Museums and Learning

Pietro Polsinelli
Pietro PolsinelliGame Designer at Open Lab
Museums and Learning:
An open dialogue through digital
transformation
Alice Filipponi & Pietro Polsinelli
at MDT 2018
2
MUSEUM DIGITAL
INTEGRATION
it can mean
anything...
But we have a very
specific interpretation
in mind. 3
Digital for museums:
Autography is a persuasive application
- i.e. focused on influencing behaviour.
Opera Kidz is a game proper, focused
in creating a learning experience.
Both apps rely on the same conceptual
framework. 4
Our two applications are diverse:
One is where your artsy corner of the universe is
reproduced and used as background of your game.
5
A perspective
on games and
cultural
heritage - I
6
A perspective
on games and
cultural
heritage - II
A transformative process: generate from
art a new transformational experience.
7
FAMILY
TRAITS
Maximizing
evocative
diegetic
connectivity
The principle of our design is summed up by the notion
of evocative diegetic connectivity, as an evolution
of what presented in this publication:
https://dl.acm.org/citation.cfm?id=3116630
8
Another aspect common to our applications is their
multidimensional connection with learning experiences,
through diegetic connectivity and spacing.
Again in the following we give details for both applications.
Learning models
The details of how we manage a transformative
connection between the game experience and the
reference topic will be detailed in what follows for each
of the two applications.
10
Now…
all the details
11
ON
AUTOGRAPHY
Before
Museums and Learning
Restoration works
Museums and Learning
After
17
Research
AUTOGRAPHY
Evocative
diegetic
connectivity
Museums and Learning
Museums and Learning
21
From digital
TO PAPER
Autography
offline:-)
Museums and Learning
Postcards
25
Presenting
Opera Kidz
26
From MDT
2017… James
Bradburne
“We go to a museum to become
the people we are”
transformative experience
27
Telling kids that the day
will be dedicated to
visiting a museum
causes turmoil, protest
and sobbing.
28
How to make
kids enjoy an
art museum?
Multiple
visiting /
learning
paths.
29
Add one more: kids!
Mistakes...
(Museum Gamification)
Provide a superficially
related but deeply
unrelated experience.
30
(Distracting Tech)
Provide a distracting
layer above the
museum experience.
(James Bradburne)
Extending the
transformation
If “We go to a museum to become the
people we are”, can this transformative
experience be also the one enjoyed by kids?
The idea for the application is to use a
completely original mechanic, that merges
puzzles with match-3 mechanics.
31
32
...make the kid create her own
path through the museum,
and induce carefully observing
a selection of the works.
33
Merging play proper
with exploration
Play: mix game and searching, You always win.
After play: get the prize!
Involve others: send the postcard!
Post museum visit: read the booklet learn more and
connect with the game.
May be remembered for life.
34
A long loop
- we are learning!
Learning with games
- never easy
Even if play IS learning, it is not learning the right
stuff in the right way.
You have to build the experience in a very specific
and multidimensional way.
35
Learning with games
- never easy
The learning process as defined in OperaKidz is
multidimensional and progressive.
Several features of the application will need to be
tuned to the different age groups.
36
37
Diegetic Integration
GAME DESIGN
Diegetic Connectivity
Inspiration
Design
Themes (works)
Museum space
Digital / real space
Multiple paths and
profiles
38
Low tech:
maintainable, expandable
Stand alone, cross device application. Does not need
connectivity. You always win. Could be tablet, could be
totem.
Future: introduce character (storytelling), release a version
on the stores, integrate it with social media.
39
40
Diegetic Integration
GRAPHIC DESIGN
Taking inspiration from
the graphic Language
of the 13th century.
41
Layout and iconography:
a wunderkammer approach
Giotto, Scrovegni's chapel, Padua.
Layout and iconography:
a wunderkammer approach
Museums and Learning
Color theme.
Giotto, Scrovegni's chapel, Padua.
46
Thank you!
Contact: games@open-lab.com
1 of 46

Recommended

Designing An Applied Game For Your Museum - Workshop by
Designing An Applied Game For Your Museum - WorkshopDesigning An Applied Game For Your Museum - Workshop
Designing An Applied Game For Your Museum - WorkshopPietro Polsinelli
1.4K views97 slides
Applied and persuasive: playful learning by
Applied and persuasive: playful learningApplied and persuasive: playful learning
Applied and persuasive: playful learningMuseum Digital Transformation Conference
74 views86 slides
Applied And Persuasive Applications For Museums by
Applied And Persuasive Applications For MuseumsApplied And Persuasive Applications For Museums
Applied And Persuasive Applications For MuseumsPietro Polsinelli
730 views86 slides
Surviving Applied Games (2018) by
Surviving Applied Games (2018)Surviving Applied Games (2018)
Surviving Applied Games (2018)Pietro Polsinelli
387 views101 slides
Serious games a proposal of taxonomy gacet11 by
Serious games a proposal of taxonomy gacet11Serious games a proposal of taxonomy gacet11
Serious games a proposal of taxonomy gacet11CATTID "Sapienza"
563 views25 slides
Development and storytelling: a many-to-many relationship - Polsinelli by
Development and storytelling: a many-to-many relationship - PolsinelliDevelopment and storytelling: a many-to-many relationship - Polsinelli
Development and storytelling: a many-to-many relationship - PolsinelliCodemotion
1K views83 slides

