Games:EDU 09 Phillip Bourke

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Games:EDU 09 Phillip Bourke

  1. 1. TEACHING K9 SENIORS NEW TRICKS Portfolio – Portfolio - Portfolio
  2. 2. ..its not a long way to Tipperary (approx 400 mls) Guinness first brewed in Cashel, Co. Tipperary circa 1740 “Wine of Ireland”
  3. 3. Fleadh - Festival Fleadh - Fla
  4. 4. TEACHING K9 SENIORS NEW TRICKS As technology users become more sophisticated and the systems they interact with become more complex, computing interaction needs to evolve and become a far richer and immersive experience. This requires skilled designers and developers who can create sophisticated but naturally, elegant user experiences. Games designers and developers are at the leading edge in creating this interaction technology.
  5. 5. XNA Challenge Colleges Cup XNA Challenge Schools Cup Robocode SchoolBots Gaming Tournaments GamesPro Talks Global Game Jam : Promote
  6. 6. XNA Challenge Colleges Cup XNA Challenge Schools Cup Robocode SchoolBots Gaming Tournaments GamesPro Talks Global Game Jam : Promote DirectX
  7. 7. 3D Vision Neural Controller Camera Controller Vertical orientation, black-and-white raster display
  8. 8. o Cork Institute of Technology o Letterkenny Institute of Technology o Dublin City University o National University of Ireland o Dublin Institute of Technology Galway o Dun Laoghaire Institute of Art o National University of Ireland Design & Technology Maynooth o Dundalk Institute of Technology o Queen's University Belfast o Galway-Mayo Institute of o Trinity College Technology o Tipperary Institute o Griffith College Dublin o University College Dublin o Institute Technology Tallaght o University College Cork o Institute of Technology o University of Limerick Blanchardstown o University of Ulster at Coleraine o Institute of Technology Carlow o Waterford Institute of Technology o Institute of Technology Tralee
  9. 9. o Microsoft o Atari Interactive Inc. o Rare o Taito Corporation o Creative Labs Europe o SQUARE ENIX o Gala Networks Europe o Activision o Game.ie o Namco Bandai Networks o Click Magazine Europe o Lenovo o Realtime Worlds o Google o Blackrock Studios o Gamedevelopers.ie o DemonWare o International Game o PopCap Games Developers Association
  10. 10. Footage from the early days of Robocode
  11. 11. Galway Mayo Institute of Technology Asteroids Diamond Touch
  12. 12. Lucan Community College XNA Challenge Schools Cup 2009
  13. 13. Dublin Institute of Technology XNA Challenge Colleges Cup 2009
  14. 14. 1. Focus on the eye 2. Put a thumb in front of your nose while continuing to focus on the eye. 3. If both eyes are focussed, you will see two thumbs framing the eye (wait for the effect) 4. Next, switch focus to your thumb. You should now see two eyes framing your thumb
  15. 15. 1968 – 1973 Brown Box PONG ODESSEY 1st Gen 1968 1972 1972 SPACE DONKEY 1978 – 1981 INVADERS Asteroids PAC-MAN KONG Frogger 2nd Gen 1978 1979 1980 1981 1981 SUPER 1983 – 1985 MARIO TETRIS 3rd Gen 1983 1985 Sonic the MORTAL 1991 – 1992 Hedgehog COMBAT 4th Gen 1991 1992 1994 – 1995 PS1 SEGA Saturn 5th Gen 1994 1995 1998– 2005 SEGA SEGA Net GAMEBOY Nintendo PS2 Xbox Dreamcast (MOL) Advanced GameCube 6th Gen 1998 2000 2000 2001 2001 2001 2005 – 2009 Nintendo Xbox 360 PS3 Wii 7th Gen 2005 2006 2006 2009.....8th .....4D Gen ? photo courtesy National Aeronautics and Space Administration
  16. 16. SPACE INVADERS Asteroids Pac-Man ©Taito Corp © Atari Interactive Inc. © Namco Bandai Networks Europe 1978, 2009 1979, 2009 1980, 2009 2008 2009 2010 XNA Challenge Classic Trilogy Roadmap
  17. 17. "Games Fleadh was a great experience, it helped me with both my college work and in getting industrial placement at a MGS“ Dale Cantwell “....my involvement in Games Fleadh gave me the experience of developing a fully working game from start to finish and presenting to people from the games industry, something I feel has greatly aided my career“ David Brennan "Games Fleadh is one of few opportunities where students get to share their ideas with game developers and helps create a portfolio with original content.“ Shane Marks
