Citizenship Digital Age


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Presentation slides for METC session, Citizenship in the Digital Age

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  • Popular models/frameworks for Digital Citizenship:NETS for StudentsRibble and BaileyC3 Matricx from iSafeMicrosoft’s DC and Creative ContentSimple K12 PS21 Program
  • There a many models for articulatingdigital citizenship; Bailey and Ribble’s is one of the more established frameworksCitizenship applies to all grade levels/disciplines; every teacher must bear responsibility for making responsible behavior part of their classroom experience
  • Student learning and academic performance are the reasons we provide students with access to technology1. Digital Access: skype, twitter, blogger2. Digital Literacy: Using technology wisely  - understanding where to get information, how to evaluate it for authority and usefulness to the task; e.g. Creative Commons, Google, website eval.3. Digital Communication: Web 2.0 is the participatory web, you and the students can contribute the information, conversation, ideas that make up the wwwe.g. wikipedia, blogger
  • This category typically receives the most attention in schools b/c we focus on behavior and not learning outcomesNo shortage of hype and bad data regarding these elements4. Digital Security and Safety: electronic precautions to guarantee safety/physical well-being in a digital technology worldtopics: myspace / facebook safety, cyberbullying, sextingcyberstalking, password securityAlso about how to keep your machine safe from viruses, worms, spam etc5. Digital Etiquette: electronic standards of conduct or proceduretext message bullying, how to consider audience when blogging for the outside world,6. Digital Rights and Responsibilities: those freedoms extended to everyone in a digital worldcopyright, plagiarism, finding cc images, how to cite, citation generating sites (citations machine, easybib 
  • 7. Digital Commerce: electronic buying and selling of goodspassword security, how to tell if a website is secure, pfishingschmes 8. Digital Health and Wellness: physical and psychological well-beingErgonomics, screen timeArticle of CyberSafety tips by age 9. Digital Law: rights and restrictions All of these topics are important but often only digital law is addressed in many schools 
  • The nine themes of digital citizenship are broad and require more specific implementation strategies to live in the academic program. The PS21 program from SimpleK12 includes interactive lessons on all major digital citizenship topicds.
  • Is subscription based and we are doing a four month pilot.
  • The eight themes/topics are derived from the major frameworks we explored and are adapted to meet the needs of our school community. The are supported by specific activities at each grade level; the goal is a spiraled scope-sequence.
  • In addition to drawing from activities developed by PS21 and iSafe, we utilized a number of additional (and free) resources
  • Citizenship Digital Age

    1. 1. Citizenship in the Digital Age<br />Jeff Suzik, ChrissyLaycob, Patrick Woessner<br />Mary Institute & St. Louis Country Day School<br />2/8/2010<br />1<br />
    2. 2. 2<br />Teens, Technology & Us(we’ve been here before…)<br />Millennials “…have grown up mastering rapidly changing technology and constant multitasking. For them, a world without cell phones or Internet access is unimaginable. With family and friends only a few buttons or keystrokes away, telephoning or emailing—if only to discuss something as mundane as the weather—is such an ingrained habit, it’s almost second nature.”<br />
    3. 3. 3<br />Howe and Strauss, Millennials Rising:<br />“For those parents who, as children, spent whole weekends away from home, the thought of not knowing what their nine-year-old is doing for eight hours at a stretch is unfathomable today.”<br />Neil Howe and William Strauss, quoted by Bridget Booher, “Helicopter Parents.” Duke <br />Magazine online, January-February 2007. <br /><br />(accessed January 3, 2008).<br />
