes to Citilab but Citilab has to go out to the
                            city even more

                    •       Addressing individuals AND collectives, connecting them

                    •       Network building

                    •       Governance of an extended system
miércoles 30 de septiembre de 2009
Next
        • Reviewing organization
        • Improving divulgation of core
        concepts and methods
        • New centers: Citilabbing
        • Connecting with similar
        institutions worldwide
        • Sharing and coproduction



miércoles 30 de septiembre de 2009

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The Citilab Model English Version

  • 1. The Citilab Model? Ramon Sangüesa miércoles 30 de septiembre de 2009
  • 2. • What is Citilab? • Why? • Positive and negative experiences • What we are learning • Next steps miércoles 30 de septiembre de 2009
  • 3. What is Citilab? miércoles 30 de septiembre de 2009
  • 4. Keep ambiguity and uncertainty open miércoles 30 de septiembre de 2009
  • 5. What is it? (now) • An institutional form adressed to citizens and that helps them generate innovations • ... from a technological culture standpoint • ... open • and in transformation: it is a project miércoles 30 de septiembre de 2009
  • 6. Why? miércoles 30 de septiembre de 2009
  • 7. Technocultures we are moving from a society based on the flow of material technical innovations (as it has hitherto been the industrial society) to one that rests on an abstract flow of technical innovations as well as on the organization of isntitutions based on the increased knowledge about ... how to increase knowledge Salvador Giner miércoles 30 de septiembre de 2009
  • 8. it seems that the very nature of the present social transformation, vague and seemingly anonymous, and especially the change in the nature of the qualitative technical factors that cause it (Telematics, computer and artificial intelligence) require new approaches Salvador Giner miércoles 30 de septiembre de 2009
  • 9. I+T+AI it seems that the very nature of the present social transformation, vague and seemingly anonymous, and especially the change in the nature of the qualitative technical factors that cause it (Telematics, computer and artificial intelligence) require new approaches Salvador Giner miércoles 30 de septiembre de 2009
  • 10. I miércoles 30 de septiembre de 2009
  • 11. I Computation miércoles 30 de septiembre de 2009
  • 12. I Computation Recollection miércoles 30 de septiembre de 2009
  • 13. I Computation Recollection Communication miércoles 30 de septiembre de 2009
  • 14. I Computation Recollection Communication Coordination miércoles 30 de septiembre de 2009
  • 15. I Computation Recollection Communication Coordination Evaluation miércoles 30 de septiembre de 2009
  • 16. I Computation Recollection Communication Coordination Evaluation Design miércoles 30 de septiembre de 2009
  • 17. I Computation Recollection Communication Coordination Evaluation Design Automation miércoles 30 de septiembre de 2009
  • 18. I Computation Recollection Communication Coordination Evaluation Design Automation Computational Thinking miércoles 30 de septiembre de 2009
  • 19. I Computation Recollection Communication Coordination Evaluation Design Automation Computational Thinking miércoles 30 de septiembre de 2009
  • 20. T miércoles 30 de septiembre de 2009
  • 21. T miércoles 30 de septiembre de 2009
  • 22. IA miércoles 30 de septiembre de 2009
  • 23. IA miércoles 30 de septiembre de 2009
  • 24. IA miércoles 30 de septiembre de 2009
  • 25. IA miércoles 30 de septiembre de 2009
  • 26. IA miércoles 30 de septiembre de 2009
  • 27. IA miércoles 30 de septiembre de 2009
  • 28. IA miércoles 30 de septiembre de 2009
  • 29. Convergence miércoles 30 de septiembre de 2009
  • 30. Expansion “[...] i in the 1990s, biology, electronics, and informatics seem to be converging and interacting in their applications, in their materials and, more fundamentally, in their conceptual approach “ Manuel Castells, The Rise of the Network Society miércoles 30 de septiembre de 2009
