Artificial emotion engine (1)


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It is a presentation on artificial emotion engine, which demonstrates the building of an artificial emotion engine.A robot which can understand your feelings, your needs, your orders like any human is an emotion engine.We demonstrate here, how such an engine is usually built.It is a helpful ppt for students seeking artificial intelligence engines.For any further requests, you can comment.

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  • cseaIGIT
  • Artificial emotion engine (1)

    1. 1. ARTIFICIAL EMOTION ENGINE Srirangam Priyanka
    2. 2. We are to discus Emotions Introduction Personality plot Human mood The emotion engine The internal architecture of the engine
    3. 3. Emotions : Emotion is a necessary part of life, affecting how we feel, how we behave and think. Indeed, emotion makes us smart. Sure, utility and usability are important, but without fun and pleasure, joy and excitement, and yes, anxiety and anger, fear and rage, our lives would be incomplete. Emotion works more quickly, and its role is to make judgments-this is good, this is bad, this is safe etc.
    4. 4. Introduction : The emotion engine is a compact library that will allow developers to easily and efficiently add the power of emotional behavior simulation to their applications. To implement convincing emotions in machines requires an understanding of our own, whilst considering the benefits of doing so may help to explain the emergence of emotion in humans in the first place. Creating machines with an emotive capacity may be helpful for our interaction with the society and the human environment.
    5. 5. .The 3-layers of emotion
    6. 6. Continued.. We conceptually divide emotions into 3layers of behavior. At the top level are what we term reactions or momentaryemotions. The next level down are moods, these are prolongedemotional states caused by the cumulative effect of momentaryemotions, that is signals of punishment and reward. Underlying both of these layers and always present is ourpersonality; this is the behavior that we generally displaywhen no momentary emotion or mood overrides.
    7. 7. Figure of prominence
    9. 9. Human mood.. mood is determined by perceived signals of punishment and reward but modulated by the characters personality. the characters personality position in EFA space affects the range of positive and negative moods and also the mood’s rate of change. The maximum level of positive moods increases with increased E, the maximum level of negative moods increases with increased F and the speed at which moods build up and decay increases with increased a value.
    10. 10. THE EMOTION visual sensors ENGINEMicrophones Speech Head orientation synthesizer
    11. 11. The Internal Architecture
    12. 12. An example.. Character is out in cold rain. After sometime it needs a warm shelter. It gets constant temperature punishment continuously. Makes the mood highly negative. Resulting semantic output will be “increase warmth very anxiously”
    13. 13. Conclusion : If we do succeed in creating genuinely emotional engines, then this (alongside artificial intelligence) is seen by many as a challenge to our status as anything more than machines ourselves, since it removes a means of distinguishing artificial from natural. But regardless of the challenge to our own humanity, robots with feelings raise their own special set of social uses that play very strong role in developing the society technically.