Embedded systems

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Embedded systems

  1. 1. Mahatma Education Society Pillai’s PolytechinicEmbedded System -By Pruthvi Koli
  2. 2. Agenda Introduction History Characteristics Architecture & Design Applications Summary
  3. 3. What is embedded System??????? An embedded system is a special-purpose computer system designed to perform one or a few dedicated functions, often with real-time computing constraints. It is usually embedded as part of a complete device including hardware and mechanical parts. In contrast, a general-purpose computer, such as a personal computer, can do many different tasks depending on programming. Embedded systems control many of the common devices in use today.
  4. 4. Definition Computing systems embedded within electronic devices Nearly any computing system other than a desktop computer
  5. 5. Examples Air conditioner  Navigation system ATM machine  PDA Battery charger  Photocopier Digital camera  Printer  Router DVD player  Scanner Fax machine  TV Home security system  Video game console Mobile phone  Wearable computer Modem
  6. 6. We can embed… Anything
  7. 7. Market is here!
  8. 8. Agenda Introduction History Characteristics Architecture & Design Applications Summary
  9. 9. History In the earliest years of computers in 1930 – 40s, computers were sometimes dedicated to a single purpose task. One of the first recognizably modern embedded system was the Apollo Guidance Computer , developed by Charles Stark Draper at the MIT Instrumentation Laboratory.
  10. 10. History Since these early applications in the 1960s, embedded systems have come down in price and there has been a dramatic rise in processing power and functionality. The first microprocessor for example, the Intel 4004 was designed for calculators and other small systems but still required many external memory and support chips.
  11. 11. History By the mid-1980s, most of the common previously external system components had been integrated into the same chip as the processor and this modern form of the microcontroller allowed an even more widespread use, which by the end of the decade were the norm rather than the exception for almost all electronics devices.
  12. 12. Agenda Introduction History Characteristics Architecture & Design Applications Summary
  13. 13. Characteristics (1/4) Special-purpose  Typically, is designed to execute a single program, repeatedly  It used to be single- purpose  Now, multi-functioned, but single-purpose  Tactic and Strategy
  14. 14. Characteristics (2/4) Tightly constrained  Low cost  Simple systems  Fewer components based  Performs functions fast enough  Minimum power
  15. 15. Characteristics (3/4) Reactive and real- time  Reactive: Continually reacts to external events  Real-time: Must compute certain results in real-time
  16. 16. Characteristics (4/4) Hardware and software co-exist  The software written for embedded systems is often called firmware  Is stored in read-only memory or Flash memory chips rather than a disk drive
  17. 17. Agenda Introduction History Characteristics Architecture & Design Applications Summary
  18. 18. Differences from usualcomputer programs Several components of vastly different functionalities are found in embedded system software Response time constraint and strict deadlines All components must use the memory optimally
  19. 19. Differences from usual computerprograms Each software component execution speed must be optimum Software must have controlled complexity and must be thoroughly tested and debugged for errors
  20. 20. Architecture Real-time programming: Programming the processes or instruction set with constraints of time for its response, process with latencies, and process with deadlines. Procedure-oriented C and object-oriented programming C++ and Java languages are used in most embedded systems programming. Embedded programming is such that methods to optimize the system memory requirements are also used.
  21. 21. Real-Time Operating System An RTOS is an OS for response time-controlled and event- controlled processes. It is very essential for large scale embedded systems.
  22. 22. Real-Time Operating System Function 1. Basic OS function 2. RTOS main functions 3. Time Management 4. Predictability 5. Priorities Management 6. IPC Synchronisation 7. Time slicing 8. Hard and soft real-time operability When do we need RTOS?