  18. 18. “the XNA Ireland Challenge was a great opportunity to rub shoulders with developers in the industry......most importantly .....me gain employment and was always a talking point at interview ...participation in Games Fleadh helped convince potential employers that I was the right person for job and helped me gain an edge over other interviewees.......the Games Fleadh is a great event to meet up with students from other colleges and share ideas and have a good laugh.” Peter McMillan "I found that Games Fleadh gave “It has been the single most elevating event in me a leg up in interviews as terms of becoming involved in the games employers were always industry in my life. It has put me out there, interested and impressed by my given me wings and a keyboard and put me on XNA Ireland competition entry.“ my way to game creators heaven Paul Delaney turbocharged.“ Finn Krewer
  19. 19. Global Game Jam Game Design Tips Kyle Gabler the creator of World of Goo courtesy IGDA
  20. 20. September • Starter Kit • Code 2009 – • Idea January February March • Submit Register Complete December Generation 2010 2010 2010 • Compete 2009 • Test...Test... • Development XNA Challenge Project Roadmap
  21. 21. Team of 3...n Intellectual Property Portfolio Original Content Windows XP / Vista / 7 & Xbox 360 Academic and Industry Judges
  22. 22. Idea Fun Fun Testing Design Tools Fun Process XNA Challenge Process
  23. 23. Microsoft Word Microsoft Excel XNA Game Studio Paint.NET Audacity Live Mesh
  24. 24. Design Game Art Game Audio Integration Game Engine Play 2 weeks 5 weeks 2 weeks 2 weeks approx. 11 weeks
  25. 25. Tomohiro Nishikado - Game Designer Designer(s) David Yuh - Programmer Space Monsters – Taito Corp Inspiration War of the Worlds - H.G. Wells Single Player, Fixed Shooter, Arcade Game Atari, CPU Intel 8080. Sound TI, Mono- crom rendered
  26. 26. Conceived by Lyle Rains Designer(s) Designed & programmed by Ed Logg. "what about a game where you smash Inspiration asteroids -- big rocks into small rocks?" Score as many points as possible by destroying asteroids and flying saucers. Game Two Player alternating turns shooter. Arcade Atari, CPU Intel 8080. Sound TI, "QuadraScan“ vector-refresh system
  27. 27. Designed by Tōru Iwatani Designer(s) Programmed by Shigeo Funaki Sound & Music by Toshio Kai Inspiration Game
  28. 28. XNA Ireland Challenge 2008
  29. 29. The creators of Art hope to inspire us. The creators of computer games create Art, Music and Game-Play which activates emotions while players interact with their peers. Therefore the art within computer games is inspirational to gamers
  30. 30. Design Game Art Game Audio Integration Game Engine Play 2 weeks 5 weeks 2 weeks 2 weeks approx. 11 weeks
  31. 31. Design Game Art Game Audio Integration Game Engine Play 2 weeks 5 weeks 2 weeks 2 weeks approx. 11 weeks
  32. 32. Design Game Art Game Audio Integration Game Engine Play 2 weeks 5 weeks 2 weeks 2 weeks approx. 11 weeks
  33. 33. Design Game Art Game Audio Integration Game Engine Play 2 weeks 5 weeks 2 weeks 2 weeks approx. 11 weeks
  34. 34. DMZ ORBIT Atmosphere DMZ DMZ Frontline Pillboxes (Barriers) Battery (Gun) DMZ
  35. 35. 0,0 X X1 , Y1 width height X2 , Y2 Y height width
  36. 36. 0,0 X X1 , Y1 width height X2 , Y2 Y height width
  37. 37. Game play Code AI, Game Control, Effects….. Application Model Game Loop, Components …. XNA Content Pipeline XNA Framework •Graphics •Math •Input Assets Sound, Music, Art, •Sound Models, Text …. •Storage
  38. 38. Game Update Collision Detection Rendering 2D Initialisation Storage Storage Sound Background and Event Triggered Input Management Keyboard / Controller Firing and Movement
  39. 39. Mood ( Music ) Feedback Achievement Pace Balance Internal Economy Victory / Loss
  40. 40. gamedevelopers.ie gamesfleadh.ie igda.org dream:build:play imagine cup creators.xna.com Dare to be Digital Global Game Jam
  41. 41. TEACHING K9 SENIORS NEW TRICKS
  42. 42. TEACHING K9 SENIORS NEW TRICKS Portfolio – Portfolio - Portfolio
  43. 43. TEACHING K9 SENIORS NEW TRICKS QUESTIONS Phil Bourke | pbourke@tippinst.ie +353 504 28258 | twitter | @gamesf leadh

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