Visualizing The Building Code

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This is a presentation that was given remotely to the Be2Camp held in London in 2008. Anyone can use any information in the slides as long as credit is given to Public Works Group. The code book images were a photo of my own code book - I do not have the rights to the branding on the cover.

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  • Introduction to the concept of using a 3-D virtual world to build a visual illustration of the International Residential Building Code for One- and Two-family Dwellings.
  • Visualizing The Building Code

    1. 1. A Virtual World Application Visualizing the Building Code
    2. 2. International Residential Code <ul><li>The International Residential Code was first published by the International Code Council in 2003 in an effort to consolidate codes used in the U.S. </li></ul>2006 edition is 600+ pages Primarily text and illustrations such as this one
    3. 3. Gettting from Code to House + + = Requires Human Interaction & Understanding
    4. 4. Virtual Worlds allow for 3-D visualization In a virtual world, we can build a home that shows the code and distributes code requirements
    5. 5. Code translation examples: This bathroom is located in the code house. Clicking the info button distributes a note card with specific requirements.
    6. 6. Examples of illustrating egress requirements
    7. 7. Work in Progress <ul><li>Some other ideas: </li></ul>Script object for interaction: lights turn on/off, water faucets stream water, etc. Pull out specific components with more detailed displays. For example a glazing display that demonstrates specific areas in which tempered glass is required.
    8. 8. Code training opportunities <ul><li>Some other ideas: </li></ul>Training code inspectors Training builders not only on code but on construction methods or installation requirements Training the public
    9. 9. Ultimate Build Out <ul><li>Construct code homes for different codes/countries </li></ul><ul><li>Construct eco-code homes to illustrate differences between them and standard code homes </li></ul><ul><li>Offer space for suppliers to demo/display their products </li></ul>
    10. 10. Benefits? Challenges? <ul><li>Benefits include : </li></ul><ul><li>Easy to access </li></ul><ul><li>Cost effective </li></ul><ul><li>Easy to change/edit </li></ul><ul><li>Allows for collaboration </li></ul><ul><li>Easy to export images/illustrations </li></ul><ul><li>Open 24/7 </li></ul><ul><li>Challenges are : </li></ul><ul><li>Perception of the interface – the idea that this is a “game” </li></ul><ul><li>Not enough people yet in virtual worlds to allow for faster implementation </li></ul>
    11. 11. Contact Information <ul><li>The code house is located on Public Works Island in Second Life </li></ul>Second Life Avatars: Pam Renoir (Pam Renoir) Brand Woodin (Martin Brown) E-mail: [email_address] Website: www.publicworksgroup.com Twitter: pbroviak

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