Introduction to Mobile Programming 2 - course

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Introduction to Mobile Programming 2 - course

  1. 1. Mobile Programming 2Introduction<br />Jussi Pohjolainen<br />Tampere University of Applied Sciences<br />
  2. 2. Contacting Teacher<br />Jussi Pohjolainen<br />Office: C4-09<br />Contact via Ning or E-mail<br />E-mail instructions:<br />Title: <br />TAMK A-OT042 Your Topic Here<br />Example<br />TAMK A-OT042 Problem uploading exercises to dropbox<br />
  3. 3. How to pass the Course?<br />Exercises<br />Exam<br />Project Work<br />Project Work Evaluation<br />
  4. 4. Exercises<br />Home exercises are available in Ning – environment<br />http://a-ot042.ning.com<br />How to return the exercises?<br />Upload to Dropbox<br />Mark the exercises to EditGrid sheet<br />You have to do at least 60% of the given exercises<br />If you do more, you get extra points for the exam<br />
  5. 5. Home Exercises » Extra Points?<br />
  6. 6. 2. Exam<br />Exam<br />Pen and Paper<br />Theory questions about Qt (memory handling, events, ...)<br />24 points max, 12 points to pass<br />
  7. 7. 3. Project Work<br />Qt – application<br />Subject is voluntary<br />Done independently<br />Example topics<br />Application to draw different chart types (lines, bar, pie from the data<br />Text editor (supporting many files, MDI and supporting plain ascii text, HTML and possible other formats)<br />Game<br />
  8. 8. 3. Project Work Grading<br />Grade 4 to 5<br />Application is designed and tested on real mobile device<br />Grade 2 to 4<br />Works only on emulator, crashes on real mobile device or testing is not done with the device<br />Grade 1 to 2<br />Does not work at all in mobile emulator or real device<br />Clearly designed and tested only on Mac/Linux/Win - platform<br />
  9. 9. 4. Project Work Evaluation<br />Each student evaluates other student&apos;s work.<br />
  10. 10. Grading<br />Grading is calculated as an average of exam (30%) and the project work (70%)<br />Example<br />Exam: 2<br />Project Work: 5<br />Average: (2*30 + 5*70)/100 = 4.1 =&gt; 4<br />
  11. 11. Deadlines<br />
  12. 12. Material<br />Material available in Ning and in Web<br />Books about Qt:<br />http://qt.nokia.com/developer/books<br />Official Book:<br />C++ GUI Programming with Qt 4 (2nd Edition)<br />Available in TAMK Library<br />Qt for Symbian (available Feb. 2010)<br />Fitzek, Mikkonen, Torp<br />

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