Thesis defense

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  • Title
  • Introduction / problem
  • Thesis defense

    1. 1. Graphical user interface in the MOBA genre A thesis on the evaluation of graphical user interfaces in video games
    2. 2. Introduction / problem Current MOBA games -> how to evaluate interface -> develop a framework that can be used ofimplementation as well as the analysis
    3. 3. MOBAMOBA games and why is it important to present
    4. 4. Lit. reviewMostly focus on Tufte, Eyes and Gestalt principles
    5. 5. MethodologyMethodology for measuring the fov. Vis., proximity and conventions
    6. 6. AnalysisHistory and the conventions
    7. 7. Implementation Whitespace
    8. 8. EvaluationFov. Vis. evaluation
    9. 9. Further researchIssues with the current approach
    10. 10. ConclusionWhy is it cool?

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