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Download with free trialThese are the slides of my talk @ digital dragons 2014 in krakow. It's about our deferred rendering approach, material parameter buffers and particle lighting in the game 'Lords of the Fallen'.
These are the slides of my talk @ digital dragons 2014 in krakow. It's about our deferred rendering approach, material parameter buffers and particle lighting in the game 'Lords of the Fallen'.
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