Designing for Mobile Learning

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Held at the PfPC ADL WG meeting on 7 Nov. 2012 in Vienna. The presentation shows the design principles that we have applied during the development of the Mobler Cards app.

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  • Designing for Mobile Learning

    1. 1. Designing for Mobile LearningThe Mobler Cards Experience Dr. Christian Glahn
    2. 2. Our Research Challenge
    3. 3. Mobler CardsFlash Card Learning for Smart Phones
    4. 4. This presentation is about theDesign Challenges we faced
    5. 5. 2 Types ofDesign Challenges
    6. 6. Common ChallengesAre for the App Design
    7. 7. Specific ChallengesAre for the Instructors
    8. 8. The Common Challenges
    9. 9. Technology
    10. 10. If you go for mobile you always ask yourself iOS or Android?
    11. 11. HTMLor maybe Web-based?
    12. 12. We wanted all <3
    13. 13. Interoperability
    14. 14. Interaction Designis not all about small screens
    15. 15. Designing Interaction for Multiple Platforms • Interface consistency • Intuitive processes
    16. 16. Same interaction on all platformsAvoid “iOS apps” on Android and vice versa
    17. 17. Task Centered Design
    18. 18. We did not wantjust another App
    19. 19. we wantedLMS Integration
    20. 20. • Lightweight protocol• Optimized for mobile data processing• Non-continuous interaction• Platform independence
    21. 21. • Live data from the LMS use of question pools in courses• All management is left to the LMS
    22. 22. SCORM IMS QTI• SCORM compliant concepts
    23. 23. Mobility
    24. 24. The benefits of mobile technologiesCC http://www.flickr.com/photos/floridanationalguardonflickr/7096123921/
    25. 25. Always within reach Always ready for useCC http://www.flickr.com/photos/1bct82/7729962132
    26. 26. How to leverage thebenefits of mobiletechnology for learning?
    27. 27. Magic
    28. 28. What You Cannot See &What You Don’t Want to See
    29. 29. •Logging in •Synchronizing •Being online •LanguageCC http://www.flickr.com/photos/look_ma_im_flying_pictures/3714888958
    30. 30. • Authenticate only once • No manual updating• Data and functions on • Use user preferences the mobile
    31. 31. The Specific Challenge
    32. 32. Content
    33. 33. Mobler Cardscan immediately use existing question pools
    34. 34. But ...
    35. 35. Content for practicing on mobilesworks differently thantesting on desktops
    36. 36. Example PfPC CourseBuilding Defence Institutions 2008
    37. 37. Try to rememberthis for longerthan 5”
    38. 38. Focus on the AnswerNot on the Question
    39. 39. True-or-false itemsare not fun afteranswering themfor the first time
    40. 40. Support thinking Not guessing
    41. 41. Some items mightbe too easyor too complex
    42. 42. Avoid answer patternsThe leaners will learn thepattern not the subject
    43. 43. Trick questionsare just liketrue or false
    44. 44. Allow progressNot quick wins
    45. 45. Christian Glahn@phish108slidesha.re/phish108IAMLearn.org

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