Dr Phillip McKenzie<br />Australian Council for Educational Research<br />
Gambling and Young People in Australia: Research Purposes and Design<br />Presentation to the Forum “The New Game: Emergin...
Background<br />The study was commissioned by the Victorian Department of Justice on behalf of Gambling Research Australia...
Purposes<br />Describe the current gambling behaviour of young people<br />Describe the context in which gambling occurs, ...
Purposes (contd.)<br />Determine at what levels and in what forms gambling becomes problematic<br />Identify differences b...
Definition of problem gambling<br />The project brief required the following definition to be used:<br />“Problem gambling...
Scope of activities examined<br />Wagering and gaming activities undertaken by young people, including:<br />commercial fo...
Age range examined<br />10 to 24 year-olds<br />Involved:  <br />A school-based sample	10 to 17 year-olds<br />Non-school ...
Literature review<br />Used to develop the data collection and inform interpretation of the results:<br />nature and attra...
Data collection<br />Survey forms with large national samples:<br /><ul><li>School sample: hard-copy & on-line forms
Non-School sample: CATI & on-line forms</li></ul>Focus groups with convenience samples in a small number of Vic and NSW sc...
Survey content & structure<br />11<br />
Survey content (contd.)<br />12<br />
Achieved survey sample<br />Note: sub-totals may not sum to totals due to a small amount of missing data.<br />13<br />
Data cautions<br />High degree of school non-participation<br />survey burden on schools<br />need for ‘active’ parental c...
Data analyses<br />Survey data<br />Weighting of the data<br />Descriptive statistics<br />Multivariate analyses (structur...
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Gambling and young people in Australia: research purposes and design

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Dr Phillip McKenzie
Research Director, Teaching, Learning and Transitions Program, Australian Council for Educational Research

Presentation given on 23 May 2011 at "The New Game: Emerging technology and responsible gambling" forum hosted by the Victorian Government's Office of Gaming and Racing as part of Responsible Gambling Awareness Week 2011.

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Gambling and young people in Australia: research purposes and design

  1. 1. Dr Phillip McKenzie<br />Australian Council for Educational Research<br />
  2. 2. Gambling and Young People in Australia: Research Purposes and Design<br />Presentation to the Forum “The New Game: Emerging Technology and Responsible Gambling”<br />MCG, Melbourne, 23 May 2011<br />Phillip McKenzie<br />
  3. 3. Background<br />The study was commissioned by the Victorian Department of Justice on behalf of Gambling Research Australia (GRA)<br />Conducted by ACER with the assistance of Wallis Consulting<br />Led by Dr Nola Purdie<br />The first large-scale national study in Australia of young people and gambling<br />3<br />
  4. 4. Purposes<br />Describe the current gambling behaviour of young people<br />Describe the context in which gambling occurs, including the presence of other risk-taking behaviours<br />Analyse the extent to which gambling is similar to other risk-taking behaviours<br />4<br />
  5. 5. Purposes (contd.)<br />Determine at what levels and in what forms gambling becomes problematic<br />Identify differences between young people who become problem gamblers and those who do not develop a problem<br />Determine possible risk inhibitors and risk enhancers relevant to gambling for young people<br />5<br />
  6. 6. Definition of problem gambling<br />The project brief required the following definition to be used:<br />“Problem gambling is characterised by difficulties in limiting money and/or time spent on gambling, which leads to adverse consequences for the gambler, others or for the community”<br />6<br />
  7. 7. Scope of activities examined<br />Wagering and gaming activities undertaken by young people, including:<br />commercial forms of gambling<br />interactive gambling that may include use of various forms of ICT<br />non-commercial forms of gambling played in private, non-commercial venues<br />7<br />
  8. 8. Age range examined<br />10 to 24 year-olds<br />Involved: <br />A school-based sample 10 to 17 year-olds<br />Non-school based sample 18 to 24 year-olds<br />8<br />
  9. 9. Literature review<br />Used to develop the data collection and inform interpretation of the results:<br />nature and attraction of gambling for young people<br />contexts of their gambling<br />extent of participation in gambling<br />Prevalence & correlates of problem gambling<br />gambling risk inhibitors and enhancers<br />9<br />
  10. 10. Data collection<br />Survey forms with large national samples:<br /><ul><li>School sample: hard-copy & on-line forms
  11. 11. Non-School sample: CATI & on-line forms</li></ul>Focus groups with convenience samples in a small number of Vic and NSW schools<br />10<br />
  12. 12. Survey content & structure<br />11<br />
  13. 13. Survey content (contd.)<br />12<br />
  14. 14. Achieved survey sample<br />Note: sub-totals may not sum to totals due to a small amount of missing data.<br />13<br />
  15. 15. Data cautions<br />High degree of school non-participation<br />survey burden on schools<br />need for ‘active’ parental consent<br />sensitive questionnaire material<br />Recruitment problems in non-school sample<br /> identifying and making contact<br /> unwillingness to take part<br />14<br />
  16. 16. Data analyses<br />Survey data<br />Weighting of the data<br />Descriptive statistics<br />Multivariate analyses (structural equation modelling)<br />Focus group data<br />Descriptive analyses based on grounded theory<br />15<br />
  17. 17. Report preparation<br />Progress reports and meetings<br />Drafts circulated to Expert Reference Group established by ACER <br />Drafts circulated by GRA for stakeholder comment<br />Report drafted by Nola Purdie, Kylie Hillman, Clare Ozolins, Gabrielle Matters & Karen Harris <br />Report currently being finalised in light of feedback<br />16<br />

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