Anybody to paint my rocket? Mission ! to Mars Pierrick Revol – October 2012
Mission to Mars Game Creators! Pierrick REVOL Damien THOUVENIN 15 offices, 8 countries 1 office (France) J 1600 colleagues 21 colleagues We guide our clients : Consulting and services in software • Lean-Agile Transformation • Fixed-price development • Technologic Transformation • Expertise .NET / MS-SQL • Digital Marketing • Lean-Agile Facilitation • Mobility
Mission to Mars Find this game on the web! On http://www.agileplayground.org Objectif Mars de Pierrick REVOL & Damien THOUVENIN est mis à disposition selon les termes de la licence Creative Commons Paternité - Partage à lIdentique 3.0 non transposé. Basé(e) sur une oeuvre à www.agileplayground.org.
Mission to Mars1. Principle We are going to simulate a multidisciplinary team work involved in the rocket construction in order to reach Mars.
Mission to Mars2. One Team David Omar Jane Steve Nadia
Mission to Mars 4 jobs! Architecture Programing Testing Electronics
Mission to Mars Activities during a sprint! Production Analysis Make the current Analyze any visible User Story User Story progress Training Technical Debt Gain experience in Improve the global one of the 4 jobs software quality
Mission to Mars Sprint #1 preparation! 5 men x 10 days = ? ? 50 tokens ? ?
Mission to Mars Sprint #1 preparation : Production! 180 m.d / 5 sprints = 36
Mission to Mars Sprint #1 preparation : Technical Debt! + + = 4
Mission to Mars Sprint #1 preparation : Analysis! 20 User Stories / 5 sprints x 2 (Full analysis cost) = 8
Mission to Mars Sprint #1 preparation : Training! 50 - 36 - 4 - 8. = 2
Mission to Mars One day work! Every day of the sprint, every player pick up one token among remaining tockens. An then, we resolve the day in the following order : A. Technical Debt B. Production C. Training D. Analysis Note : If the resolution is not possible the token is lost
Mission to Mars Let’s go! 1’ Ò Take 2 3 Why??? 1. You need to know more about User Story #1 (If you don’t perform the analysis before production you will have a penalty while rolling dice) 2. There is Technical Debt. It is interesting to treat it.
Mission to Mars Generate bugs! When you fail Production activity, one or more Debt cards switch into Bug (turn over cards). Dice Roll No Debt Debt -1 +3 Debt cards 1/2 Debt => Bug 0 +2 Debt cards 1/3 Debt => Bug 1 +1 Debt card 1/4 Debt => Bug
Mission to Mars Solving a Bug! When a bug is raised, every team members can contribute to bug solving with any token. Ò Production and Technical Debt are blocked. Ò Training and Analysis can continue. Note : Previous Technical Debt prevention activities and Production activity that leads to the Bug, are counted in Bug solving. Note : Every token used to generate or solving a bug is considered as Lost.
Mission to Mars Let’s go! 5’ Ò Resolve activities of the day
Mission to Mars ? ? ??? ! ???? ?5. Sprint #1 … Day 3+ ??? ?
Mission to Mars Training! Ò The trainee wins a job point what ever the production result is.
Mission to Mars Plan next sprint ! Ò After sprint #1, you are free to plan sprint as you wish. ? ? ? ?
Mission to Mars Let’s go! ? ? ??? ! ???? ? Ò Go on!!! ??? ?