Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Wireframes and Interaction Design Documents

113,399 views

Published on

Published in: Technology, Business

Wireframes and Interaction Design Documents

  1. 1. <ul><li>Peter Conradie | Joel Laumans | Hans Kemp | Rolf den Otter | Rest of the IAD Team </li></ul>that is NOT a wireframe What the &%$! is an IDD? Wireframes and Interaction Design Documents
  2. 2. part 1 Wireframes and Interaction Design Documents
  3. 3. wireframes? Wireframes and Interaction Design Documents
  4. 4. Wireframes and Interaction Design Documents These are NOT good wireframes
  5. 5. Not everyone knows exactly what they are doing Wireframes and Interaction Design Documents
  6. 6. wireframes? <ul><li>Illustration of the content </li></ul><ul><ul><li>Hierarchy </li></ul></ul><ul><ul><li>Relationships </li></ul></ul><ul><li>Displaying of content </li></ul><ul><ul><li>How it is presented </li></ul></ul><ul><ul><li>The functionality </li></ul></ul><ul><li>Interaction with content </li></ul>Wireframes and Interaction Design Documents <ul><li>Do not represent the aesthetics </li></ul><ul><li>Do not contain graphic elements </li></ul><ul><li>Do not convey the brand </li></ul>
  7. 7. types of wireframes <ul><li>Sketches </li></ul><ul><ul><li>Quick, experimental </li></ul></ul><ul><ul><li>Good for feedback </li></ul></ul><ul><li>Content only (lo fi) </li></ul><ul><ul><li>Block diagrams </li></ul></ul><ul><ul><li>Good for flows </li></ul></ul><ul><li>High fidelity wireframes </li></ul><ul><ul><li>Detailed wireframes </li></ul></ul><ul><ul><li>Comments / Annotations </li></ul></ul><ul><ul><li>Describe content & behavior </li></ul></ul><ul><ul><li>Describe function (for dev) </li></ul></ul><ul><ul><li>Understood without explanation </li></ul></ul>Wireframes and Interaction Design Documents
  8. 8. types of wireframes <ul><li>Sketches </li></ul><ul><ul><li>Quick, experimental </li></ul></ul><ul><ul><li>Good for feedback </li></ul></ul><ul><li>Content only (lo fi) </li></ul><ul><ul><li>Block diagrams </li></ul></ul><ul><ul><li>Good for flows </li></ul></ul><ul><li>High fidelity wireframes </li></ul><ul><ul><li>Detailed wireframes </li></ul></ul><ul><ul><li>Comments / Annotations </li></ul></ul><ul><ul><li>Describe content & behavior </li></ul></ul><ul><ul><li>Describe function (for dev) </li></ul></ul><ul><ul><li>Understood without explanation </li></ul></ul>Wireframes and Interaction Design Documents
  9. 9. types of wireframes <ul><li>Sketches </li></ul><ul><ul><li>Quick, experimental </li></ul></ul><ul><ul><li>Good for feedback </li></ul></ul><ul><li>Content only (lo fi) </li></ul><ul><ul><li>Block diagrams </li></ul></ul><ul><ul><li>Good for flows </li></ul></ul><ul><li>High fidelity wireframes </li></ul><ul><ul><li>Detailed wireframes </li></ul></ul><ul><ul><li>Comments / Annotations </li></ul></ul><ul><ul><li>Describe content & behavior </li></ul></ul><ul><ul><li>Describe function (for dev) </li></ul></ul><ul><ul><li>Understood without explanation </li></ul></ul>Wireframes and Interaction Design Documents
  10. 10. Wireframes and Interaction Design Documents
  11. 11. DESIGN TIMELINE Wireframes and Interaction Design Documents
  12. 12. <ul><li>Experience at CMD </li></ul>Wireframes and Interaction Design Documents “ Real world” you you you friend (maybe) you not you not you you not you not you
  13. 13. goals of wireframes <ul><li>Communicate solutions for design problems </li></ul><ul><li>Communicate fundamental design choices </li></ul><ul><li>Get everyone on the same page </li></ul>Wireframes and Interaction Design Documents
  14. 14. goals of wireframes <ul><li>Different wireframes for different goals: Flows, user testing, content overview, etc </li></ul><ul><li>Stick to the goal in mind! </li></ul>Wireframes and Interaction Design Documents
  15. 15. basic requirements <ul><li>Title + Description </li></ul><ul><li>Page number </li></ul><ul><li>Diagram of content </li></ul><ul><li>Comments annotations </li></ul>Wireframes and Interaction Design Documents Adobe.com Homepage – Not logged in P02
  16. 16. Wireframes and Interaction Design Documents
  17. 17. Wireframes and Interaction Design Documents
  18. 18. Wireframes and Interaction Design Documents
  19. 19. part 2 Wireframes and Interaction Design Documents
  20. 20. Interaction design documents Wireframes and Interaction Design Documents Interaction Design Documents
  21. 21. what are they? Wireframes and Interaction Design Documents A document containing a collection of high fidelity wireframes describing the content , behavior , and interaction / scenarios of an interface.
