Game Development Essentials Storytelling<br />
Traditional Storytelling<br />Hollywood screenwriting community<br />
Traditional Storytelling<br />
Premise - One or two sentences that summarize the game<br />Backstory - Info that leads up to where the game begins<br />S...
More about HOW the story unfolds, than what the story is about<br />Plot<br /><ul><li> Balancing conflict
 Shifting focus
 Foreshadowing events
 Suspension of disbelief
 Realism</li></li></ul><li>Game Story Devices<br /><ul><li> Interactivity
 Non-linearity (story layers/pathing)
 Player control
 Collaboration
 Immersion
 Cinematics & cut-scenes
 Scripted events</li></li></ul><li>Adaptations<br />The Lord of the Rings: The Battle for Middle-earth<br />Enter the Matr...
Let the following pictures inspire you tell a story….<br />Pictures<br />
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Upcoming SlideShare
Loading in …5
×

Storytelling and pictures

2,243 views

Published on

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
2,243
On SlideShare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
17
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Storytelling and pictures

  1. 1. Game Development Essentials Storytelling<br />
  2. 2. Traditional Storytelling<br />Hollywood screenwriting community<br />
  3. 3. Traditional Storytelling<br />
  4. 4. Premise - One or two sentences that summarize the game<br />Backstory - Info that leads up to where the game begins<br />Synopsis – the setting and actions that take place in the game, the artificial game world<br />Theme – what the story is really about, the primary goal or obstacle<br />Setting – the backdrop, the world being explored<br />Story Elements<br />
  5. 5. More about HOW the story unfolds, than what the story is about<br />Plot<br /><ul><li> Balancing conflict
  6. 6. Shifting focus
  7. 7. Foreshadowing events
  8. 8. Suspension of disbelief
  9. 9. Realism</li></li></ul><li>Game Story Devices<br /><ul><li> Interactivity
  10. 10. Non-linearity (story layers/pathing)
  11. 11. Player control
  12. 12. Collaboration
  13. 13. Immersion
  14. 14. Cinematics & cut-scenes
  15. 15. Scripted events</li></li></ul><li>Adaptations<br />The Lord of the Rings: The Battle for Middle-earth<br />Enter the Matrix<br />
  16. 16. Let the following pictures inspire you tell a story….<br />Pictures<br />

×