  23. 23. When is RTOS necessary? Software for a large number of small-scale embedded system use no RTOS and these functions are incorporated into the application software. For small-scaled systems, RTOS’s function can be replaced by C. For example, instead of the memory allocation and de- allocation functions of RTOS, the C function , melloc and free can be used. Software can directly handle inter-process communication
  24. 24. When is RTOS necessary? However, RTOS is essential when… A common and effective way of handling of the hardware source calls from the interrupts I/O management with devices, files, mailboxes becomes simple using an RTOS Effectively scheduling and running and blocking of the tasks in cases of many tasks More….. In conclusion, an RTOS may not be necessary in a small-scaled embedded system. An RTOS is necessary when scheduling of multiple processes and devices is important.
  25. 25. CPU Platforms Different from desktop computer CPU Architectures: 65816, 65C02, 68HC08, 68HC11, 68k, 8051, ARM, AVR, Blackfin, C167, Coldfire, COP8, eZ8, eZ80, FR-V, H8, HT48, M16C, M32C, MIPS, MSP430, PIC, PowerPC, R8C, SHARC, ST6, SuperH, TLCS-47, TLCS- 870, TLCS-900, Tricore, V850, x86, XE8000, Z80, etc.
  26. 26. Operating System Usually there is no operating system Embedded operating system: designed to be very compact and efficient, for saking many functions that non-embedded computer operating systems provide
  27. 27. System on chip (SoC) Integrating all components of a computer or other electronic system into a single integrated circuit (chip). It may contain digital, analog, mixed-signal, and often radio-frequency functions – all on one chip. A typical application is in the area of embedded systems. SiP (System in Package)
  28. 28. Software Development The software development process can be represented by lifecycle, also called a linear incremental model. Analysis, Design, Implementation and maintenance are four stages of this model.
  29. 29. User Interface Embedded systems range from no user interface at all — dedicated only to one task — to full user interfaces similar to desktop operating systems in devices such as PDAs.
  30. 30. Agenda Introduction History Characteristics Architecture & Design Applications Summary
  31. 31. Application Lover’s Cup Lego Mindstorms NXT
  32. 32. ApplicationsLover’s Cup Two cups are wireless connected to each other with sip sensors and LED illumination. The Lovers cups will glow when your lover is drinking. Lovers Cups can let you share a drink remotely with someone you care. When both of you are drinking, the glowing Lovers Cups represents a celebration of the shared drinking moment.
  33. 33.  LED, Wi-Fi, liquid sensor It can be used in medical field.
  34. 34. Lego Mindstorms Programmable Logic Device Lego sets combining programmable bricks with electric motors, sensors, Lego bricks, and Lego Technic pieces (such as gears, axles, and beams) First released in 1998 Created by Lego and MIT Media Laboratory
  35. 35. Lego Mindstorms NXT Technicalspecifications 32-bit ARM7 microcontroller 256 Kbytes FLASH, 64 Kbytes RAM 8-bit AVR microcontroller 4 Kbytes FLASH, 512 Byte RAM Bluetooth wireless communication (Bluetooth Class II V2.0 compliant) USB full speed port (12 Mbit/s) 4 input ports, 6-wire cable digital platform (One port includes a IEC 61158 Type 4/EN 50 170 compliant expansion port for future use) 3 output ports, 6-wire cable digital platform 100 x 64 pixel LCD graphical display Loudspeaker - 8 kHz sound quality. Sound channel with 8-bit resolution and 2-16 KHz sample rate. Power source: 6 AA batteries
  36. 36. Lego Mindstorms NXT features The NXT Touch Sensor, Sound Sensor, Light Sensor, Ultrasonic Sensor Servo motors Bluetooth, USB NXT Software Gears, axles, and beams Lego bricks
  37. 37. Crafts on Lego NXT
  38. 38. Agenda Introduction History Characteristics Architecture & Design Applications Summary
  39. 39. Serve the need for thecustomers
  40. 40. Summary Embedded systems are used and arenecessary in day-to –day life They are developed to meet theneeds of people They make work easier for humans The Embedded systems has showngrowth in Market , making investors interested
  41. 41. Questions?
  42. 42. Thank You!!!

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