    4. 4. 4<br />Generational Fears/Concerns about Youth<br />Are not new!<br />Late-19th-century industrialization and urbanization led to a new pattern for relations between “teens” and their parents<br />Emergence of the comprehensive public high school in the early 20th century<br />The long-term effects of the G.I. Bill and Post-World War II affluence on teen/adult relations<br />Invention of the “Teen-ager”<br />Development of a broad-based “youth culture”<br />
    5. 5. 5<br />Since the turn-of-the-twentieth century, then—and lasting right up until today—generation after generation of young people and adults have increasingly come into conflict, and it probably is not going to change anytime soon!<br />
    6. 6. 6<br />Example #1: What was it??<br />It “encourages isolation and splitting”of families, and “puts children on a narrowly defined developmental path, and contributes little to social skills.”<br />It is “corrupting our youth”and “is not wholesome”.It “mesmerizes our children…teaches gambling and breeds aggressive behavior.”<br />
    7. 7. 7<br />VIDEO GAMES (1980s)<br />Glenn Collins, “Video Games:<br />A Diversion or a Danger?” New<br />York Times, February 17, 1983,<br />p. C1.<br />Mrs. Ronnie Lamm, quoted by <br />William E. Geist, in “The Battle<br />For America’s Youth.” New York<br />Times, January 5, 1982, p. B2.<br />
    8. 8. 8<br />Example #2: What was it??<br /> It “exerts a harmful influence…upon the public mind and morals, and particularly upon the minds of youth and children.”<br />and it has “steeped the youth of our country in filth and degradation.”<br />
    9. 9. 9<br />MOVIES (1930s)<br />Central Conference of American<br />Rabbis, quoted in “Rabbis<br />Denounce ‘Harmful’ Movies.”<br />New York Times, June 19, 1934,<br />p. 24.<br />Reverend Dr. S. Parkes Cadman,<br />quoted in “Cadman at Drexel<br />Denounces Movies.” New York<br />Times, June 19, 1934, p. 15.<br />
    10. 10. 10<br />Example #3: What was it??<br />It “may well be…an insidious force that causes children to be more aggressive, fearful, materialistic and callous, while at the same time makes them more passive, less robust and damages their educational potential.”<br />
    11. 11. 11<br />TELEVISION (1970s)<br />Richard Flaste, “Screening TV<br />For Uncritical Young Eyes.” <br />New York Times, March 11, <br />1977, p. 31.<br />
    12. 12. 12<br />Example #4: What was it??<br />is “a communicable disease”is “cannibalistic and tribalistic”and just “another form of adolescent rebellion.”<br />
    13. 13. 13<br />ROCK-N-ROLL (1950s)<br />“Rock-and-Roll called <br />‘Communicable Disease’.” <br />New York Times, March 28, <br />1956, p. 33.<br />
    14. 14. 14<br />What do all of these examples have in common?<br />Young people embracing new forms of technology/activity that adults do not understand or know about (early adopters)<br />New technologies/activities involving thematic content with which adults are uncomfortable<br />Through these new technologies/activities, young people form “community” and speak a “language” that is theirs & theirs alone<br />Adults feel confused and left out of the picture, begin to worry and/or get angry about their loss of influence over “kids today”<br />
    15. 15. 15<br />SOUND <br />FAMILIAR???<br />
    16. 16. 16<br />Millennials & Technology Today<br />Like previous generations of 20th and early-21st century teens, Millennials embrace technological innovations and use technology far more readily than their parents and other adults<br />However, having been born after 1990, Millennials have never really had to adapt to technologies of various types—technology has been a part of their world & their culture for their entire lives<br />
    17. 17. 17<br />Millennials Gen.X/Boomers<br />55% have a social<br />networking page<br />28% write blogs<br />27% have produced <br />web pages<br />64% of teens 12-17 <br />Have some personal <br />online content<br />20% have a social <br />networking page <br />8% write blogs<br />14% have produced <br />web pages<br />Pew Internet & American Life Project, cited by Rhonda Bodfield Bloom, “Grown-Ups<br />Have Long Way to Go to Rival Teens’ Technology Grasp.” Arizona Daily Star online,<br />January 3, 2008. (accessed January 3, 2008).<br />
    18. 18. 18<br />Why does this concern us?<br />Safety<br />Propriety<br />Civility<br />Uncomfortability with the “unknown” & the “unmonitorable”<br />
    19. 19. Parent Education<br />
    20. 20.
