Space<br />Workshop 2<br />
Overview<br />Icons of Space Related New Media<br />Group Exercise: Collect & Tag (Modern) Examples & Review<br />
Meatspace<br />Augmented Virtuality<br />Augmented Reality<br />Virtual Reality<br />Diminished Reality<br />Artificial Re...
 Milgram's Reality-Virtuality Continuum<br />Steve Mann. Mediated Reality with implementations for everyday life. presence...
Sensorama (Morton Heilig, 1956)<br />Dissolving the fourth wall of film<br />
SEEK @The Jewish Museum NYCArchitecture Machine Group, 1970 <br />Installation by MIT Architecture Machine group at on exh...
Sense and act in an environment, deal with unexpected events<br />Planning versus randomness<br />Smart environments – tot...
ASPEN Movie MapArchitecture Machine Group 1979<br />
The Ultimate DisplayIvan Sutherland, 1965<br />‘The ultimate display would, of course, be a room within which the computer...
Head Mounted DisplayIvan Sutherland, 1965<br />‘Damocles Sword’<br />
Modern HUD example<br />
Responsive Environments- Myron Krueger<br />All this HUD gear is bordersome!<br />Artist as Composer of Responsive Environ...
Responsive Environments- Myron Krueger<br />Glowflow, (‘69),  METAPLAY (‘70),PSYCHIC SPACE (‘71), MAZE, VIDEOPLACE (‘75)<b...
Jeffrey Shaw<br />The Narrative Landscape (‘85)<br />Hierarchical organization of images in space<br />Going to the Heart ...
Modern Responsive Environment Example: Funky Forest<br />
Augmented Reality:ARQuake (2000)<br />
Augmented Reality: The Hand from Above<br />
Augmented Reality:The Ultimate Display, Revisited<br />
Meatspace<br />Reality<br />Cyberspace<br />Virtuality<br />
Random Examples of Other Space Related Themes<br /><ul><li>Public Space
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New Media New Technology 2011 - Space

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Provides a sampling of New Media & Mediatechnology projects throughout history related to the theme of 'Space' with a focus on reality versus virtuality.

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  • Relate to Gesamtkunstwerk
  • Australian/ZKM. (Amsterdam, Karlsruhe).
  • New Media New Technology 2011 - Space

    1. 1. Space<br />Workshop 2<br />
    2. 2. Overview<br />Icons of Space Related New Media<br />Group Exercise: Collect & Tag (Modern) Examples & Review<br />
    3. 3. Meatspace<br />Augmented Virtuality<br />Augmented Reality<br />Virtual Reality<br />Diminished Reality<br />Artificial Reality<br />
    4. 4.  Milgram's Reality-Virtuality Continuum<br />Steve Mann. Mediated Reality with implementations for everyday life. presenceconnect.com, the on line companion to the MIT Press journal PRESENCE: Teleoperators and Virtual Environments, Date Posted: 2002 August 6<br />
    5. 5. Sensorama (Morton Heilig, 1956)<br />Dissolving the fourth wall of film<br />
    6. 6. SEEK @The Jewish Museum NYCArchitecture Machine Group, 1970 <br />Installation by MIT Architecture Machine group at on exhibition held at Jewish Museum (1970)<br />Computer stacks blocks, builds mental model of the world... But gerbils can topple stacks<br />What is this piece about?<br />
    7. 7.
    8. 8. Sense and act in an environment, deal with unexpected events<br />Planning versus randomness<br />Smart environments – totalitarian mechanistic worlds<br />
    9. 9. ASPEN Movie MapArchitecture Machine Group 1979<br />
    10. 10. The Ultimate DisplayIvan Sutherland, 1965<br />‘The ultimate display would, of course, be a room within which the computer can control the existence of matter. A chair displayed in such a room would be good enough to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such a room would be fatal. With appropriate programming such a display could literally be the Wonderland into which Alice walked.’<br />
    11. 11. Head Mounted DisplayIvan Sutherland, 1965<br />‘Damocles Sword’<br />
    12. 12. Modern HUD example<br />
    13. 13. Responsive Environments- Myron Krueger<br />All this HUD gear is bordersome!<br />Artist as Composer of Responsive Environments – intelligent real time computer mediated spaces<br />Response is the medium: focus on experience through interaction<br />Immersiveness, audience participation, real time interaction, randomness, computer mediated spaces, ...<br />Input<br />Control<br />Output<br />
    14. 14. Responsive Environments- Myron Krueger<br />Glowflow, (‘69), METAPLAY (‘70),PSYCHIC SPACE (‘71), MAZE, VIDEOPLACE (‘75)<br />
    15. 15. Jeffrey Shaw<br />The Narrative Landscape (‘85)<br />Hierarchical organization of images in space<br />Going to the Heart of the Center of the Garden of Delights (’86)<br />No screen, image projections are triggered by walking along a walkway through a museum<br />Inventer La Terre (‘87)<br />No wall projection, ‘periscope<br />The Narrative Landscape<br />Riding a bicycle through a six square km envt<br />Cityplan based on Manhattan, Amsterdam, Karlsruhe. Building were actually words, a visual story<br />The Virtual Museum<br />
    16. 16. Modern Responsive Environment Example: Funky Forest<br />
    17. 17. Augmented Reality:ARQuake (2000)<br />
    18. 18. Augmented Reality: The Hand from Above<br />
    19. 19. Augmented Reality:The Ultimate Display, Revisited<br />
    20. 20. Meatspace<br />Reality<br />Cyberspace<br />Virtuality<br />
    21. 21. Random Examples of Other Space Related Themes<br /><ul><li>Public Space
    22. 22. Participation – audience interaction
    23. 23. Privacy & Surveillance
    24. 24. Location Based Services, Tagging, RFID
    25. 25. Shapes
    26. 26. Kinetic sculptures
    27. 27. Generative design – architecture, alife, fractals, industrial design
    28. 28. Visualization & mapping
    29. 29. Spatial Data Management – Dataland (Richard Bolt, 1979)</li>

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