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Cgt 256 course review


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Cgt 256 course review

  1. 1. CGT 256 review Final exam & course review
  2. 2. Final exam • Not cumulative • Exceptions: • general questions about UCD process • Nielsen’s 10 heuristics
  3. 3. Final exam • Conceptual design: mockups, wireframes, prototypes, sketches, etc. • Navigation • Home page • Writing • Excise • Branding, color, typography • Responsive design • Mobile • Social interaction • Cross platform UX • Evaluation methods • Usability testing
  4. 4. Final exam • Multiple choice • A few open-ended questions • 100 points + 5 buffer
  5. 5. Course objectives 1. Apply the user-centered design (UCD) process 2. Value UCD as an approach to problem solving. 3. Consider UX as a career path 4. Position themselves as professionals on the job market 5. Engage in self-observation and reflection for personal growth
  7. 7. Know that you know Understanding client goals Creating a clear statement of project goals Understanding the problem at hand Conducting competitive analysis Identifying potential users Creating a plan for user research Conducting user research with interviews, focus groups, and/or contextual inquiry Analyzing user research with affinity diagramming Creating personas based on user research Creating scenarios based on personas Identifying design requirements Leading brainstorming sessions Applying principles for effective brainstorming Using creativity-enhancing games/techniques to get ideas flowing Generating thumbnail sketches Creating product concepts Choosing winning concepts Getting user feedback to validate concepts Creating detailed sketches Creating storyboards Creating wireframes Creating style tiles Creating mockups Creating interactive prototypes Using Balsamiq Using Axure Using Morae Applying usability and visual design principles such as Nielsen’s 10 heuristics, Gestalt principles, affordance, information scent, etc. Conducting heuristic inspection Conducting cognitive walkthroughs Setting goals for usability evaluation/testing Creating a plan for usability evaluation/testing Conducting usability evaluation/testing with users Analyzing usability evaluation/testing data Creating tables, graphs, and charts to present evaluation testing/usability results Identifying usability issues from usability evaluation/testing Assigning priority ratings to usability issues Making recommendations based on usability and visual design principles for fixing usability issues Writing usability evaluation/testing reports
  8. 8. People skills • Working with people is HARD • Work at working with people
  9. 9. USE the Internet for professional growth • Online portfolio – tell your story • Personal Learning Network • Professional networking – connect with the people who might be your colleagues, mentors, employers
  10. 10. Keep learning • UX Mag • UX Movement • Cooperdotcom • The UX Booth • Smashing Magazine • Measuring Usability • Six Revisions • Twitter