    21. 21. It IS a parent’s Responsibility!<br />Don’t expect that children and teens will “make good choices”<br />Get involved as much as possible<br />Set the standards immediately and when your children are young.<br />Don’t leave the parenting to monitoring software<br />
    22. 22. How much do parents know?<br />93% of parents felt they knew what their children were doing on the internet.<br />41% of students grades 5-12 said they do NOT share information with their parents about what they are doing online.<br /> (I-Safe, 2005-2006)<br />
    23. 23. Moral Development<br />Adolescence is the time to develop moral identity<br />Moral Development closely tied to brain development<br />Moral Identity<br />Personal, internalized values about what is safe and unsafe, right vs. wrong<br />Online World = Lack of inhibition<br />Do things online you would never do in person<br />You can’t see me, I can’t see you<br />Need to develop standards and values for safe and responsible online choices<br />
    24. 24. Developing Moral Compass Online<br />Focus on values and standards you have established – do you talk openly about them?<br />Shift away from rules and threats to emphasis on values and standards.<br />What happens when values and standards are violated – can cause harm to self or others.<br />Help child understand how actions can cause harm even if you don’t see person.<br />
    25. 25. Online Moral Development (Cont.)<br />Discuss pitfalls of making decisions when emotional<br />Challenge unhealthy values and standards in the media <br />Teach ethical decision-making guidelines<br />Is it kind and respectful to others?<br />How would I feel if someone did this to me?<br />What would a trusted adult think if they saw this?<br />Would I do this in the real world, face to face?<br />
    26. 26. Tips for Parents<br />
    27. 27. How can Parents monitor their kids online?<br />Start as early as possible<br />Make it an enjoyable experience<br />Ask questions<br />Find out who they are talking to and what are they posting online<br />Be positive about the good choices they make<br />The goal is to have your child regularly invite you into their online world. <br />
    28. 28. What about privacy?<br />There is no such thing as privacy online!<br />Yes, even with privacy features. <br />All their activities should be under your open and direct supervision.<br />Your children should be able to earn the right to greater privacy as they get older. <br />
    29. 29. Establishing a Digital Citizenship Program<br />
    30. 30. A Comparison of Frameworks<br />Framework Comparison Matrix<br />
    31. 31. A Closer Look: Digital Citizenship in Schools<br />
    32. 32. Digital Citizenship: Ribble and Bailey<br />Digital citizenship can be described as the norms of appropriate, responsible behavior with regard to technology use.<br /><ul><li>In their book Digital Citizenship in Schools, Gerald Bailey and Mike Ribble identify nine elements of digital citizenship that can be grouped into three broad categories:</li></li></ul><li>Student Learning and Academic Performance<br />Digital Access: full electronic participation in society<br />Digital Literacy: the process of teaching and learning about technology and the use of technology<br />Digital Communication: electronic exchange of information<br />
    33. 33. School Environment and Student Behavior<br />Digital Security and Safety: electronic precautions to guarantee safety/physical well-being in a digital technology world<br />Digital Etiquette: electronic standards of conduct or procedure<br />Digital Rights and Responsibilities: those freedoms extended to everyone in a digital world<br />
    34. 34. Student Life Outside the School Environment<br />Digital Commerce: electronic buying and selling of goods<br />Digital Health and Wellness: physical and psychological well-being<br />Digital Law: rights and restrictions<br />
    35. 35. A Closer Look: Protecting Students in the 21st Century<br />
    36. 36. Simple K12’s PS21 Program<br />Online, web-based<br />Comprehensive: Offers components for students, teachers, and parents <br />Addresses all topics required by law <br /><ul><li>Covers the latest technologies and 21st century concerns facing our teens</li></li></ul><li>PS21 Overview<br />
    37. 37. The MICDS Framework<br />AUP<br />Ethnics<br />Cyber Safety<br />Cyber Security<br />Cyber-bullying<br />Copyright and Fair Use<br />Electronic Communication<br />Social Networking and ORM<br />Grades 5-8<br />MICDS Framework with Activities<br />
    38. 38. Program Resources<br />
    39. 39. Lessons Learned<br />Utilize a variety of instructional strategies; a standard format is simple but not always effective <br />Need to weigh benefits/drawbacks of large vs. small group setting; consistency or intimacy<br />Scope, sequence, and timeframe; how much, how deep, and how often<br />
    40. 40. Questions or Comments?<br />Session Wiki with Additional Information<br />Jeff Suzik:<br />ChrissyLaycob:<br />Patrick Woessner:<br />