Successfully reported this slideshow.
Your SlideShare is downloading. ×

Museums and Learning

Museums and Learning

Download to read offline

Museums and Learning: An open dialogue through digital transformation.
These are the slides of the presentation by Alice Filipponi and Pietro Polsinelli at the Museum Digital Transformation 2018 conference, https://mdt-conference.com/.

Museums and Learning: An open dialogue through digital transformation.
These are the slides of the presentation by Alice Filipponi and Pietro Polsinelli at the Museum Digital Transformation 2018 conference, https://mdt-conference.com/.

More Related Content

Related Books

Free with a 30 day trial from Scribd

See all

Related Audiobooks

Free with a 30 day trial from Scribd

See all

Museums and Learning

  1. 1. Museums and Learning: An open dialogue through digital transformation Alice Filipponi & Pietro Polsinelli at MDT 2018
  2. 2. 2 MUSEUM DIGITAL INTEGRATION
  3. 3. it can mean anything... But we have a very specific interpretation in mind. 3 Digital for museums:
  4. 4. Autography is a persuasive application - i.e. focused on influencing behaviour. Opera Kidz is a game proper, focused in creating a learning experience. Both apps rely on the same conceptual framework. 4 Our two applications are diverse:
  5. 5. One is where your artsy corner of the universe is reproduced and used as background of your game. 5 A perspective on games and cultural heritage - I
  6. 6. 6 A perspective on games and cultural heritage - II A transformative process: generate from art a new transformational experience.
  7. 7. 7 FAMILY TRAITS
  8. 8. Maximizing evocative diegetic connectivity The principle of our design is summed up by the notion of evocative diegetic connectivity, as an evolution of what presented in this publication: https://dl.acm.org/citation.cfm?id=3116630 8
  9. 9. Another aspect common to our applications is their multidimensional connection with learning experiences, through diegetic connectivity and spacing. Again in the following we give details for both applications. Learning models
  10. 10. The details of how we manage a transformative connection between the game experience and the reference topic will be detailed in what follows for each of the two applications. 10 Now… all the details
  11. 11. 11 ON AUTOGRAPHY
  12. 12. Before
  13. 13. Restoration works
  14. 14. After
  15. 15. 17 Research AUTOGRAPHY
  16. 16. Evocative diegetic connectivity
  17. 17. 21 From digital TO PAPER
  18. 18. Autography offline:-)
  19. 19. Postcards
  20. 20. 25 Presenting Opera Kidz
  21. 21. 26
  22. 22. From MDT 2017… James Bradburne “We go to a museum to become the people we are” transformative experience 27
  23. 23. Telling kids that the day will be dedicated to visiting a museum causes turmoil, protest and sobbing. 28 How to make kids enjoy an art museum?
  24. 24. Multiple visiting / learning paths. 29 Add one more: kids!
  25. 25. Mistakes... (Museum Gamification) Provide a superficially related but deeply unrelated experience. 30 (Distracting Tech) Provide a distracting layer above the museum experience. (James Bradburne)
  26. 26. Extending the transformation If “We go to a museum to become the people we are”, can this transformative experience be also the one enjoyed by kids? The idea for the application is to use a completely original mechanic, that merges puzzles with match-3 mechanics. 31
  27. 27. 32
  28. 28. ...make the kid create her own path through the museum, and induce carefully observing a selection of the works. 33 Merging play proper with exploration
  29. 29. Play: mix game and searching, You always win. After play: get the prize! Involve others: send the postcard! Post museum visit: read the booklet learn more and connect with the game. May be remembered for life. 34 A long loop - we are learning!
  30. 30. Learning with games - never easy Even if play IS learning, it is not learning the right stuff in the right way. You have to build the experience in a very specific and multidimensional way. 35
  31. 31. Learning with games - never easy The learning process as defined in OperaKidz is multidimensional and progressive. Several features of the application will need to be tuned to the different age groups. 36
  32. 32. 37 Diegetic Integration GAME DESIGN
  33. 33. Diegetic Connectivity Inspiration Design Themes (works) Museum space Digital / real space Multiple paths and profiles 38
  34. 34. Low tech: maintainable, expandable Stand alone, cross device application. Does not need connectivity. You always win. Could be tablet, could be totem. Future: introduce character (storytelling), release a version on the stores, integrate it with social media. 39
  35. 35. 40 Diegetic Integration GRAPHIC DESIGN
  36. 36. Taking inspiration from the graphic Language of the 13th century. 41
  37. 37. Layout and iconography: a wunderkammer approach Giotto, Scrovegni's chapel, Padua.
  38. 38. Layout and iconography: a wunderkammer approach
  39. 39. Color theme. Giotto, Scrovegni's chapel, Padua.
  40. 40. 46 Thank you! Contact: games@open-lab.com

Editor's Notes

  • A completely different perspective is where you take the experience of art as a transformative process, and you try to relate to what the artist wanted to do in her context, and generate from that a new, highly connected transformational experience. Searching for a transformative concept: this is how we worked on both our applications.

    Rijks museum for those that were at MDT 1 is moving along similar lines on the most diverse media and social tools.
  • Graffiti: “Leave a sign” -> “Leave a sign”
    -Same tools
    -Same materials
    -Dynamic palettes
    What is amazing is that people actually use the graffiti style and language (which we studied before) also in the drawings they create [pick another slide].

  • Graffiti: “Leave a sign” -> “Leave a sign”
    -Same tools
    -Same materials
    -Dynamic palettes
    What is amazing is that people actually use the graffiti style and language (which we studied before) also in the drawings they create [pick another slide].

  • Graffiti digitali ricevuti: stessi disegni di quelli reali, ma rispettando l’opera d’arte e il desiderio del visitatore di lasciare un segno

  • Video: https://www.youtube.com/watch?v=yElR1C8RR20
  • ANIMAZIONE CON COPERTINA DEL VOLUME AUTOGRAPHY
    POSTCARDS

  • If “We go to a museum to become the people we are”, can this transformative experience be also the one enjoyed by kids?

    This presentation looks at the way in which the museum serves as an “institution for the prevention of blindness”

    If “We go to a museum to become the people we are”, can this transformative experience be also the one enjoyed by kids?
  • The awe-inducing atmosphere and theme may leave some kids cold - also because of the museum and works, palette, beautiful but particularly soft.

  • VIDEO: https://www.youtube.com/watch?v=Q3xREm-yup8
  • Another requirement is to have the application hook with the surrounding works.
    Our proposal is to build a specific game on a tablet that makes the kid create her own path through the museum, and induces carefully observing a selection of the works.
    The idea is to define a path along which the kid will alternate (1) digital play (that too centered on the museum works), (2) walking, observing and finding details of the work and (3) back to digital: learning more about the works.
  • One important aspect of learning that games usually completely miss is the concept of spacing. By this I mean meeting a conceptual source (e.g. a work of art and its context) at different times, from different perspectives. Actually we have tried to include this process in both our applications.

×