  • 31. “Essence of design Engineering, medicine, business, architecture and painting are concerned not with the necessary but with the contingent - not with how things are but with how they might be - in short, with design. Natural science has found a way to exclude the normative and to concern itself solely with how things are … ” H.A. Simon “The Sciences of the Artificial” miércoles 30 de septiembre de 2009
  • 32. I+T+AI new cultural processes new social processes a new R+D? miércoles 30 de septiembre de 2009
  • 33. I+D 3 < 4 < 1 000 000 000 • Triple Helix • Open Innovation • Living Labs • Triple Helix + C • 2.0 • P2P • Contribution Culture miércoles 30 de septiembre de 2009
  • 34. I+T+AI R+D miércoles 30 de septiembre de 2009 C
  • 35. Citizens can do (digital) R+D? miércoles 30 de septiembre de 2009
  • 36. What approach to choose? • ICT Literacy • Media Literacy • Technological Culture • miércoles 30 de septiembre de 2009
  • 37. Four hypothesis to start from miércoles 30 de septiembre de 2009
  • 38. Hypothesis I Citizens, through mastery not only of technologies but of the tehcnological ways of solving problems and the methods of design culture -specifically of digital technology- can spark social processes of innovation. miércoles 30 de septiembre de 2009
  • 39. Hypothesis II The problem solving abilities that stem of digital technology practice, when integrated, can be translated as design methods to various areas of citizens’ lives, well beyond the creation of digital objects and digital systems. miércoles 30 de septiembre de 2009
  • 40. Hypothesis III The generic framework of procedural epistemology (computational thinking) is useful for the implementation of such processes. miércoles 30 de septiembre de 2009
  • 41. Hypothesis IV Institutional frameworks of the industrial society are not adequate for this type of processes. We must create new institutions that help citizens become in the digital culture miércoles 30 de septiembre de 2009
  • 42. Proof method: steps • Design an artifact (Citilab) to validate the hypothesis • The artifact is a (digital) citizens’ lab • It should trigger outreach and activate innovation from citizens • It is a machine, an operating system and a network • It has to evaluated as it grows miércoles 30 de septiembre de 2009
  • 43. How? Designing Citilab miércoles 30 de septiembre de 2009
  • 44. Appropriate Connect Create miércoles 30 de septiembre de 2009
  • 45. Expose onself Appropriate Connect Create miércoles 30 de septiembre de 2009
  • 46. Meet Find Expose onself Try Learn Appropriate Connect Create miércoles 30 de septiembre de 2009
  • 47. Meet Find Expose onself Try Learn Appropriate Progamming Create Filming Connect Editing Designing Building Innovating Projecting miércoles 30 de septiembre de 2009
  • 48. Meet Find Expose onself Try Learn Appropriate Progamming Create Filming Connect Editing Express onself Designing Building Innovating Projecting miércoles 30 de septiembre de 2009
  • 49. Meet Find Expose onself Try Learn Appropriate Progamming Create Filming Connect Editing Express onself Designing Building Teaching to others Innovating Showing to others Projecting Communicate Sharing miércoles 30 de septiembre de 2009
  • 50. Context and Scopes • Population in • Inside/Outside tech formal learning ages • Seniors • Kids • Informal learning • Hackers • Informal • Media Activists education • Researchers miércoles 30 de septiembre de 2009
  • 51. Specifications for a design • Environment to reach and interconnect • Institutions: school, university, city administration • Businesses • Innovative groups • PLAIN CITIZENS • A space for all, tailored and common formats • Resources for all • Connection space, meeting point • Start form what is the current reality miércoles 30 de septiembre de 2009
  • 52. Requirements • Flexibility • Adaptability • Reconfiguration miércoles 30 de septiembre de 2009
  • 53. Design: processes • Reception • People+projects • Seed • Knowledge • Evolve • Let them try! • Reseed • Reflect,act, and propose new projects 31 miércoles 30 de septiembre de 2009
  • 54. Seeding An activity is - a course - a meeting - a living lab - a research project - another proposal it is a seed… miércoles 30 de septiembre de 2009
  • 55. Seeding/Evolve A seed… … becomes a project miércoles 30 de septiembre de 2009
  • 56. Group evolution A seed… … becomes a project … that gathers a group … miércoles 30 de septiembre de 2009
