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From Gamification to Game Design

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From
Gamification to
Game Design
Pietro Polsinelli
@ppolsinelli
For Better Software 2014 #bsw14
http://www.bettersoftware....

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A serious game or applied
game is a game designed for
a primary purpose other than
pure entertainment.
Take this as a sort...

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Working in persuasive games is particularly complex /
interesting because you are working in between systems.
3

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From Gamification to Game Design

  1. 1. From Gamification to Game Design Pietro Polsinelli @ppolsinelli For Better Software 2014 #bsw14 http://www.bettersoftware.it/ 1
  2. 2. A serious game or applied game is a game designed for a primary purpose other than pure entertainment. Take this as a sort of definition. Hard to say which are not serious. Note that in effort, style, problematic this changes little. 2
  3. 3. Working in persuasive games is particularly complex / interesting because you are working in between systems. 3
  4. 4. Customer thinks (s)he knows what “game” means.This is a problem. 4
  5. 5. Distinguish (and then merge) projective experiences and couching.
  6. 6. From / To Examples
  7. 7. Games for Health
  8. 8. Help people that are evolving towards a chronic desease by influencing behavior and disrupting this evolution. NDA. 8
  9. 9. Thursday, October 9, 2014 Category, competition, avatar, war, reward, levels Vs. Inclusive, mentor, path, story, transformation A language change. 10
  10. 10. Games for Change
  11. 11. This is the communication context. Few really cares about global warming, we have to make people aware of consequences. 12
  12. 12. Not so cool for not geeks. agent based model 13
  13. 13. Thursday, October 9, 2014 Dystopic future, like in The Curfew.“Lacking food water oil”, daily life has to change. 14
  14. 14. Games for Social Intervention
  15. 15. Thursday, October 9, 2014 “This project's mission is to develop and implement a game infused e-learning tool to promote early access to services with neglect and abuse for young people on the move in Europe.” Mission. 16
  16. 16. Pick a mod, just change the labels ... 17
  17. 17. Specific mechanics. 18
  18. 18. Thursday, October 9, 2014 Keep me safe http://dumbwaystodie.com/ we have the social events involve the kids even in the game design Bad start: just change the labels ... 19
  19. 19. Urban Design
  20. 20. http://www.citiesinmotion.com/ 21
  21. 21. SIM City from the point of view of the peole living there. 22
  22. 22. Tips
  23. 23. Thursday, October 9, 2014 Game design: - Low cost - Quick prototype - Flexible - Inclusive (Finally a bullet list!) 24
  24. 24. Sources http://www.anglia.ac.uk/ruskin/en/home/microsites/global_sustainability_i nstitute/our_research/resource_management.Maincontent.0021.file.tmp/C limate%2520Change_Resource%2520Scarcity_Conflict%252019-09.pdf http://www.aboutkidshealth.ca/En/Pages/default.aspx https://mysugr.com/ https://www.flickr.com/photos/littleloud/6725429655/in/photostream/ 25
  25. 25. My twitter stream is mostly dedicated to game design http://twitter.com/ppolsinelli A blog on game design http://designagame.eu

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