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A presentation I gave on the methodology of my thesis project at ITP. The details of the system (ie, the use of Nintendo DSes and/or Socialbomb hardware) were just for reference, as the final implementation will likely be quite different. Including that example, though, seems to have been the thing that makes what I'm after clearer to people, so I'm glad I included it, despite my reservations about discussing platforms that I'm not using.
There's also a rather thorough description of a card game prototype I developed to test some of the rules and ideas I've been working on for alliances. I think you can even play it based on what's in the presentation! If you do, please let me know!