  • 57. Procesos A seed… … becomes a project … that gathers a group … that develops knowledge miércoles 30 de septiembre de 2009
  • 58. Procesos A seed… … becomes a project … that gathers a group … that develops knowledge ...which is communicated and spawns more seeds miércoles 30 de septiembre de 2009
  • 59. Some actual Citilab examples 36 miércoles 30 de septiembre de 2009
  • 60. Seniorlab miércoles 30 de septiembre de 2009
  • 61. Seniorlab miércoles 30 de septiembre de 2009
  • 62. Seniorlab miércoles 30 de septiembre de 2009
  • 63. Seniorlab miércoles 30 de septiembre de 2009
  • 64. Seniorlab miércoles 30 de septiembre de 2009
  • 65. Seniorlab miércoles 30 de septiembre de 2009
  • 66. Seniorlab miércoles 30 de septiembre de 2009
  • 67. Tecnolab miércoles 30 de septiembre de 2009
  • 68. Tecnolab miércoles 30 de septiembre de 2009
  • 69. Tecnolab miércoles 30 de septiembre de 2009
  • 70. Tecnolab miércoles 30 de septiembre de 2009
  • 71. Tecnolab miércoles 30 de septiembre de 2009
  • 72. Inventatv miércoles 30 de septiembre de 2009
  • 73. Canal Dona miércoles 30 de septiembre de 2009
  • 74. Canal Dona miércoles 30 de septiembre de 2009
  • 75. Canal Dona miércoles 30 de septiembre de 2009
  • 76. Canal Dona miércoles 30 de septiembre de 2009
  • 77. Canal Dona miércoles 30 de septiembre de 2009
  • 78. Canal Dona miércoles 30 de septiembre de 2009
  • 79. Canal Dona miércoles 30 de septiembre de 2009
  • 80. Lego Mindstorms miércoles 30 de septiembre de 2009
  • 81. Lego Mindstorms miércoles 30 de septiembre de 2009
  • 82. Lego Mindstorms miércoles 30 de septiembre de 2009
  • 83. Lego Mindstorms miércoles 30 de septiembre de 2009
  • 84. Scratch miércoles 30 de septiembre de 2009
  • 85. Scratch miércoles 30 de septiembre de 2009
  • 86. Scratch miércoles 30 de septiembre de 2009
  • 87. Scratch miércoles 30 de septiembre de 2009
  • 88. Scratch miércoles 30 de septiembre de 2009
  • 89. Smalltalk 43 miércoles 30 de septiembre de 2009
  • 90. Arduino 44 miércoles 30 de septiembre de 2009
  • 91. Work? Cowork Office? Street Photo> Peter Chislett miércoles 30 de septiembre de 2009
  • 92. New Urbanism:UrbanLabs Technocitizenship and Socioinnovation 46 miércoles 30 de septiembre de 2009
  • 93. Businesses WTC Invenio Bayt Utani Sindicatos Incubadora 47 miércoles 30 de septiembre de 2009
  • 94. Ongoing R+D 48 miércoles 30 de septiembre de 2009
  • 95. Ongoing R+D • People and technology. Ethnographies 48 miércoles 30 de septiembre de 2009
  • 96. Ongoing R+D • People and technology. Ethnographies • Paths and barriers to appropiation 48 miércoles 30 de septiembre de 2009
  • 97. Ongoing R+D • People and technology. Ethnographies • Paths and barriers to appropiation • Age and Gender 48 miércoles 30 de septiembre de 2009
  • 98. Ongoing R+D • People and technology. Ethnographies • Paths and barriers to appropiation • Age and Gender • Concepts and methods of design and innovation 48 miércoles 30 de septiembre de 2009
  • 99. Ongoing R+D • People and technology. Ethnographies • Paths and barriers to appropiation • Age and Gender • Concepts and methods of design and innovation • User-driven design 48 miércoles 30 de septiembre de 2009
  • 100. Ongoing R+D • People and technology. Ethnographies • Paths and barriers to appropiation • Age and Gender • Concepts and methods of design and innovation • User-driven design • Living Labs 48 miércoles 30 de septiembre de 2009
  • 101. Ongoing R+D • People and technology. Ethnographies • Paths and barriers to appropiation • Age and Gender • Concepts and methods of design and innovation • User-driven design • Living Labs • Models for new types of innovation 48 miércoles 30 de septiembre de 2009
  • 102. Ongoing R+D • People and technology. Ethnographies • Paths and barriers to appropiation • Age and Gender • Concepts and methods of design and innovation • User-driven design • Living Labs • Models for new types of innovation • Measuring the impact of social innovation 48 miércoles 30 de septiembre de 2009
  • 103. Ongoing R+D • People and technology. Ethnographies • Paths and barriers to appropiation • Age and Gender • Concepts and methods of design and innovation • User-driven design • Living Labs • Models for new types of innovation • Measuring the impact of social innovation • Organizing Innovation 48 miércoles 30 de septiembre de 2009
