Product system design

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Product system design

  1. 1. Qiu yiwu|Luo zhening|Yuan sisi|Xu sisi|Wu bicao|Shao shiyi<br />
  2. 2. Description Topics<br />Design Process<br />Toy industry is a new area of electronic smart toys growth. Products can help learning, based on environmental stimulus. They can follow to change the behavior patterns and actions. Speech synthesis and speech recognition is the key technology in smart toys to help communication between the user and toys to give children the toys and interaction between the real experience. Such products include TOMOGOCHI products, voice-controlled robot, interactive pets, puppets, password protection products, of course, dog. <br />Smart toys developers have to face the cost, technology choice, dialogue, design, environmental considerations and system design considerations. The real magic lies in the use of all of these techniques to create a product, feature interesting and really be able to attract children and even adults, to the manufacturers for the cost-effective, this will become a popular product. Good design needs a toy technology, the proper use and in a natural way to mix the technologies. Users are often reluctant to wear headphones or holding a microphone to control their toys. The challenge is to allow the largest possible number of free and can still provide a strong clear signal to the toy. Designer must be creative in this part.<br />
  3. 3. Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br />Design Research<br />Design display<br />Structure<br />Size Chart<br />Color Combination<br />Market Analysis<br />Design analysis<br />Syntax<br />Function<br />For Age<br />Color Analysis<br />Requirements Analysis<br />Brain Storming<br />Usage behavior<br />Usage Scenarios<br />Design Positioning<br />Technical Analysis<br />Semantic<br />Sketch<br />Opportunities<br />
  4. 4. Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br />Market Characteristics<br /><ul><li>Financial crisis
  5. 5. Product output expand
  6. 6. Technological revolution
  7. 7. 70% from china
  8. 8. 60% high-tech toys
  9. 9. Market analysis
  10. 10. Requirements Analysis
  11. 11. Technical Analysis
  12. 12. Opportunities</li></ul>Product:<br /><ul><li>Toys made of various materials</li></ul> (such as wooden toys, metal toys and plastic toys)<br /><ul><li> Toys with various functions,</li></ul> (such as electric toys, puzzles and digital toys)<br /><ul><li> Electric toy instruments
  13. 13. Children's wheeled toys</li></ul> (such as bicycles, strollers, wagons and tricycles) <br /><ul><li> Models
  14. 14. Other toys</li></ul> (such as doll's houses, clothes, hats and shoes) <br /><ul><li> Toy components</li></li></ul><li>Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br />Trend<br /><ul><li> High technology
  15. 15. Intelligent
  16. 16. Multiple interactions
  17. 17. Market analysis
  18. 18. Requirements Analysis
  19. 19. Technical Analysis
  20. 20. Opportunities</li></ul>Toys Develop<br /><ul><li> Toy Company
  21. 21. World famous company (Intel,Lego,Energizer,Microsoft,etc.)
