Patterns of Mobile Learning: From Mobile Content and Blended Learning to Mixed Reality Simulations

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In this presentation I outline some educational design patterns for making use of mobile learning.

The presentation has been held at the Interagency Mobile Learning Webinar Series on 22 May 2014 - Make certain you also watch the recording: http://bit.ly/1m06gRz

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Patterns of Mobile Learning: From Mobile Content and Blended Learning to Mixed Reality Simulations

  1. 1. Patterns of Mobile Learning From Mobile Content and Blended Learning To Mixed Reality Simulations
  2. 2. Christian Glahn - About Myself • Researcher at the ISN Zurich (part of the ETH) ! • 14 years R&D on M-Learning, E-Learning and Knowledge Management • Make technology jump through hoops • Share knowledge and technologies
  3. 3. Content and Analysis Digital Library Communities E-Education About Us C ISN Zürich and CC http://www.flickr.com/photos/floridanationalguardonflickr/7096123921/ since 1994
  4. 4. Develop and promote tools and strategies for introducing technological innovation for the organizational education and training in international relations, security 
 and defence. Our ADL Mission
  5. 5. Mobile 
 Learning Börner  et  al.,  2010 Access to learning Personalisation Collaboration Technologies Organizations Contextual Influences Orchestrating in and across Contexts
  6. 6. Next Generation of 
 ADL Interoperability
  7. 7. Mobile Learning Activities
  8. 8. Design Patterns for Bridging 
 Mobile Learning 
 Theory and Technology
 Into Practice
  9. 9. What Is A Pattern?
  10. 10. “Each Pattern is a rule which describes what you have to do to generate the entity which it defines.” Alexander,  1979:  182 “Each Pattern is a three-part rule, which expresses a relation between a certain context, a problem and a solution.”Alexander,  1979:  247
  11. 11. Activity Patterns
  12. 12. CC  http://www.flickr.com/photos/armyciog6/5035777711 Mobile Content
 Delivery
  13. 13. Mobile Practicing
 and Exercises Mobler  Cards Glahn  et  al.,  2004
  14. 14. Mobile Inquiry-based Learning Collect  real-­‐world  data  using  the  sensors  of  mobile  devices  

  15. 15. Mixed Reality Simulations Image:  C  www.panoramio.com Ternier  et  al.  ,  2012
  16. 16. Supporting Patterns
  17. 17. Mobile Learning Analytics Glahn,  2009;  Verpoorten,  2013
  18. 18. Mobiles
 Learning Badges
 Portfolios http://lo-­‐f.at/glahn/2013/07/xapi-­‐open-­‐badges-­‐and-­‐e-­‐portfolios.html
  19. 19. Connecting Patterns
  20. 20. Mobile Blended Learning Combined  
 approach Timed  Activities Linked  Activities Activities  for  Groups
  21. 21. Things to Remember • Mobile Learning is not just a delivery channel but goes beyond traditional ADL • New interoperability standards help to shape new forms of ADL • Patterns can help translating technologies into ADL practice • Conventional ADL systems hold already the seeds for mobile learning
  22. 22. Dr. Christian Glahn christian.glahn@sipo.gess.ethz.ch
 http://www.isn.ethz.ch 
 https://github.com/ISN-Zurich/ @phish108   http://slidesha.re/phish108     http://lo-­‐f.at/glahn   The  presented  research  has  been  partially   funded  by  the  ADL  Co-­‐Labs  and  awarded  by  the   Office  of  Naval  Research  Global  (ONRG)

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