The first thing I did is I’ve created a room with a
doorway on each wall. I was not sure how many
corridors and other rooms I will want to build, so I’ve
built 4 doorways with the idea that I can get rid of them
If I don’t need them.
Each doorway is shaped slightly different because I was
experimenting with the arch shapes.
The next thing I did was duplicating the whole room.
Now I have got 2 identical rooms.
I decided to connect them with a bridge that will later
be transformed into a corridor.
One thing that I didn’t mention yet is textures. I have
created 2 materials (one for floor and one for walls) and
I decided to build my third room a level below the two
other rooms. And I want it to be a room with multiple
I have built walls around this room and created some
arches for doorways.
In my first room I created this platform that will be used
to get to another room on the second floor.
This is what the room on the second floor looks like. It is
slightly smaller and has stairs leading to another room.
This fifth room is also quite small and is connected to
the second room.
The little bridge that was connecting the first two rooms
now has a ceiling.
Then I’ve decided to make another room and make
quite special. Started with the stairs.
Here is my last room, as you see it has thinner walls.
I placed red light in this room. Later on I am planning to
have multiple torches on the walls as sources of light.
I applied the textures to every surface on the level.
This bottom level is going to be an extra place where
the player will be able to go. It will have some objects
that will serve as cover for players to hide behind them.
On the asset store I found a sky box that suits me and
imported it into my project. I decided to create a night
time level and chose the skybox accordingly. I also
ticked “fog” in the lighting bar and made my level a bit
foggy. Fog is only visible on the bottom level because it
is a large open space.
I have finished the roof in my prison room. If you look
from the top it looks a bit weird but the players will only
see it from the inside where it is fine. As you see I have
also applied the same texture to this room making it
look similarly to other rooms and fixed some problems
and holes in the walls and ceilings. They appeared
because of this unusual shape of architecture.
Moving to my first room, I have built another ladder
from room 1 to the bottom floor. It is curved and can be
also used a place for the players to hide. At the moment
there are only 2 stairs that you can use to get to the
main 4 rooms from the bottom level.
Before I created torches I decided to create fire that
these torches will have. So I have added a fire particle
from the asset store and created a point light. Placed
them into the same spot to create an illusion of fire
giving light. As I create torches I will do the same for all
of them and make the light up my rooms.
I have added three more light sources to light up the
corridor. I think the lighting looks natural and fancy.
To create my torches I opened Blender and created this
3D model. I am going to place the fire effect into the
torch to make it look realistic.
Here is what the torch looks like inside the project. Now
I am going to duplicate this torch and create around 5 of
them. At this stage I have experimented with adding
shadows to these lights but adding hard shadows create
really weird shadows because of the torches and I
decided to turn them off.
Looking at my level I thought that my architecture is too
simple in some places so I changed the shape of the
pillars and replaced the old ones with these -
I have improved the small pillars and the tallest pillar
Small ones -
Then I started duplicating torches and placed them into
another corridor. I decided to use torches only in
To make the level a bit more interesting I have added
more objects to use as cover. I did this by duplicating
existing pyramids and balls.
Continuing to make the level more complicated and
interesting. I have decided to create a fence around the
level so that players won’t be able to fall off the level.
This is what the base of the fence will look like.
As you can see, then I have added the top bar to
complete the fence and have copied and pasted it to
every side of the bottom floor. I feel like every level
must have some limits to make it clear where it ends
and to show the players where they cannot go.
I have added these benches in each cell so that the cells
don’t look so empty.
To finish of the cells I have created these bars in Blender
and imported them into the project.
Here is what they look when I placed them in place. I
have made 1 cell opened so that the player could enter