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GAMES

it's all about games

Visual Effects Specialist. 
Game Production and Toolset Specialist. 
Game Art and Graphic Des...
Iceland 2

Hunter African Adventure
Big Brain Of Fire

Air Hockey Arcade

Sadness.  Nibris

Two Worlds.  SouthPeak Interac...
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Games Resume Rafal Januszkiewicz

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Resume describing my work in game development.

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Games Resume Rafal Januszkiewicz

  1. 1. GAMES it's all about games Visual Effects Specialist. Game Production and Toolset Specialist. Game Art and Graphic Designer. SUMMARY Rafal Januszkiewicz ul. Felinskiego 27/12 31-236 Krakow +48 660 166 311 r@arroyogames. com Production Design and Team Building experience, excellent Cross Team Collaboration skills. Understanding of Game Design and player feedback requirements for visuals and gameplay. Vast experience in the Video Game Industry and different games Business Models. SKILLSET VISUAL EFFECTS Visual Effects Specialist experienced in Design and Create effects using both | n—House and Commercial engines toolset. 4+ Dynamic Weather System with Cycles of Weather and Day/ Night transitions, Customizable Weather Elements and Enviromental Particles. 4+ User Interface Effects for PvE and PVP Combat, Player Character's Progression and Social Interaction. 12+ Particles Systems simulating Magical Phenomenons, Spells, Explosions, Pyrotechnics and Cartoon Style Effects. GAME ART DESIGN Game Art Designer experienced in building a diverse style "ready to game" objects in various art tools and techniques. Experience in mock—ups/ prototypes construction in order to seek artistic vision and gameplay requirements. 17+ 3D Modelling experience. Deep knownledge of various techniques and graphics software. Textures/ Shaders creation from photos, parametric textures, transferring Hipoly/ Lowpoly. 16+ Environment and Lighting specialist experienced with heightmap (terrain) creation tools, industry standard renderers and auxiliary tools, plugins. Grimlands. Gamigo Otherlands EXPERIENCE ( DRAGO ENTERTAINMENT. 3 Art and Technical Art Direction, Lead Designer VFX Toolset Development. GRAPHIC DESIGN Graphic Designer experienced in Comunicaton Design for the purposes Games Industry, Advertising for E—commerce and Web Desing. 8+ Corporate Identity and Logos Design for the gaming industry, IT industry and others. 11+ Game GUI Design experience for PC, Consoles, Touch Screen Devices and Java Phones. PRODUCTION Game Production and Toolset Specialist experienced through participation in more than 15 projects on diffrent platforms. Experience in waterfall/ agile development system. 7+ Art and Technical Art Director experienced in collaborating with Creative Director and Leads Group to solve art and technical issues to maintain project integrity and the design vision. 6+ Game Design experience in projects for publishers/ indie development and different business models. Creativity and deep knownledge about gameplay mechanics, visual comunication, players achievements and immersion. 11+ Weather and Particle System Toolset Specialist. Strong experience in the design and manufacture of tools for simulating particle effects and dynamic weather systems for both | n—House and Commercial Engines. 8+ Asset Pipeline and Tools Design for exchange information and assets and efficient communication in the agile game development process. August 2010 — 2015 Cooperation in the development of artistic and technical requirements as well as production and development asset for MMOs. The design and production of lighting, weather system and the particles system for in-house engine. Create tutorials and technical guides to help workflow and impart artistic expertise. The design and implementation of special effects and particles.
  2. 2. Iceland 2 Hunter African Adventure Big Brain Of Fire Air Hockey Arcade Sadness. Nibris Two Worlds. SouthPeak Interactive ParticleGen. Crystal Pictures Earth 2160. Zuxxez Polanie 2/Once Upon a Knight. Atari WWIII Black Gold. JoWood Heli Heroes. Zuioiez Earth 2150 Moon Project. SSI Earth 2150. SSI Jack Orlando. Jowood Earth 2140. Interplay SOFTWARE and GAME ENGINES ARROYO GAMES August 2006 — Present Game Producer, Game Designer, Gaming Artist, Graphic Designer. Game engine production and tools design. Game producion, design and game asset production. Game and Graphic design. Asset, GFX and GUI creation. 3D technical artist work, pipeline and tools design. NIBRIS December 2007 — December 2008 Lead Artist, Lead Technical Artist. Working with Art Director in the design of the whole look and gameplay. Creating a game asset and creates gameplay prototypes in Gamebryo Engine for Nintendo Wii. Managing contracted and outsourced artist in development of assets. REALITY PUMP September 2003 — April 2007 Lead Designer VFX Toolset Development, Lead VFX Artist, Senior Gaming Artist. The design and implementation of special effects and particles for game and cinematics. The design and production of particles system toolset for In-house GRACE Engine. Artwork and 3D modeling. TOPWARE October 1996 - August 2003 Lead Designer VFX Toolset, VFX Artist, Game Art Designer, Senior Gaming Artist, GUI Artist, Graphic Designer. Design and 3D modeling. Sprite hunting. The design and implementation of special effects and particles for game and cinematics. The design and production of particles system toolset for | n~house engine. Box cover design and execution of advertising materials. GUI design and implemetation. r ' . ‘ 4 . _ g 1 >V . J H‘ ‘ 'I I. f - ‘I (/ I V , 1 r . SOFFIMAGE MAYA 3DS MAX MOTION BUILDER BEAST PHOTOSHOP UNREAL UNITY . . ‘— V _: , - ' 2 1 ' I‘ ' . . . ‘ 1 2 . . . _ . _ -< ‘- A ’. I u‘ I [I 7,. wcJrai. r:r. .-mr_: -—i JI: f.1‘~'«i: L' J 1:“ I‘ TIMELINE FX vuE XSTREAM WORLD MACHINE CORELDRAW XFROG MANTIS I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883)

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