Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Badges, Levels, Leaderboards, Accolades! Gamifying the learning experience

2,879 views

Published on

Learning can be made fun, and learners can be kept engaged for longer, by applying game-design thinking to non-game applications. These gamification techniques aim to tap into learners’ basic desires such as competition, achievement, rewards and status, which drives deeper engagement, higher completion rates and stronger results.

Recording link: https://www.adobe.com/cfusion/event/index.cfm?event=register_no_session&id=2609572&loc=en_us

Published in: Education
  • Be the first to comment

Badges, Levels, Leaderboards, Accolades! Gamifying the learning experience

  1. 1. Badges, Levels, Leaderboards, Accolades! Gamifyingthelearningexperience Dr. Pooja Jaisingh | Sr. Adobe eLearning Evangelist | @poojajaisingh Ashish Garg | Sr. Adobe Engineering Manager | @asgarg
  2. 2. Meaning Elements Types Examples Making it a success
  3. 3. What’s gamification? Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems and increase users' contributions.
  4. 4. What gamification is NOT: Superficial addition of badges, points, and rewards Trivializing of learning New to learning professionals Perfect for every learning situation Easy to create
  5. 5. Gamification elements
  6. 6. Goals and Rules Formulate clear and explicit goals Keep the rules simple
  7. 7. Conflict, competition, or cooperation Competition and cooperation are most effective Keep the number of competitors small Foster cooperation
  8. 8. Time
  9. 9. Rewards and achievements Completion achievements Measurement achievements
  10. 10. Rewards and achievements Use measurement achievements Keep the number of rewards limited Don’t make them random
  11. 11. Points Consider using points for:  Status indicators  Progress  Unlocking access to course content
  12. 12. Badges Typically awarded for non-linear accomplishments.
  13. 13. Leaderboards
  14. 14. When using points, badges, and leaderboards: Allow for personalized leaderboards Structure leaderboards by groups Create a simple point system Let learners display achievements Use badges for non-linear progress
  15. 15. Levels Basic Intermediate Hard
  16. 16. Choose it carefully Combine different types of feedback
  17. 17. Stories and characters Characters should be similar to learners Beginning, middle, and end of story Enough details End on a happy note
  18. 18. Freedom to fail Let the learners know Don’t make failure permanent Multiple paths to success
  19. 19. Scoring 85 10 Make it transparent Use scoring to drive behavior Consider more than one dimension Tie score to learning improvement
  20. 20. Types of gamification
  21. 21. Types of gamification Content Structural
  22. 22. Content gamification Application of game elements to a learning content. Various level of applications, from very simple to very complex Story, challenge, mystery and characters are used as the core elements Many a times, modelled on popular games Most common application is in quizzing
  23. 23. Content gamification examples
  24. 24. Content gamification examples
  25. 25. Structural gamification Application of game elements to the environment of any activity to motivate the completion of that activity in a desired manner In learning, mostly it is to propel learners to complete the learning content. Most common implementation in LMS. Does not need modification of learning contents. Points, badges and leaderboards are the most widely used mechanics.
  26. 26. Structural gamification examples Airline frequent flyer program Global Corporate Challenge One real-life example Learning - Gamification in new Adobe LMS
  27. 27. Resources

×