Incorporating Your Virtual Community

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This presentation explores the use of virtual worlds by local government and the process through which a local government would launch a virtual world site.

This slideshow was presented at the Federal Consortium of Virtual Worlds Conference 2010 (FCVW)

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  • Leslie Fuentes, a MuniGov member, collaborated with OpenVCE, open virtual collaboration environment, on measuring the impact virtual worlds has on emergency response training
  • Incorporating Your Virtual Community

    1. 1.
    2. 2. Introductions<br />Pam Broviak<br /> City Engineer/Asst. Director of Public Works<br /> City of Geneva, IL<br />Co-founder of several online groups: <br />MuniGov, Be2Camp, Public Works Group<br />Manager of Grid Works, online magazine, & GovGrid, virtual grid for govt.<br />
    3. 3. Experiences<br /><ul><li>How many have been in a virtual world?
    4. 4. How many have visited a government site in a virtual world?
    5. 5. How many work for an agency with a presence in a virtual world?
    6. 6. How many wish their agency had a presence in the virtual world?
    7. 7. How many wish their community government had a presence in a virtual world?</li></li></ul><li>Should we add Virtual Worlds to our Toolbox?<br />
    8. 8. What are the benefits?<br />Collaboration<br />Not physically real<br />Visualization<br />Accessible<br />“Role Play”<br />24/7 Availability<br />
    9. 9. What are the negative points?<br />Cost<br />Exposure<br />Security<br />Learning Curve<br />Perception<br />
    10. 10. Virtual Worlds or Bust<br />
    11. 11. General Mission of Local/State Government<br />City of Bellevue: Provide exceptional customer service, uphold the public interest and advance the Community Vision<br />
    12. 12. From wordle.net<br />
    13. 13. How Can Virtual Worlds Help Us Provide:<br />
    14. 14. Framework: Planning<br />Virtual Worlds can help us plan our communities<br />http://participatorychinatown.org/<br />
    15. 15. Framework: Policy<br />Virtual Worlds can help us develop and reinforce understanding of policy<br />
    16. 16. Services: Infrastructure<br />Virtual Worlds can help us design improvements, see conflicts, styles, issues<br />
    17. 17. Services: Operations<br />Virtual Worlds can help us operate and monitor systems<br />
    18. 18. Public Safety: Zoning<br />Virtual Worlds can help us convey zoning issues<br />
    19. 19. Public Safety: Property Maintenance<br />Virtual Worlds can help us convey importance of property maintenance<br />
    20. 20. Public Safety: Building Codes<br />Virtual Worlds can help us convey importance of building codes – not only what but why!<br />
    21. 21. Resolution: Disputes<br />Virtual Worlds can help us facilitate and improve resolution of conflicts and disputes<br />
    22. 22. Education: Public<br />Virtual Worlds can help us educate citizens on home ownership issues<br />
    23. 23. Education: Govt Staff<br />Virtual Worlds can help us increase customer service skills<br />
    24. 24. Education: Govt Staff<br />Virtual Worlds can help us increase operational skills<br />
    25. 25. Education: Govt Staff<br />Virtual Worlds can help us share information & resources with other agencies<br />
    26. 26. Getting from<br /> here to there. . .<br />Initiate <br />Discussion<br />
    27. 27. Getting from<br /> here to there. . .<br />Set up a<br />Committee<br />
    28. 28. Getting from<br /> here to there. . .<br />Develop the<br />Plan<br />
    29. 29. Getting from<br /> here to there. . .<br />Formalize<br />
    30. 30. Getting from<br /> here to there. . .<br />Execute<br />
    31. 31. Getting from<br /> here to there. . .<br />Choosing a platform &<br />finding a host<br />provider<br />OpenSimulator<br />Second Life<br />Blue Mars<br />3Dxplorer<br />Unity3D<br />VastPark<br />Prototerra<br />Wonderland<br />Multiverse<br />Forterra OLIVE<br />Protosphere<br />ActiveWorlds<br />
    32. 32. Getting from<br /> here to there. . .<br />Finding a developer<br />
    33. 33. Getting from<br /> here to there. . .<br />Launch<br />& <br />Promote<br />
    34. 34. Getting from<br /> here to there. . .<br />Operate<br />&<br /> Maintain<br />
    35. 35. Getting from<br /> here to there. . .<br />Analyze<br />&<br /> Improve<br />
    36. 36. And then there’s Governance<br />Will residents of virtual worlds decide to incorporate?<br />And why?<br />
    37. 37. And then there’s Governance<br /><ul><li>Preventing annexation
    38. 38. modifying service levels
    39. 39. preventing land use change
    40. 40. preventing racial or socioeconomic change
    41. 41. community identity/tourism</li></ul>because they desire control and self- determination<br />
    42. 42. And then there’s Governance<br />Because virtual worlds are a place!<br />“Virtual worlds, like any site of human interaction, can be the sites of dispute”<br />—from “Authorization and governance in virtual worlds” by Dan L. Burk<br />
    43. 43. And then there’s Governance<br />“. . . a virtual world finds itself either missing important governance functions, or under the control of those who might act irresponsibly or maliciously . . . ”<br />—from the TheLocal Government Study Group in Second Life website<br />
    44. 44. And then there’s Governance<br />And how will a new structure fit within existing government structure?<br />
    45. 45. Fortunately we are not alone<br />MuniGovhttp://www.munigov.org<br />Grid Works http://www.gridworks.sl<br />Federal Consortium for Virtual Worlds https://fedsl.brainkeeper.net<br />Public Works Group Blog http://www.publicworksgroup.com/blog<br />
    46. 46. Thank you! Questions?<br />Contact Information:<br />Pam Broviak, PE<br />City of Geneva<br />630-232-1501<br />pbroviak@geneva.il.us<br />TRADITIONAL<br />Twitter: http://www.twitter.com/pbroviak<br />Second Life: Pam Renoir, CivilEWriter<br />Skype: pam.renoir<br />Slides at: http://www.slideshare.net/publicworksgroup<br />NEW MEDIA<br />

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