that other guy
Computer unit sales
2000 2001 2002
How to be a great mobile UX
1. Do Mobile.
1. Do UX.
2. Be great.
A. Use a phone (*).
B. Use apps.
C. Study UX guidelines.
(*) that matters.
The iPhone business by itself is bigger than Microsoft. Amazon. McDonalds.
Coca Cola. Nike. Boeing. And it’s growing fast.
Study iOS and Android UX Guidelines.
Why does Apple recommend using System Fonts?
Why do they recommend against showing the logo throughout the app?
In iOS7, how do users know borderless buttons are buttons at all?
When should you use system reminders?
What kind of transitions are available?
How does the user refresh a screen?
What are the types of keyboards available?
What standard UI elements are available?
What pixel sizes do icons need to be?
What’s the best way to design for different screen sizes in Android?
What’s Ice Cream Sandwich?
When should you use a double-tap?
2. Do UX Design
“Design is how it works.”
Easy test: What problems is this
design solving for its audience?
Lot of numbers - not always
clear what they do.
Horizontal scroll not
Today’s detail screen not
Mobile = remove stuff. Mobile first = focus first.
Easy test: do you sketch ideas in mobile?
3. Be Great
Easy test: do you have at least 1 mobile UX
design in your portfolio that you are proud of?
Where do I start?
Critique a specific feature on a popular
Redesign a popular app.
Update a popular app from iOS6 to
Design an app from scratch.
Offer to design someone’s app for
Contact me with questions or if you need help
Inspired by SanFran dev bootcamps.
Small group: select 8-14 people from applicants.
2 months, intense learning - 5 days/week, 9 hours/day.
Local and international guest teachers, from different disciplines.
Success = great skills & great portfolio. Jobs.
Million questions: Free? How long? Where? Money? Is this even possible?