  • 104. Ongoing R+D • People and technology. Ethnographies • Paths and barriers to appropiation • Age and Gender • Concepts and methods of design and innovation • User-driven design • Living Labs • Models for new types of innovation • Measuring the impact of social innovation • Organizing Innovation • Cities and new urbanisms 48 miércoles 30 de septiembre de 2009
  • 105. Ongoing R+D • People and technology. Ethnographies • Paths and barriers to appropiation • Age and Gender • Concepts and methods of design and innovation • User-driven design • Living Labs • Models for new types of innovation • Measuring the impact of social innovation • Organizing Innovation • Cities and new urbanisms • Perceived City 48 miércoles 30 de septiembre de 2009
  • 106. Ongoing R+D • People and technology. Ethnographies • Paths and barriers to appropiation • Age and Gender • Concepts and methods of design and innovation • User-driven design • Living Labs • Models for new types of innovation • Measuring the impact of social innovation • Organizing Innovation • Cities and new urbanisms • Perceived City • Collaborative Urbanism 48 miércoles 30 de septiembre de 2009
  • 107. Ongoing R+D • People and technology. • Media Ethnographies • Paths and barriers to appropiation • Age and Gender • Concepts and methods of design and innovation • User-driven design • Living Labs • Models for new types of innovation • Measuring the impact of social innovation • Organizing Innovation • Cities and new urbanisms • Perceived City • Collaborative Urbanism 48 miércoles 30 de septiembre de 2009
  • 108. Ongoing R+D • People and technology. • Media Ethnographies • Social Media • Paths and barriers to appropiation • Age and Gender • Concepts and methods of design and innovation • User-driven design • Living Labs • Models for new types of innovation • Measuring the impact of social innovation • Organizing Innovation • Cities and new urbanisms • Perceived City • Collaborative Urbanism 48 miércoles 30 de septiembre de 2009
  • 109. Ongoing R+D • People and technology. • Media Ethnographies • Social Media • Paths and barriers to • Identity appropiation • Age and Gender • Concepts and methods of design and innovation • User-driven design • Living Labs • Models for new types of innovation • Measuring the impact of social innovation • Organizing Innovation • Cities and new urbanisms • Perceived City • Collaborative Urbanism 48 miércoles 30 de septiembre de 2009
  • 110. Ongoing R+D • People and technology. • Media Ethnographies • Social Media • Paths and barriers to • Identity appropiation • Visual antrhopology • Age and Gender • Concepts and methods of design and innovation • User-driven design • Living Labs • Models for new types of innovation • Measuring the impact of social innovation • Organizing Innovation • Cities and new urbanisms • Perceived City • Collaborative Urbanism 48 miércoles 30 de septiembre de 2009
  • 111. Ongoing R+D • People and technology. • Media Ethnographies • Social Media • Paths and barriers to • Identity appropiation • Visual antrhopology • Age and Gender • Concepts and methods of • Tecnología design and innovation • User-driven design • Living Labs • Models for new types of innovation • Measuring the impact of social innovation • Organizing Innovation • Cities and new urbanisms • Perceived City • Collaborative Urbanism 48 miércoles 30 de septiembre de 2009
  • 112. Ongoing R+D • People and technology. • Media Ethnographies • Social Media • Paths and barriers to • Identity appropiation • Visual antrhopology • Age and Gender • Concepts and methods of • Tecnología design and innovation • Colaborativa platforms • User-driven design • Living Labs • Models for new types of innovation • Measuring the impact of social innovation • Organizing Innovation • Cities and new urbanisms • Perceived City • Collaborative Urbanism 48 miércoles 30 de septiembre de 2009
  • 113. Ongoing R+D • People and technology. • Media Ethnographies • Social Media • Paths and barriers to • Identity appropiation • Visual antrhopology • Age and Gender • Concepts and methods of • Tecnología design and innovation • Colaborativa platforms • User-driven design • S/book • Living Labs • Models for new types of innovation • Measuring the impact of social innovation • Organizing Innovation • Cities and new urbanisms • Perceived City • Collaborative Urbanism 48 miércoles 30 de septiembre de 2009