More Related Content

Similar to Museums and Learning

Playfied Storytelling by
Playfied StorytellingPlayfied Storytelling
Playfied StorytellingPietro Polsinelli
1.5K views92 slides
Natural Interaction and Accessibility within Serious Games by
Natural Interaction and Accessibility within Serious GamesNatural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious GamesOscar Garcia-Panella
567 views65 slides
Engagement as playful learning by
Engagement as playful learningEngagement as playful learning
Engagement as playful learningPietro Polsinelli
472 views76 slides
Avouris imcl2014 by
Avouris imcl2014 Avouris imcl2014
Avouris imcl2014 Nikolaos Avouris
925 views73 slides
Pokémon GO and the Ludification of Culture by
Pokémon GO and the Ludification of CulturePokémon GO and the Ludification of Culture
Pokémon GO and the Ludification of CultureFrans Mäyrä
1.3K views16 slides
Affordable games with depth for your marketing - Pietro Polsinelli - #FMX18 by
Affordable games with depth for your marketing - Pietro Polsinelli - #FMX18Affordable games with depth for your marketing - Pietro Polsinelli - #FMX18
Affordable games with depth for your marketing - Pietro Polsinelli - #FMX18FMX - Florence Marketing eXperience
1.1K views88 slides

Similar to Museums and Learning(20)

Natural Interaction and Accessibility within Serious Games by Oscar Garcia-Panella
Natural Interaction and Accessibility within Serious GamesNatural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
Pokémon GO and the Ludification of Culture by Frans Mäyrä
Pokémon GO and the Ludification of CulturePokémon GO and the Ludification of Culture
Pokémon GO and the Ludification of Culture
Frans Mäyrä1.3K views
Designing a storyboard by Centro Metid
Designing a storyboardDesigning a storyboard
Designing a storyboard
Centro Metid953 views
Online magic struggled in pandemic times, but it overcame difficulties. Scien... by Miquel Duran
Online magic struggled in pandemic times, but it overcame difficulties. Scien...Online magic struggled in pandemic times, but it overcame difficulties. Scien...
Online magic struggled in pandemic times, but it overcame difficulties. Scien...
Miquel Duran200 views
Math is Weird - VR Series - Deck by Ana Corrie
Math is Weird - VR Series - DeckMath is Weird - VR Series - Deck
Math is Weird - VR Series - Deck
Ana Corrie304 views
Videogames and Multimodal Literacy by Nelson Zagalo
Videogames and Multimodal LiteracyVideogames and Multimodal Literacy
Videogames and Multimodal Literacy
Nelson Zagalo897 views
Augmenting the reality of education for the 21st century by Richard Lewington by Codemotion
Augmenting the reality of education for the 21st century by Richard LewingtonAugmenting the reality of education for the 21st century by Richard Lewington
Augmenting the reality of education for the 21st century by Richard Lewington
Codemotion343 views
Augmenting the reality of education for the 21st century. - Richard Lewington... by Codemotion
Augmenting the reality of education for the 21st century. - Richard Lewington...Augmenting the reality of education for the 21st century. - Richard Lewington...
Augmenting the reality of education for the 21st century. - Richard Lewington...
Codemotion251 views
Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic Keynote by Mindtrek
Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic KeynoteFrans Mäyrä - Pokemon GO - Mindtrek 2016 Academic Keynote
Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic Keynote
Mindtrek192 views
Augmented Mind- The evolution of learning tools from language to immersive re... by John Lester
Augmented Mind- The evolution of learning tools from language to immersive re...Augmented Mind- The evolution of learning tools from language to immersive re...
Augmented Mind- The evolution of learning tools from language to immersive re...
John Lester7K views
Game Design for Product Ideas and UI Design by Pietro Polsinelli
Game Design for Product Ideas and UI DesignGame Design for Product Ideas and UI Design
Game Design for Product Ideas and UI Design
Pietro Polsinelli2.1K views
How brands are using the PhotoCloud by David Rose
How brands are using the PhotoCloud How brands are using the PhotoCloud
How brands are using the PhotoCloud
David Rose3.1K views

