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Every tool is a weapon if you hold it right



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Every tool is a weapon if you hold it right

  1. 1. Every tool is a weapon if you hold it right - Ana DiFranco Rosa Menkman Ljubljana, Haip 2008.
  2. 2. In-between manifesto by Lievnath Faber, Tim van der Heijden and Rosa Menkman 1. We are not goal-oriented 2 we do have a goal, but we are not goal oriented. To us, there is no absolute goal. The dominant goal is progress. This goal is always at the horizon. 2. We react to the Spirit of our Time Therefore, our goal lies within the here now: we aim to develop a consciousness of the mechanisms (Zeitgeist) of this goal oriented society. 3. We celebrate the perceived accident [via the destructive qualities of the void] 4. We make meaning through our imagination [via the constructive qualities of the void]
  3. 3. the Zeitgeist of Flow In the in-between manifesto we argue Today we are back to the quest of the against: Renaissance: reality through immediacy. holy grail is Holodeck of Star Trek. We take a stance against the binary and linear approach to life. In the binary and linear system, technology is no longer a means but has eventually become a goal in itself. - The linear approach to life We feel that today, one is, without realizing, caught up in a linear flow of technology and its content. Flow is constructed within the capitalist world and the ’Society of the Spectacle’. In this preprogrammed, patterned flow, one - A pre-patterned flow of technology has lost control and ones active choices are being suppressed by political and its content powers at work. A characteristic of the flow is the freshness fetish, through which we perceive the need (Society of the Spectacle) to be on top of every development. We want to recapture our agency and regain the power of choice again. In order to recapture our agency, we must create an awareness of the flow. - The freshness fetish
  4. 4. Silly example of flow Speedrunning: 5:00 by Andrew Gardikis
  5. 5. Accident Virilio: Conventions establish themselves over long periods of time. The computer is programmed to work perfectly, this is why Every technology has its own accidents. deviation is often perceived as an error or an accident These accidents also have positive consequences; they are necessary to knowledge because they open up possibilities for discussing a systems internal politics. Therefore, we need to systematically distort communication
  6. 6. <head> <title> </title> </head> We celebrate the perceived accident via the destructive qualities of the void In the void one is triggered to reflect upon the conventional frames, to The void is a lack of meaning: criticize the flow, which we have taken for granted and it is the place where the message of the medium through which we are conditioned to take part of the spirit of our time. is destroyed. One way is the technique of the glitch
  7. 7. ɥɔʇılƃ Hard to define with words that follow a certain order. My definition of digital glitch art: a sign of a break of the conventional flow in a system, which often results in a perceived accident (in a technical, social and/or economic sense.)
  8. 8. Coded Ruins Knowledge is often conveyed in predefined, pre-formatted ways. Jodi shows that blogger is an assemblage of discourses and that the error is socially constructed. <$Blogtitle$> resides at the boarder of sense and nonsense, system and non- system, truth and interpretation. Therefore, it is on the “Line of flights” Jodi: <$BlogTitle$> (2007) It show the interior politics of the medium and gives us a way to reterritorialize environment and ourselves. Gijs Gieskes: Sega-Mega-Drive-1 (2007) The works of Gijs and Goto80 can both be understood within the lines of Goto80: HT Gold (2008) detournement: they repurpose parts of the original. This generates a form of machine poetry Sven König: Download finished! (2007) that redefines the hardware or software.
  9. 9. Sublime The sublime is a counter form of aesthetics; a negative pleasure. John Dennis 1693 quot;delight that is consistent with reason mingled with Horrors, and sometimes almost with despairquot; The sublime is the feeling that something will happen, despite everything, within this threatening, disastrous void.
  10. 10. Caspar David Friedrich Wanderer above the Sea of Fog (1818) “the mist represents the uncertainty of the future, created by the tension between the old monarchical institutions and the new political thought.”
  11. 11. </Conclusion> Main question of Haip: Hacktopia: an utopia or dystopia? is there a to glitch art: utopia or dystopia?