And in your classroom. Are you breaking the law? By Penni Coon National University EDT 600A Copyright and Ethics in relation to the Internet
<ul><li>With the click of a mouse , </li></ul><ul><li>these individuals turned from businessman, track star, grandmother, college student, and software programmer into software pirates. </li></ul><ul><li>Video and copy from the BSA , Business Software Alliance. </li></ul>BSA, Business Software Alliance
The results of illegal downloading from a nationwide survey of youth ages 8-18. released by the Business Software Alliance (BSA) (Red Orbit, 2006)
<ul><li>“ Although virtually all K-12 students have used computers at school, only 18 percent of students surveyed by Harris Interactive learned from their teachers the dos and don'ts of downloading copyrighted works”( Synder , 2005, 18-19). </li></ul>Are we teaching them the Law?
<ul><li>When you purchase software, you do not become the owner of the copyright. Rather, you are purchasing the right to use the software under certain restrictions imposed by the copyright owner, typically the software publisher. Software Piracy Law </li></ul><ul><li>Definition from BSA.org </li></ul>What does the law say?
<ul><li>Copyright law provides educators with a separate set of rights in addition to fair use, to display (show) and perform (show or play) others' works in the classroom . These rights are in Section 110(1) of the Copyright Act and apply to any work, regardless of the medium. For a complete copy of the law see the following: The Teach Act </li></ul>How does the law apply to Teachers?
<ul><li>"Show students how copyright and intellectual property laws relate to them by explaining that, just as they wouldn't want someone taking or using their creative work without their permission, neither do software programmers or others who have created such works," says Bob Kruger, who leads BSA's antipiracy programs ( Synder , 2005). </li></ul>What to teach our students . <ul><li>Make it Personal </li></ul>
<ul><li>"Explain that when someone copies [video games or software packages] without paying for them, all of those people who helped to create them don't get the money they have earned.“ ( Synder , 2005) </li></ul>What to teach our students . <ul><li>Relate it to work and money </li></ul>
<ul><li>“In 2003 and 2004 the Recording Industry Association of America (RIAA) filed a slew of lawsuits against people it alleged had engaged in music piracy. Many of those accused were students; most notably, 12-year-old honor student Brianna LaHara faced penalties of up to $150,000 for illegally downloading music. In September 2003, LaHara settled the lawsuit for $2,000( Synder , 2005). </li></ul>What to teach our students . <ul><li>The Consequences </li></ul>