Mums Gone To Iceland V2


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Mums Gone To Iceland V2

  1. 1. Mum’s gone to Iceland
  2. 2. Innovation and Creativity in the hands of the young
  3. 3. Threefold long-term challenges for Europe . economic . societal (Europe’s aging population) . environmental (including climate)
  4. 4. Ambassadors for creativity and innovation
  5. 6. Commandments include: <ul><li>Nurture creativity in a lifelong learning process </li></ul><ul><li>Make schools and universities places where students and teachers engage in creative thinking and learning by doing </li></ul><ul><li>Promote a strong, independent and diverse cultural sector that can sustain intercultural dialogue </li></ul>
  6. 7. Education and Training (‘ET 2020’) Strategic Objective 4: Enhancing creativity and innovation, including entrepreneurship, at all levels of education and training
  7. 8. Entrepreneurship Education Programme Junior Achievement-Young Enterprise (JA-YE)
  8. 9. Companies know less about the future than ever before….. <ul><li>expected changes occur unexpectedly fast </li></ul><ul><li>overflow of information </li></ul><ul><li>tomorrow’s businesses haven’t been created yet </li></ul>
  9. 10. Professor Anne Bamford <ul><li>more focus on developing creativity in schools </li></ul><ul><li>more emphasis for integrating creative learning across all curriculum areas. </li></ul>
  10. 11. <ul><li>Nearly 20% of the total workforce of under 24 year olds are employed in the cultural industries, the highest in Europe (Eurostat cultural statistics 2007). </li></ul><ul><li>Iceland has one of Europe’s lowest levels of students in the arts in higher education (only 2.6 %) </li></ul>
  11. 12. <ul><li>Who can say it’s wrong to present a semi-circle like this? </li></ul><ul><li>‘ Locked up thoughts’ about how things should be are stopping us from seeing possibilities and new solutions to our problems </li></ul>
  12. 13. Gordon Torr <ul><li>creativity is the creation of ideas </li></ul><ul><li>defeat of habit </li></ul><ul><li>making things that people find remarkable </li></ul>
  13. 14. Creativity and innovation killers: <ul><li>Constraints </li></ul><ul><li>Evaluation </li></ul><ul><li>organisational disinterest </li></ul><ul><li>over regard for the status quo </li></ul><ul><li>lack of resources </li></ul><ul><li>Competition </li></ul><ul><li>time pressure </li></ul><ul><li>Bribery </li></ul><ul><li>surveillance </li></ul>
  14. 15. Organisation Patronage <ul><li>employees must spend 20% of their time not working </li></ul><ul><li>80 % of Google's innovations have come from this time </li></ul>
  15. 16. Why is creativity so important to us? <ul><li>Economic Driver - knowledge is primary to economic productivity and we see achievement as excellence and creativity </li></ul><ul><li>Social Driver - we now ask where are we going at each point in our lives </li></ul><ul><li>Technological Driver - creativity is possible and demanded </li></ul>
  16. 18. <ul><li>Education has been depicted as taking knowledge and skills and giving it to someone else. </li></ul><ul><li>Can such an education system, focusing on knowledge and skills encourage active participation? </li></ul>
  17. 19. <ul><li>create an environment that is broad </li></ul><ul><li>expose staff and students to as many as possible craft skills. </li></ul><ul><li>bring creativity into classroom </li></ul><ul><li>encourage partnerships and co-operation in education </li></ul>
  18. 20. Feeling uncomfortable is a sure sign that something is changing! <ul><li>True creativity happens when a person takes more than a half days journey away from their comfort zone and never returns, thereby expanding the zone. </li></ul>