Gamification for Behavior Change. Influence using Play. Serious Games for Good. Kam Star's presentation at Social Media Week 2013, the the methodology and works of PlayGen on Making Games for : Curing Cancer, Coronary Bypass Surgery, Career choices, Floods, Teenage pregnancy
Floodplain management, Violence and Extremism, Nanotechnology, Health Policy,Alcohol abuse,Conferences,Innovation Investment , Historical battles, Money Laundering, Data Security, Environmental concerns, Public Policy Engagement, Battlefield awareness, Location familiarisation, Climate Change, Generating new ideas, Making Games.
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