  22. 22. <ul><li>Cover page </li></ul><ul><li>Table of Contents </li></ul><ul><li>Descriptions </li></ul><ul><li>Wireframes </li></ul><ul><li>Component / Elements </li></ul>ingredients Wireframes and Interaction Design Documents Cover page Table of Contents Descriptions & Scenarios Adobe.com Homepage – Not logged in P02
  23. 23. components / elements? Wireframes and Interaction Design Documents
  24. 24. <ul><li>Describe functionality by </li></ul><ul><li>illustrating scenarios/flows </li></ul>‘ wireflows’ Wireframes and Interaction Design Documents
  25. 25. <ul><li>Lorem ipsum dolor sit atem… </li></ul><ul><li>Text goes here. Text goes here. Text goes here. Text goes here. Text goes here. </li></ul><ul><li>http://www.google.com </li></ul><ul><li>http://www.google.com http://www.google.com http://www.google.com </li></ul>use realistic text, don’t: Wireframes and Interaction Design Documents
  26. 26. <ul><li>Forget color! </li></ul><ul><li>( Unless of course it is essential to the user experience) </li></ul><ul><li>Try and keep to the basics - ‘boxes and arrows’ </li></ul><ul><li>No rounded corners, drop shadows, images, etc </li></ul>forget visual design Wireframes and Interaction Design Documents focus on how the interface works!
  27. 27. <ul><li>Points and vectors may be misleading when translating to pixels, don’t make texts too long! </li></ul>scale / proportion Wireframes and Interaction Design Documents
  28. 28. <ul><li>“ re-usable solution to a commonly occurring problem” </li></ul><ul><li>http://developer.yahoo.com/ypatterns/ </li></ul><ul><li>http://www.welie.com/ </li></ul>don’t reinvent the wheel Wireframes and Interaction Design Documents
  29. 29. <ul><li>They are specific </li></ul><ul><li>More usable and easier to understand </li></ul><ul><li>It will save you time! </li></ul>Design Patterns (cont) Wireframes and Interaction Design Documents
  30. 30. <ul><li>ajax, javascript, flash, etc </li></ul><ul><li>sometimes hard to illustrate in wireframes </li></ul>rich internet applications (RIA) Wireframes and Interaction Design Documents ? Adobe.com Homepage – Not logged in P02
  31. 31. <ul><li>Frame-by-frame </li></ul><ul><li>Lo-fi Animations </li></ul><ul><li>Wireframes with keyframes </li></ul>dynamics in static wireframes Wireframes and Interaction Design Documents
  32. 32. Wireframes and Interaction Design Documents Frame-by-frame
  33. 33. Wireframes and Interaction Design Documents Lo-fi animation http://developer.yahoo.com/ypatterns/pattern.php?pattern=carousel
  34. 34. Wireframes and Interaction Design Documents Wireframes with keyframes
  35. 35. <ul><li>Clear enough to develop from </li></ul><ul><li>Serve as a blueprint for final product </li></ul><ul><li>Get everyone on same page (designer, developer, project leader, etc) </li></ul>‘ 3 keys to success’ Wireframes and Interaction Design Documents
  36. 36. <ul><li>Visio </li></ul><ul><li>OmniGraffle </li></ul><ul><li>InDesign </li></ul><ul><li>Illustrator </li></ul><ul><li>Fireworks </li></ul><ul><li>Powerpoint </li></ul><ul><li>Software comparison: </li></ul><ul><li>http://www.uxmatters.com/MT/archives/000161.php </li></ul>what software? Wireframes and Interaction Design Documents
  37. 37. <ul><li>Cross-platform (Windows & OS X) </li></ul><ul><li>Templates, elements, components library </li></ul><ul><li>Pagination & master pages </li></ul><ul><li>Good for diagrams & text </li></ul><ul><li>Vectors </li></ul><ul><li>Print & Screen </li></ul>indesign Wireframes and Interaction Design Documents
  38. 38. resources (online) <ul><li>http://userpathways.com/2008/06/26/the-what-when-and-why-of-wireframes/ </li></ul><ul><li>http://www.strangesystems.net/archives/2005/03/using_wireframe.php#2 </li></ul><ul><li>http://developer.yahoo.com/ypatterns/ </li></ul><ul><li>http://www.slideshare.net/hanskemp/iad2-q3-hoorcollege2-446318/ </li></ul><ul><li>http://www.time-tripper.com/uipatterns/Introduction </li></ul><ul><li>http://project.cmd.hro.nl/cmi/hci/toolkit/ </li></ul>Wireframes and Interaction Design Documents
  39. 39. resources (offline) <ul><li>Designing for Interaction – Dan Saffer </li></ul><ul><ul><li>Chapter 5 </li></ul></ul><ul><li>Communicating Design – Dan Brown </li></ul><ul><ul><li>Chapter 10 </li></ul></ul>Wireframes and Interaction Design Documents
  40. 40. Assignment (groups of 3-4 people) <ul><li>Pick a webpage which contains several RIA elements. </li></ul><ul><li>As a group, quickly analyze the interactive elements on the webpage. (Design patterns?) </li></ul><ul><li>Make a hi-fi wireframe of the RIA elements using any of the methods (key-by-key, low-fi animation, or wireframe keyframes) </li></ul><ul><li>Total time: 1h 15min </li></ul>Drag & drop collapse Navigation tabs

×