More from Pietro Polsinelli

The Perfect Fuckup Formula by
The Perfect Fuckup FormulaThe Perfect Fuckup Formula
The Perfect Fuckup FormulaPietro Polsinelli
305 views16 slides
Impossible mission: estimating (game) development by
Impossible mission: estimating (game) developmentImpossible mission: estimating (game) development
Impossible mission: estimating (game) developmentPietro Polsinelli
1.5K views81 slides
(Mis)Understanding Applied Game Design: Vaccine! by
(Mis)Understanding Applied Game Design: Vaccine!(Mis)Understanding Applied Game Design: Vaccine!
(Mis)Understanding Applied Game Design: Vaccine!Pietro Polsinelli
1.8K views18 slides
Videogames Saving and Damning Players by
Videogames Saving and Damning PlayersVideogames Saving and Damning Players
Videogames Saving and Damning PlayersPietro Polsinelli
1.1K views109 slides
From Web to Game Development by
From Web to Game DevelopmentFrom Web to Game Development
From Web to Game DevelopmentPietro Polsinelli
1.5K views89 slides
A Short Workshop in Game Design by
A Short Workshop in Game DesignA Short Workshop in Game Design
A Short Workshop in Game DesignPietro Polsinelli
2.3K views110 slides

More from Pietro Polsinelli(20)

Impossible mission: estimating (game) development by Pietro Polsinelli
Impossible mission: estimating (game) developmentImpossible mission: estimating (game) development
Impossible mission: estimating (game) development
Pietro Polsinelli1.5K views
(Mis)Understanding Applied Game Design: Vaccine! by Pietro Polsinelli
(Mis)Understanding Applied Game Design: Vaccine!(Mis)Understanding Applied Game Design: Vaccine!
(Mis)Understanding Applied Game Design: Vaccine!
Pietro Polsinelli1.8K views
Videogames Saving and Damning Players by Pietro Polsinelli
Videogames Saving and Damning PlayersVideogames Saving and Damning Players
Videogames Saving and Damning Players
Pietro Polsinelli1.1K views
How to Fail Kickstarter and Live Happily Ever After by Pietro Polsinelli
How to Fail Kickstarter and Live Happily Ever AfterHow to Fail Kickstarter and Live Happily Ever After
How to Fail Kickstarter and Live Happily Ever After
Pietro Polsinelli977 views
People in Love: a game about urban design by Pietro Polsinelli
People in Love: a game about urban designPeople in Love: a game about urban design
People in Love: a game about urban design
Pietro Polsinelli1.3K views
Development and storytelling: a many-to-many relationship by Pietro Polsinelli
Development and storytelling: a many-to-many relationshipDevelopment and storytelling: a many-to-many relationship
Development and storytelling: a many-to-many relationship
Pietro Polsinelli1.3K views
Gamify with SVG / Canvas over Facebook Open Graph by Pietro Polsinelli
Gamify with SVG / Canvas over Facebook Open GraphGamify with SVG / Canvas over Facebook Open Graph
Gamify with SVG / Canvas over Facebook Open Graph
Pietro Polsinelli1.6K views

Recently uploaded

Retail Store Scavenger Hunt.pptx by
Retail Store Scavenger Hunt.pptxRetail Store Scavenger Hunt.pptx
Retail Store Scavenger Hunt.pptxjmurphy154
47 views10 slides
How to empty an One2many field in Odoo by
How to empty an One2many field in OdooHow to empty an One2many field in Odoo
How to empty an One2many field in OdooCeline George
97 views8 slides
A Guide to Applying for the Wells Mountain Initiative Scholarship 2023 by
A Guide to Applying for the Wells Mountain Initiative Scholarship 2023A Guide to Applying for the Wells Mountain Initiative Scholarship 2023
A Guide to Applying for the Wells Mountain Initiative Scholarship 2023Excellence Foundation for South Sudan
69 views26 slides
Mineral nutrition and Fertilizer use of Cashew by
 Mineral nutrition and Fertilizer use of Cashew Mineral nutrition and Fertilizer use of Cashew
Mineral nutrition and Fertilizer use of CashewAruna Srikantha Jayawardana
52 views107 slides
When Sex Gets Complicated: Porn, Affairs, & Cybersex by
When Sex Gets Complicated: Porn, Affairs, & CybersexWhen Sex Gets Complicated: Porn, Affairs, & Cybersex
When Sex Gets Complicated: Porn, Affairs, & CybersexMarlene Maheu
99 views73 slides
GCSE Music by
GCSE MusicGCSE Music
GCSE MusicWestHatch
47 views50 slides

Recently uploaded(20)

