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Live programmes p1


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Live programmes p1

  1. 1. DQF<br />What does that mean?<br />For radio? (and tv)<br />
  2. 2. Live Programmes<br />Production Planning, Clocks and RAJAR<br />
  3. 3. The team & jobs<br />Producer<br />Presenter (or presenters)<br />Technical Operator (Studio Manager)<br />Content producer <br />Research<br />Recorded Features<br />Online Content<br />Planning<br />Scripts<br />Creative ideas<br />Show format<br />
  4. 4. Studio Manager / Technical Operator <br />Jobs<br />
  5. 5. Producer<br />jobs<br />
  6. 6. Production Planning<br />Allocate Roles & Responsibilities<br />Set Deadlines<br />Maintain and submit a log of activity<br />Meet often<br />Write and submit a programme treatment / concept<br />Have a plan<br />Know what your programme is about<br />
  7. 7. Programme Content<br />Consider:<br />Team skills / resources<br />The audience<br />Time slot<br />OFCOM codes<br />Content:<br />Live / Pre-rec<br />Interviews<br />Packages<br />Reviews<br />Sketches<br />OB inserts<br />What is your programme going to do? <br />Be ambitious<br />Be creative<br />
  8. 8. Running orders / ClocksPlanning<br />Paper Running Order<br />List items and timings / start times<br />Scripts<br />Cues / contacts/ ID numbers<br />Links<br />One thought<br />Where’s the exit<br />Programme Clock<br />On paper and RCS<br />
  9. 9.
  10. 10. RCS clocks<br />
  11. 11. RAJAR<br />Reach<br />The number who listen to a station in a defined period<br />Share<br />That stations share of local listening<br />Hours<br />How long the station is listened to, in total, individually = share<br />
  12. 12. Building the hour<br />Worry about the stuff between the music<br />Menu and signpost<br />Build towards key features<br />Avoid clutter<br />Flow and progression – everything makes sense<br />Less is More<br />Are you making me care? Are you involving me?<br />
  13. 13. Producing<br />
  14. 14. content<br />Think outside the box<br />Audience expectations <br />what are they talking about<br /> what matters to them<br />What’s the best way to tell this story<br />Make it make me listen <br />Don’t bore yourselves<br />Don’t indulge in radio incest <br />
  15. 15. Where do ideas come from?<br />Read everything<br />Watch everything<br />Hang out with normal people (have a life outside radio) <br />Ask what the stories mean FOR YOUR LISTENER<br />Be curious<br />“You have to hit listeners over the head with what you’re doing…make your station sound different. I’ve always been able to figure out what people like, what’s going to catch on and be popular… stay ahead of the curve” Scott Shannon<br />
  16. 16. Valerie Geller suggests<br />Your Life<br />Overheard/Observed<br />News you’d talk about off-air<br />“in each case find the Universal Angle… a common thread or dynamic that affects everyone. Often the details of a story are interesting only to the participants and are no-one else’s business. While the personal is universal, the private can be boring” <br />
  17. 17. A day in the life…<br />
  18. 18. develop 3 ideas for today<br />Valerie Geller suggests:<br />Grab a paper<br />Go Online<br />Press Releases<br />