  22. 22. Top universities</li></ul>User<br /><ul><li> Not only children but also adult, toys become a part of daily life</li></li></ul><li>Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br /><ul><li> Market analysis
  23. 23. Requirements </li></ul> Analysis<br /><ul><li> Technical Analysis
  24. 24. Opportunities</li></ul>Physical Teaching Tips <br />10-11 years old<br />Mastery of physical skills<br />Active and curious<br />Seek a variety of new experiences<br />Physical changes cause 11-year-olds to tire easily<br />
  25. 25. Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br />Social<br />10-11-year-olds need a loving, accepting relationship with significant adults. They still need to share problems and successes with understanding people.<br />10-11 years: Friendships and activities with age mates flourish. Children draw together and away from adults in the desire for independence. The child wants to be a part of the group and does not want to stand alone in competition. <br />They no longer think aloud and so, keeping the communication open is prime. Listen, ask questions and avoid being judgmental. <br /><ul><li> Market analysis
  26. 26. Requirements </li></ul> Analysis<br /><ul><li> Technical Analysis
  27. 27. Opportunities</li></li></ul><li>Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br />Emotional<br />10-year-old boys will still participate in activities with girls, but, by 11 years old they tend to work/ play better with their own sex. Good age for explore/ research activities. Use creative ways to memorize Bible verses. <br />10-11 years: There is a good emotional balance in a 10-year-old. He is usually cooperative, easygoing, content, friendly and agreeable. The 11year-old is experiencing unsteady emotions. Peer acceptance is vitally important. <br /><ul><li> Market analysis
  28. 28. Requirements </li></ul> Analysis<br /><ul><li> Technical Analysis
  29. 29. Opportunities</li></li></ul><li>Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br />Intellectual<br />10-11 years: They are verbal! Making ethical decisions becomes a challenging task. They are able to express ideas and feelings in a creative way. At 11 years the child begins to reason abstractly. He begins to think of himself as an adult and questions adult concepts. Hero worship is strong.<br /><ul><li> Market analysis
  30. 30. Requirements </li></ul> Analysis<br /><ul><li> Technical Analysis
  31. 31. Opportunities</li></li></ul><li>Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br />Teaching Tips<br />Consider the skill/ability levels of the children. Some can handle reading/writing activities and others may do better with music or art. Use pictures to help them understand Bible times and people. Avoid symbolism! <br />Encourage them to look up information: discover their own answers to problems, use art, music, and drama. Help children learn Bible information and concepts. Allow them to use their Bibles by finding <br />and reading portions. Bible reading games are good for this age and these are good years for Bible memory work. Help children understand the meaning of the verses they memorize. <br />Include lots of opportunities for talking, questioning and discussing. These are good years for poetry, songs, drama, stories, drawing and painting. Give guidance in a way that does not destroy the child’s efforts in becoming a thinking, self-directed person. <br /><ul><li> Market analysis
  32. 32. Requirements </li></ul> Analysis<br /><ul><li> Technical Analysis
  33. 33. Opportunities</li></li></ul><li>Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br />The gospel becomes real as the child feels love from adults. Teachers who demonstrate their faith in a consistent, loving way may become channels through which the loving nature of God can be made known to a child. <br />Help children develop a feeling for communication with God through prayer. <br />Help them understand the forgiving nature of God. Provide opportunities to make choices and decisions based on Bible concepts. <br />Provide opportunities for children to participate in prayer, Bible reading and worship. Involve them in work and service projects. <br /><ul><li> Market analysis
  34. 34. Requirements </li></ul> Analysis<br /><ul><li> Technical Analysis
  35. 35. Opportunities</li></li></ul><li>Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br />Children's responses to the speech bubble prototype<br />RESULTS<br />Responses from the study demonstrated that children liked the notion that agent output could be varied and that they had control over the output stream. Importantly, the output didn’t have to change modality for the children to exhibit this interest. <br /><ul><li> Market analysis
  36. 36. Requirements </li></ul> Analysis<br /><ul><li> Technical Analysis
  37. 37. Opportunities</li></ul>For example, Figure 1 demonstrates variation and agency expression which came from the children’s ideas for different sounds, noises and words that the speech bubbles could make.<br />These sounds were not necessarily sophisticated; crying or saying ‘mama’ for the baby, growling or introducing himself with ‘my name is Max’ for the bear, and battle sounds for the light saber.<br />
  38. 38. Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br /><ul><li> Market analysis
  39. 39. Requirements Analysis
  40. 40. Technical Analysis
  41. 41. Opportunities</li></ul>Traditional method Sensor on toys Computer Interaction technique <br />
  42. 42. Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br /><ul><li> Market analysis
  43. 43. Requirements Analysis
  44. 44. Technical Analysis
  45. 45. Opportunities
  46. 46. In China we need more toy design, not more manufacturing.
  47. 47. Toys are generally regarded as children's playthings. But now adult also want to learn and relax through toys. Toys become a part of daily life.
  48. 48. Concentrate more on child education market.
  49. 49. The market need more high-tech toys.