Retail Store Scavenger Hunt.pptx by jmurphy154
Retail Store Scavenger Hunt.pptxRetail Store Scavenger Hunt.pptx
Retail Store Scavenger Hunt.pptx
jmurphy15447 views
How to empty an One2many field in Odoo by Celine George
How to empty an One2many field in OdooHow to empty an One2many field in Odoo
How to empty an One2many field in Odoo
Celine George97 views
When Sex Gets Complicated: Porn, Affairs, & Cybersex by Marlene Maheu
When Sex Gets Complicated: Porn, Affairs, & CybersexWhen Sex Gets Complicated: Porn, Affairs, & Cybersex
When Sex Gets Complicated: Porn, Affairs, & Cybersex
Marlene Maheu99 views
EIT-Digital_Spohrer_AI_Intro 20231128 v1.pptx by ISSIP
EIT-Digital_Spohrer_AI_Intro 20231128 v1.pptxEIT-Digital_Spohrer_AI_Intro 20231128 v1.pptx
EIT-Digital_Spohrer_AI_Intro 20231128 v1.pptx
ISSIP407 views
Class 9 lesson plans by TARIQ KHAN
Class 9 lesson plansClass 9 lesson plans
Class 9 lesson plans
TARIQ KHAN53 views
GCSE Geography by WestHatch
GCSE GeographyGCSE Geography
GCSE Geography
WestHatch47 views
Pharmaceutical Inorganic chemistry UNIT-V Radiopharmaceutical.pptx by Ms. Pooja Bhandare
Pharmaceutical Inorganic chemistry UNIT-V Radiopharmaceutical.pptxPharmaceutical Inorganic chemistry UNIT-V Radiopharmaceutical.pptx
Pharmaceutical Inorganic chemistry UNIT-V Radiopharmaceutical.pptx
Ms. Pooja Bhandare120 views
The basics - information, data, technology and systems.pdf by JonathanCovena1
The basics - information, data, technology and systems.pdfThe basics - information, data, technology and systems.pdf
The basics - information, data, technology and systems.pdf
JonathanCovena1156 views
BÀI TẬP BỔ TRỢ TIẾNG ANH FAMILY AND FRIENDS NATIONAL EDITION - LỚP 4 (CÓ FIL... by Nguyen Thanh Tu Collection
BÀI TẬP BỔ TRỢ TIẾNG ANH FAMILY AND FRIENDS NATIONAL EDITION - LỚP 4 (CÓ FIL...BÀI TẬP BỔ TRỢ TIẾNG ANH FAMILY AND FRIENDS NATIONAL EDITION - LỚP 4 (CÓ FIL...
BÀI TẬP BỔ TRỢ TIẾNG ANH FAMILY AND FRIENDS NATIONAL EDITION - LỚP 4 (CÓ FIL...
Create a Structure in VBNet.pptx by Breach_P
Create a Structure in VBNet.pptxCreate a Structure in VBNet.pptx
Create a Structure in VBNet.pptx
Breach_P80 views

Museums and Learning

Editor's Notes

  1. A completely different perspective is where you take the experience of art as a transformative process, and you try to relate to what the artist wanted to do in her context, and generate from that a new, highly connected transformational experience. Searching for a transformative concept: this is how we worked on both our applications. Rijks museum for those that were at MDT 1 is moving along similar lines on the most diverse media and social tools.
  2. Graffiti: “Leave a sign” -> “Leave a sign” -Same tools -Same materials -Dynamic palettes What is amazing is that people actually use the graffiti style and language (which we studied before) also in the drawings they create [pick another slide].
  3. Graffiti: “Leave a sign” -> “Leave a sign” -Same tools -Same materials -Dynamic palettes What is amazing is that people actually use the graffiti style and language (which we studied before) also in the drawings they create [pick another slide].
  4. Graffiti digitali ricevuti: stessi disegni di quelli reali, ma rispettando l’opera d’arte e il desiderio del visitatore di lasciare un segno
  5. Video: https://www.youtube.com/watch?v=yElR1C8RR20
  6. ANIMAZIONE CON COPERTINA DEL VOLUME AUTOGRAPHY POSTCARDS
  7. If “We go to a museum to become the people we are”, can this transformative experience be also the one enjoyed by kids? This presentation looks at the way in which the museum serves as an “institution for the prevention of blindness” If “We go to a museum to become the people we are”, can this transformative experience be also the one enjoyed by kids?
  8. The awe-inducing atmosphere and theme may leave some kids cold - also because of the museum and works, palette, beautiful but particularly soft.
  9. VIDEO: https://www.youtube.com/watch?v=Q3xREm-yup8
  10. Another requirement is to have the application hook with the surrounding works. Our proposal is to build a specific game on a tablet that makes the kid create her own path through the museum, and induces carefully observing a selection of the works. The idea is to define a path along which the kid will alternate (1) digital play (that too centered on the museum works), (2) walking, observing and finding details of the work and (3) back to digital: learning more about the works.
  11. One important aspect of learning that games usually completely miss is the concept of spacing. By this I mean meeting a conceptual source (e.g. a work of art and its context) at different times, from different perspectives. Actually we have tried to include this process in both our applications.