Serious Games in Cultural Heritage


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Serious Games in Cultural Heritage presentation at VSMM09 Workshop on 3D Knowledge Technologies for Cultural Heritage Applications.

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Serious Games in Cultural Heritage

  1. 1. ELIOS Lab Serious Games in Cultural Heritage Field Riccardo Berta ELIOS Lab, DIBE, University of Genoa VSMM 2009 1
  2. 2. Travel in Europe (TiE) project Travel in Europe (TiE): European project co-funded by Culture 2000 programme Implement an innovative mean to promote and divulgate the European heritage The main target audience: high-school students aged 14 to 18 An easy-to-access online environment Users play challenging and compelling game experiences by interacting with virtual representations of European heritage The project exploits the concept of travel Engaging by itself Supports geographic contextualization of the heritage VSMM 2009 2
  3. 3. Vision A player of TiE moves in a 2D space representing the map of Europe The player visits some cities and regions that are reconstructed in 3D He faces 2D trials (microGames: mGs) embedded in the 3D reconstructions to obtain scores mGs concerns the local artistic heritage and are contextualized  E.g. an art game concerning the Van Cleve’s “Adoration of the Magi” picture is played in the 3D reconstruction of the San Donato church in Genoa’s historical center, where the picture is conserved VSMM 2009 3
  4. 4. Reconstructing 3D cities for cultural tourism purposes Trade-off: Photorealism Highly impressive Culturally correct and meaningful experience Models’ weight and complexity Allow interactive real-time online exploration Modeling work very expensive VSMM 2009 4
  5. 5. TiE 3D worlds Point of Interests (PoI) High-detail, rigorous reconstructions of a building  Cathedral, theather, Renaissance palace Style Areas (SA) Dynamically created using a statistical description of architectonic parameters  Use a limited set of textures that are instances of architectonic features representative of that area (e.g windows, portals, etc.) VSMM 2009 5
  6. 6. PoIs VSMM 2009 6
  7. 7. SA VSMM 2009 7
  8. 8. Likelihood principle Architectonic-style likelihood principle Like in a real visit: a tourist perceives the feeling of being in a place (e.g. Genova) but usually does not perceive/remember the particulars of each distinct building Allows users to live experiences similar to a real visit of a city limiting the effort in 3D modeling VSMM 2009 8
  9. 9. Conclusions and Future Works Project started in Nov 2006 User needs analysis performed Students, teachers, art experts from 8 countries System Design Game engine, cultural environment mechanisms, MMORG architecture, trial games Content Collection (semi-automatic) maps and pictures from 15 cities Contents for the trial-games Implementation is in a final stage, and we have a demo that include some cities VSMM 2009 9
  10. 10. Thank you! VSMM 2009 10