Gaming industry

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A presentation on Gaming industry.

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Gaming industry

  1. 1. To our Presentation WELCOME
  2. 2. FORM OF BUSINESS   Single Investors, partnerships, even corporations also. One of the most inevitably rising industry in past 10 years.  Free from a lot of manufacturing related problems.  Entirely virtual.
  3. 3. PRODUCT/SERVICE OF THE BUSINESS Can be called both product and service.  Initially a service but practically a virtual product.  Basically they are very specified modifications of a software.  Indeed, a brainstorm a couple of hundred or thousands of developers.  The value chain is long but simple then the other industries. 
  4. 4. BRAND NAME Insatiable. “The incineration of your virtual world.”
  5. 5. ENVIRONMENT INTERNAL      4 Investors. 5 idea generators. 50 developers. 5 test generators. 10 Office employees. EXTERNAL    Distributors. Targeted market. Segmentation based on demographics.
  6. 6. FINANCIAL PROJECTION Initial investment worth 100 Million BDT.  Debt equity rate 70-30%.  Interest rate 17%.  Equal investment of the shareholders. 
  7. 7. BUSINESS STRATEGY MISSION  To ensure the right quality of cyber games and satisfy the market with high-end computer games VISION  To be one of the strongest competitors in the international market within 5 years.
  8. 8. PROFIT/ LOSS PLAN COST CONTROL AND QUALITY MANAGEMENT    Rationality measures. Opportunity of cheap labor. Appointing of experts MARKETING     Online. Mail. Telemarketing. Campaigns in remote areas.
  9. 9. CONTINGENCY PLAN IN CASE OF DEATH OF ANY SHAREHOLDERS SEVERE LOSS FACING   Appointment of nominees.   Tracing of best experts. Lay low on production and concentrate on research. Cost control measures.
  10. 10. Questions? THANK YOU FOR BEING WITH US.

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