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Animation is a multi-disciplinary art form, involving drawing, sculpture, modeling, dancing, computer science, among others. Among several steps of creating an animation, pre-production is the stage in which artists can explore their creativity, experimenting with different options to convey their ideas. The main tool of the pre-production is the storyboard, which allows the artist to tell his story through keyframe animation. In order to assist the artist in producing the storyboard, this paper aims to establish a pattern language used to represent the movement of characters and scene features, such as lighting and camera movements. Along this pattern language, are presented a computational architecture capable of generating simple animations that allow users to experience the composition of each scene and decide on its final form.