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Designing better user experiences (it's your job)

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Designing better user experiences (it's your job)

  1. 1. BUILDING BETTERUSER EXPERIENCES(it’s your job)
  2. 2. Hello,I’m Frances
  3. 3. TXJSTXUX
  4. 4. Specialisms are great, but...
  5. 5. UX Designer
  6. 6. What’s the point?
  7. 7. You’re letting everyone else on the team off thehook for their part in making an experience great
  8. 8. UX Designer
  9. 9. Products are a team sport
  10. 10. Carrot > Stick
  11. 11. A ton of common sense
  12. 12. Common sense ain’t that common
  13. 13. Integration and accountability
  14. 14. What are you doing to make your users happier?
  15. 15. 10 principles for everyone
  16. 16. 1START WITHUSER NEEDS
  17. 17. What is the user trying to achieve?
  18. 18. 2 DO LESS
  19. 19. “The government should only do what the government can do”
  20. 20. 3 DESIGN WITH DATA
  21. 21. 4 DO THE HARD WORK TO MAKE IT SIMPLE
  22. 22. "The quest for simplicity has to pervade every part of the process.It really is fundamental." - Jonathan Ive
  23. 23. 5 ITERATE. THEN ITERATE AGAIN
  24. 24. MVP > Alpha > Beta > Live
  25. 25. 6 BUILD FOR INCLUSION
  26. 26. User research > Academic ideals
  27. 27. 7 UNDERSTAND CONTEXT
  28. 28. Hidden waterfalls
  29. 29. Design in browser
  30. 30. Jekyll + Heroku = easy, sharable, prototyping
  31. 31. When? Where? How?
  32. 32. 2012.texasjavascript.com at 8am this morning!
  33. 33. 8 BUILD DIGITAL SERVICES, NOT WEBSITES
  34. 34. Your site isn’t the destination
  35. 35. 9 BE CONSISTENT, NOT UNIFORM
  36. 36. 10 MAKE THINGS OPEN: IT MAKES THINGS BETTER
  37. 37. Commit to better experiences
  38. 38. Be part of the team
  39. 39. Thank you.fberriman.comfrances@fberriman.com@phae

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