Team Kid Phone

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Proposed UI for kid-centered iPhone

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Team Kid Phone

  1. 1. TEAM KIDPHONE (Available Christmas ’09)
  2. 2. INITIAL CONSIDERATIONS <ul><li>A kid-centered approach that exploits the four key mindsets of young people – “exploration, expression, exchange, and excitement” </li></ul><ul><li>Reduced functionality in comparison to the current iPhone </li></ul><ul><li>(i.e. no need for business applications) </li></ul><ul><li>Greater concentration on texting, gaming, music, and pictures </li></ul><ul><li>A simplified phonebook feature so that parents can restrict access </li></ul><ul><li>(to save on minutes, for greater safety, etc) </li></ul>
  3. 3. USE CASES
  4. 4. INITIAL PAPER PROTOTYPES <ul><li>First attempts at a low-fidelity paper prototype helped Team kidPhone to work through some key features of the project such as transitioning between screens, keyboard functionality, and information placement. </li></ul>
  5. 5. THE NEXT GENERATION <ul><li>Initial Sketch </li></ul><ul><li>Hi-Fi Prototype Screen </li></ul>
  6. 6. PHONE PAGE <ul><li>Initial Sketch </li></ul><ul><li>Hi-Fi Prototype Screen </li></ul>
  7. 7. PHYSICAL PROTOTYPE <ul><li>A 3D prototype was created in order to test certain physical constraints placed on the system by the chosen demographic. Namely, the icons had to be large enough to accommodate a younger user and the complete product had to allow for easy use of functional buttons such as the camera zoom-in and zoom-out buttons. </li></ul>TEST RESULTS… <ul><li>Overall, the functionality tested well. For one group, the tagging function was of great interest to the participants so additional prototype screens were prepared. </li></ul>
  8. 8. TEST RESULTS (PART 2)
  9. 9. FUTURE ADDITIONS
  10. 10. TAGGING SCREEN, END RESULTS <ul><li>Future possible scenarios for additional </li></ul><ul><li>Web 2.0 Functionality: </li></ul><ul><li>“ Add Picture of Bob Loblaw to Bob Loblaw’s Law Blog?” </li></ul>

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