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Chance and skill


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Chance and skill

  1. 1. Chance and Skill<br />
  2. 2. Chance in Games<br />Some games are purely strategic and all information is available to all players at all times and the same actions always end in the same results<br />Tic tac toe<br />Go<br />Chess<br />
  3. 3. Chance in Games<br />Delaying or Preventing Solvability – exact decision may produce different outcomes<br />Competitive play for all – random elements might allow a less experienced player to win<br />Increasing variety – tile set up, random elements<br />Creating Dynamic Moments – player creates a strategy but relies on random element to see how it works (roll of the dice)<br />Enhancing Decision Making – introduction of chance means that there isn’t a “right” decision<br />
  4. 4. Ways to add randomness<br />Dice – 6 sided, multisided, etc.<br />Cards<br />Pseudo-random generators<br />Hidden information<br />Other Game Bits (spinners, etc.)<br />
  5. 5. Recreate TIC TAC TOE<br />Modify the game to add one or more game mechanic that adds an element of chance<br />