  • 114. Ongoing R+D • People and technology. • Media Ethnographies • Social Media • Paths and barriers to • Identity appropiation • Visual antrhopology • Age and Gender • Concepts and methods of • Tecnología design and innovation • Colaborativa platforms • User-driven design • S/book • Living Labs • Models for new types of innovation • Education • Measuring the impact of social innovation • Organizing Innovation • Cities and new urbanisms • Perceived City • Collaborative Urbanism 48 miércoles 30 de septiembre de 2009
  • 115. Ongoing R+D • People and technology. • Media Ethnographies • Social Media • Paths and barriers to • Identity appropiation • Visual antrhopology • Age and Gender • Concepts and methods of • Tecnología design and innovation • Colaborativa platforms • User-driven design • S/book • Living Labs • Models for new types of innovation • Education • Measuring the impact of social • Learning how to program innovation • Organizing Innovation • Cities and new urbanisms • Perceived City • Collaborative Urbanism 48 miércoles 30 de septiembre de 2009
  • 116. Ongoing R+D • People and technology. • Media Ethnographies • Social Media • Paths and barriers to • Identity appropiation • Visual antrhopology • Age and Gender • Concepts and methods of • Tecnología design and innovation • Colaborativa platforms • User-driven design • S/book • Living Labs • Models for new types of innovation • Education • Measuring the impact of social • Learning how to program innovation • 2.0 Methods in the • Organizing Innovation classroom • Cities and new urbanisms • Perceived City • Collaborative Urbanism 48 miércoles 30 de septiembre de 2009
  • 117. Ongoing R+D • People and technology. • Media Ethnographies • Social Media • Paths and barriers to • Identity appropiation • Visual antrhopology • Age and Gender • Concepts and methods of • Tecnología design and innovation • Colaborativa platforms • User-driven design • S/book • Living Labs • Models for new types of innovation • Education • Measuring the impact of social • Learning how to program innovation • 2.0 Methods in the • Organizing Innovation classroom • Cities and new urbanisms • Computing without • Perceived City computers • Collaborative Urbanism 48 miércoles 30 de septiembre de 2009
  • 118. Reality Check + and - miércoles 30 de septiembre de 2009
  • 119. The people • The real innovative attitude • People still expecting to be trained before risking into action • Education levels and age do matter very much • Continuity • Outreach problems • Enthusiasm and gratitude • Superprofessionals miércoles 30 de septiembre de 2009
  • 120. Staff miércoles 30 de septiembre de 2009
  • 121. Organization • Difficulties in assuming lack of structure as a standard state • Difficulties in putting process in place • Contradictions between structures processes, and decision making miércoles 30 de septiembre de 2009
  • 122. Infrastructure miércoles 30 de septiembre de 2009
  • 123. Communication • A difficult message to disseminate here and now • Divulgation is crucial • Difficulties for escaping the trap of institutional communication • Slowness in articulating online effective communication miércoles 30 de septiembre de 2009
  • 124. Collaborators, external • Culture of subsidizing • A culture of strict customer and provider relationships, with little tendency towards exploring further • The citizen as something far away miércoles 30 de septiembre de 2009
  • 125. Learning so far • Contradictions to be exploited • We have design an environment to foster innovation from and with users ... without having discussed this idea with users ;-) • When appropriation starts it still slow in innovating • The city comes to Citilab but Citilab has to go out to the city even more • Addressing individuals AND collectives, connecting them • Network building • Governance of an extended system miércoles 30 de septiembre de 2009
  • 126. Next • Reviewing organization • Improving divulgation of core concepts and methods • New centers: Citilabbing • Connecting with similar institutions worldwide • Sharing and coproduction miércoles 30 de septiembre de 2009