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Games Industry Overview & SW Research

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A presentation at the CTN event at the watershed, Bristol

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Games Industry Overview & SW Research

  1. 2. Videogame Landscape Mapping Research <ul><li>2007 </li></ul>
  2. 3. <ul><li>Knowledge.Insights </li></ul><ul><li>Public Sector, Brands, Videogame sector </li></ul><ul><li>Support.Consultancy </li></ul><ul><ul><li>Videogame sector, Academic Institutions, Public Sector </li></ul></ul><ul><li>Connections.Events </li></ul><ul><ul><li>GAMES:EDU, GDU, London Games Festival, B*tween </li></ul></ul>
  3. 4. State of the Nation & Research Findings
  4. 5. New Console Cycle <ul><li>Ps3, Wii, XBOX 360 </li></ul>
  5. 6. Raising the Bar
  6. 7. Profitable Games, Profitable Companies
  7. 8. New Business Models
  8. 9. Research <ul><li>Videogame Landscape </li></ul>
  9. 10. Findings
  10. 11. South West
  11. 12. New Markets & New Businesses
  12. 13. Interactive Entertainment <ul><li>Film and TV have spent a Century building up to today </li></ul>
  13. 14. Thank You <ul><li>www.pixel-lab.co.uk </li></ul><ul><li>www.swscreen.co.uk </li></ul>
  14. 15. Text What new ideas, products or services could aid the future development of the gaming/interactive industry in the South West?

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