Problem:
•Suppose you have been hired to re-design the
student lockers at a large public high school.
•What PROCESS would ...
Taking interview of users
1. Understand who the users are
2. How they will use the product
3. Observe the problems they fa...
Define the problem
1. Define the exact problems they are facing with the current product
2. The budget assigned for the pr...
Brain storm
1. The pain points
2. The maximum solutions as paper prototype
3. Be innovative in generating ideas to create ...
Create Prototype
1. Create a low fidelity prototype of the product
2. Show it to users and refine the product after taking...
Test the product
1. Find if there is any mismatch between the desired product with the new
design by showing it to the stu...
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Redesign the students locker for public high school

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Suppose you have been hired to re-design the student lockers at a large public high school. What PROCESS would you use to tackle this project? Describe the most important steps.

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Redesign the students locker for public high school

  1. 1. Problem: •Suppose you have been hired to re-design the student lockers at a large public high school. •What PROCESS would you use to tackle this project? •Describe the most important steps.
  2. 2. Taking interview of users 1. Understand who the users are 2. How they will use the product 3. Observe the problems they face while using the product 4. Suggestions and feedback of the users
  3. 3. Define the problem 1. Define the exact problems they are facing with the current product 2. The budget assigned for the project (if there is any)
  4. 4. Brain storm 1. The pain points 2. The maximum solutions as paper prototype 3. Be innovative in generating ideas to create something usable, simple and innovative
  5. 5. Create Prototype 1. Create a low fidelity prototype of the product 2. Show it to users and refine the product after taking the feedback of the users unless they show some satisfaction.
  6. 6. Test the product 1. Find if there is any mismatch between the desired product with the new design by showing it to the students 2. Refine the product after taking the feedback of the users unless they are satisfied with the product

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