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PowerPoint presentation about Behaviorism.

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  1. 1. Katelyn Anna Phillip David Alana
  2. 2.  Behaviorism is a worldview that assumes a learner is essentially passive, responding to environmental stimuli ( The behaviorist recognizes no dividing line between man and animal – both learn to behave solely through a system of positive and negative rewards (Integrating Technology and Digital Media in the Classroom Textbook). Came about during modernism.
  3. 3.  Pavlov is most well known for his study where he worked with the salivating dog. • Pavlov trained a dog to salivate on command by ringing a bell every time he would feed it. • This process began to be called classic conditioning. • Researchers began studying his work as an example of stimulus response and believed it had human applications.
  4. 4.  Known for describing a type of conditioning called operant conditioning. • Skinner noticed that reinforcement was a strong motivator. • He conducted experiments with pigeons and rewarded them when he saw them behaving in a desired manner (Integrating Technology and Digital Media in the Classroom Textbook). • B.F. Skinner is also known for developing Radical Behaviorism.
  5. 5.  Most well known for his ideas on social learning, which he renamed Social Cognitive Theory. • He believed that people would acquire behaviors through the observation of others which they would then imitate.  This is known as observational modeling. • Bandura began to consider a person’s ability to retain information through images in the mind, called imagery (Textbook).  Eventually joined the position and became known as the father of the cognitivists.
  6. 6.  Teachers can use this theory to positively reward students who answer questions correctly. This can be done in whatever way the teacher sees fit. They do not have to punish students who answer incorrectly. Teachers can use overhead projectors or SmartBoards to show students how to do problems. This way, students can follow along and imitate what their teacher does. • The teacher can also locate a problem, if there is one.
  7. 7.  The students can follow the teacher’s direction, who is using either an overhead projector or SmartBoard, and imitate what they see. • This may be best used in a mathematics classroom. Students can be rewarded with things as simple as stickers for answering questions correctly.
  8. 8.  This theory has been in use for years now. The grading scale is essentially a reward for positive results. • An “A” is what everyone strives for, and they are given one when they achieve the desired results of the teacher. It is definitely not a bad teaching theory, as it does tend to get results out of students.
  9. 9.  Text • Integrating Technology and Digital Media in the Classroom (Sixth Edition) • • 40 Graphics • sized.jpg • 2.jpg • jpg