Context presentation for my ITP thesis

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A presentation of the exterior and interior contexts for my thesis at ITP.

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Context presentation for my ITP thesis

  1. 1. Thesis Contexts Adam Simon Feb 6, 2008
  2. 2. Exterior Contexts
  3. 3. SFZero
  4. 4. SFZero: An interface for San Francisco. That is to say, a new representation for the data that's already there. Your mind is full of /inaccurate/ representations that are affecting the way you use the San Francisco dataflow. Your character looks exactly the same as you. Your character will have all the same skills and attributes as you, and even the same memories and feelings... most importantly, your character is able to do things that you may be unable or unwilling to do yourself. Your character doesn't recognize the artificial boundaries that prevent non-players from doing what they want to do. Things like fear, lethargy and the police don't deter your character from achieving his or her goals. Any material displayed as part of the Game should be considered fictive until and unless proven otherwise.
  5. 5. McGonigal, “This Might Be a Game” Ehrenreich, Dancing in the Streets Davidson, Space Time Play: Computer Games, Architecture and Urbanism: the Next Level Jacobs, The Death and Life of Great American Cities
  6. 6. The User Illusion by Tor Norretranders
  7. 7. information versus exformation bandwidth of consciousness communication & the tree of talking unconscious simulation
  8. 8. Debord, Society of the Spectacle Baudrillard, Simulacra and Simulation Johnson, Emergence
  9. 9. game state = social state conscious unconscious
  10. 10. social effects games big games s c a l e brains cities denser processing, cultural storage, and retrieval
  11. 11. Roger Callois, Man, Play, and Games Juul, Half-Real: Video Games between Real Rules and Fictional Worlds
  12. 12. Interior Contexts
  13. 13. modeling quantified reputation with real-time feedback
  14. 14. Three Houses Rumplestiltskin Sneaker Seed
  15. 15. game state quantifying social state + modelling + reflecting conscious social behavior unconscious Bring social state into consciousness through game state A social interface to the game Groups of choice, groups of compulsion Situationism - the city bears the scars of gameplay

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