Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Presentation for UNITECH event - January 8, 2018

416 views

Published on

Presentation on game design, its use for applied games, its influence on gamification, and free to play

Published in: Education

Presentation for UNITECH event - January 8, 2018

  1. 1. Game Design, Gamification, & Loot Boxes Pier Luca Lanzi – Politecnico di Milano
  2. 2. Games
  3. 3. https://commons.wikimedia.org/wiki/File:Brown_bear_cubs_playing_in_water.jpg
  4. 4. https://it.wikipedia.org/wiki/Senet
  5. 5. https://it.wikipedia.org/wiki/Senet#/
  6. 6. Pieter Bruegel – Children’s Games (1560) http://www.wikiart.org/en/pieter-bruegel-the-elder/
  7. 7. How do we perceive videogames?
  8. 8. Story
  9. 9. Character
  10. 10. Artistic Style
  11. 11. Bastion - https://www.youtube.com/watch?v=VZAuKkv4eZE Bit Trip Beat - https://www.youtube.com/watch?v=LHbg-sNqe4w Dark Echo - https://www.youtube.com/watch?v=tuOC8oTrFbM Audio
  12. 12. Story + Character + Artistic Style + Audio = Aesthetic
  13. 13. Mechanics, Dynamics, and Aesthetics (MDA) Robin Hunicke, Marc LeBlanc, Robert Zubek (2004)
  14. 14. grokDynamicMechanics Aesthetic player game designer
  15. 15. Super Mario Bros. - https://www.youtube.com/watch?v=ia8bhFoqkVE Geometry Dash - https://www.youtube.com/watch?v=k90y6PIzIaE 140 Official Trailer - http://vimeo.com/59001919 Space is Key - http://www.youtube.com/watch?v=XV478axBuiU
  16. 16. Elemental Tetrad Jesse Schell
  17. 17. 26 Jesse Schell - The Art of Game Design: A Book of Lenses, Second Edition 2nd Edition https://www.jesseschell.com/ Mechanics Story Aestethics Technology
  18. 18. But it is not that simple … It cannot be …
  19. 19. What other ingredients?
  20. 20. Fun?
  21. 21. “A Theory of Fun for Game Design” Ralph Koster © (http://www.theoryoffun.com)
  22. 22. Cartoon from “A Theory of Fun for Game Design” Ralph Koster © (http://www.theoryoffun.com)
  23. 23. Cartoon from “A Theory of Fun for Game Design” Ralph Koster © (http://www.theoryoffun.com)
  24. 24. Highway to Hell by AC/DC © AC/DC
  25. 25. The world's ugliest music: Scott Rickard perTEDxMIA
  26. 26. humans love patterns!
  27. 27. http://en.wikipedia.org/wiki/File:Super_Mario_64_jumping.jpg
  28. 28. 'A Minute to Learn… A Lifetime to Master’ James R. Becker
  29. 29. Adequate Challenge
  30. 30. Flow (M. Csikszentmihalyi)
  31. 31. Narrative Development & Path to Master
  32. 32. Exploration & Fiero
  33. 33. Applied Games
  34. 34. Michele Pirovano – Exergaming for Autonomous Rehabilitation
  35. 35. Prof. Pier Luca Lanzi Scot Osterweil’s Four Freedoms • Freedom to explore §Players should be allowed to explore a lot • Freedom to fail §Players fail all the time in a game §Failure has to present in game §Bad games don’t know how to treat failure • Freedom of identity play §Players love to be to be in someone else’s shoes §I like to play Skywalker but also as Darth Vader or dress as a doll • Freedom to effort §Players should be able to play as they feel, soft or hard §Sniper vs Assault vs Support vs Engineer 54
  36. 36. Gamification
  37. 37. What is gamification?
  38. 38. gamification is … the use of game elements and game design techniques in non-game contexts. the use of the elements of play in non-game contexts.
  39. 39. what is the goal? to engage users in an activity
  40. 40. http://www.4everfitness.co.uk/wp-content/uploads/2012/02/Nike-plus-Track-your-daily-runs.jpg
  41. 41. http://edition.cnn.com/2011/TECH/innovation/09/12/cars.waste.fuel.wired/
  42. 42. http://www.thefuntheory.com
  43. 43. http://www.thefuntheory.com
  44. 44. il lato http://brandtk.deviantart.com/art/the-Darkside-for-Dummies-318573315
  45. 45. http://supercell.com/en/games/clashofclans/ http://www.clashroyale.com
  46. 46. Why are these games free to play?
  47. 47. An adequate mechanic …
  48. 48. explore/combat collect spend improve
  49. 49. Proper engagement and progression …
  50. 50. http://candycrush.wikia.com/wiki/File:Level_421.png
  51. 51. Flow (M. Csikszentmihalyi)
  52. 52. Engaging audio …
  53. 53. Fidelization …
  54. 54. South Park Season 18 Episode 6 https://tinyurl.com/sp18e06
  55. 55. What about loot boxes?
  56. 56. https://www.theverge.com/2017/12/19/16783136/loot-boxes-video-games-gambling-legal
  57. 57. And now, the end is near; And so I face the final curtain.
  58. 58. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org

×