  50. 50. Toys Use latest Technology.</li></li></ul><li>Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br />Research Method<br />Design Creation<br />Intelligent Toys integration<br />User demand research<br />Embedded System<br /><ul><li>Brainstorming
  51. 51. Design Positioning
  52. 52. Sketch</li></ul>Optical,mechanical and electronic integration<br />Core technology<br />Technical Solution <br />Intelligent Toys Development<br />Product Opportunity Gap<br />User Experience associate<br />Industrial Design<br />Ambient Intelligence<br />Social Projects<br />
  53. 53. Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br /><ul><li>Brainstorming
  54. 54. Design Positioning
  55. 55. Sketch</li></ul>Design brief<br />Design a electronic smart toy: feature interesting and really be able to attract children and even adults, to the manufacturers is cost-effective<br />
  56. 56. Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br />Movement changes<br />The original movement<br /><ul><li>Brainstorming
  57. 57. Design Positioning
  58. 58. Sketch</li></ul>Lose the excess wire<br />Curtail<br />
  59. 59. Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br />TAG:<br />FunnyLovely Safely<br /> Fashion Cool Popular<br /> Simple ControlCheaper<br />TraditionalInteraction<br />EnvironmentalPuzzle <br />RadiateSmartVent<br />HandiworkHi tech<br />Emotion <br /><ul><li> Brainstorming
  60. 60. Design Positioning
  61. 61. Sketch</li></li></ul><li>Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br />Emotion<br />Intention-scale map<br /><ul><li> Brainstorming
  62. 62. Design Positioning
  63. 63. Sketch</li></ul>Smart<br />Traditional<br />Usability<br />
  64. 64. Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br /><ul><li> Brainstorming
  65. 65. Design Positioning
  66. 66. Sketch
  67. 67. Evaluate</li></li></ul><li>Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br /><ul><li> Brainstorming
  68. 68. Design Positioning
  69. 69. Sketch
  70. 70. Evaluate</li></li></ul><li>Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br />Choice It<br /><ul><li> Brainstorming
  71. 71. Design Positioning
  72. 72. Sketch
  73. 73. Evaluate</li></ul>3/3.5/4<br />3.5/4.5/3.5<br />
  74. 74. Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br />Suggestions for the our first trying<br />Change drive mode.<br />Add fixed point in the middle of it’s hands.<br />Use simpler way to solve problems between body and hands.<br /><ul><li>Syntax
  75. 75. Semantic</li></ul>Leave sensor part in Papa’s tail.<br />Join the ear and the hand’s paring line together to save cost.<br />Leave position for mechanism change <br />build it solid for machining.<br />Has problems in drafting.<br />
  76. 76. Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br /><ul><li>Syntax
  77. 77. Semantic</li></li></ul><li>Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br />Head Structure<br /><ul><li>Syntax
  78. 78. Semantic</li></li></ul><li>Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br />Function analysis<br /><ul><li>Syntax
  79. 79. Semantic</li></li></ul><li>Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br /><ul><li>Syntax
  80. 80. Semantic</li></li></ul><li>Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br /><ul><li> Syntax
  81. 81. Semantic</li></ul>Model<br />
  82. 82. Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br /><ul><li> Syntax
  83. 83. Semantic</li></ul>Model<br />
  84. 84. Topic Description<br />Design Process<br />Design Research | Design Analysis | Design Display<br />Usage Scenarios (Interact)<br />1<br />2<br />3<br /><ul><li> Syntax
  85. 85. Semantic</li></ul>Feelings <br />Pat his head, his face, he’s face will turn red.<br />Like a real panda <br />He'll also let you know how he feels through realistic expressions and sounds. When you call him ”Papa”, he will run to you and say “I’m here, I’m here⋯⋯“<br />Mood<br />Papa communicates and interacts with his “ goggles”. He has its own mood. He moves with goggles glass color changes.<br />
  86. 86. Qiu yiwu|Luo zhening|Yuan sisi|Xu sisi|Wu bicao|Shao shiyi<br />

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