Intervention In Interactive Environments

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Intervention In Interactive Environments

  1. 1. Intervention and Interactive Environments Designing Engaging Mixed Reality Environments Peter Dalsgaard, University of Aarhus
  2. 2. Agenda My project Theory Examples Socio-cultural perspectives Large-scale installations Interventions and ethnomethodology Explorative environments Appropriation and adaptative design Audioscapes and narratives
  3. 3. Affiliations Faculty of Arts and Humanities: Center for Advanced University of Aarhus Information and Media Studies Visualization and Interaction
  4. 4. CAVI Center for Advanced Visualization and Interaction
  5. 5. Designing Engaging Mixed Reality Environments What makes for engaging experiences? How can designers create engaging interactive environments? Framework for understanding situated engagement Design sensitivities and considerations Design exemplars
  6. 6. Social Temporal Technical Spatial Experiential
  7. 7. A socio-cultural approach Social, cultural and experiential aspects of interactive systems Qualitative approaches and rich, contextual understandings Embodied experience - continuous and singular Socio-technical networks, actors, and hybrids Aesthetics as an ecological property Engagement in practice
  8. 8. Homographies Rafael Lozano-Hemmer
  9. 9. Homographies Rafael Lozano-Hemmer
  10. 10. Homographies Singular experience and ongoing sense-making Sparks reflection on unique situation Connects with continuous experience of society Embodied, social and cultural
  11. 11. Artefact Human Human Artefact Human Artefact Artefact Human Human HumanArtefact Artefact Artefact Artefact Artefact Human Human Human Human Artefact Human Artefact
  12. 12. Artefact Human Human Artefact Human Artefact Artefact Human Human HumanArtefact Artefact Artefact Artefact Artefact Human Human Human Human Artefact Human Artefact
  13. 13. Interventions and Ethnomethodology The study of people’s methods How we make sense of the world, display this to others, and produce a shared order Structures of everyday life are hidden to us because they are mundane Intervention and breaching experiments make such ethnomethods visible Experiments with behavioral patterns
  14. 14. Why ethnomethodology matters Our behaviour crystallizes into products and environments They undergo reciprocal transformations You never design in a vacuum You design into a socio-technical ecology that evolves
  15. 15. Mentors in Adaptive Design
  16. 16. quot;Because of the different rates of change of its components, a building is always tearing itself apart.quot; Stewart Brand
  17. 17. Diocletian’s Palace
  18. 18. Adaptation online
  19. 19. “The street finds its own uses for things” William Gibson
  20. 20. Body Movies Relational Architecture Dual-layered projection Uncovering imagery and story by shadows Social interaction necessary
  21. 21. Body Movies Rafael Lozano-Hemmer
  22. 22. Body Movies Rafael Lozano-Hemmer
  23. 23. “Designing for hackability means allowing and encouraging people to make technologies be what they want them to be ...” Anne Galloway
  24. 24. Reconfigurable House Usman Haque “The Reconfigurable House is an environment constructed from thousands of low tech components that can be quot;reconfiguredquot; by its occupants. Any sensor/actuator can be connected to any other sensor/actuator - it is the occupants of the house who determine the systems that run inside it.”
  25. 25. Further examples
  26. 26. Sky Ear Usman Haque
  27. 27. River Glow Soo-in Yang and David Benjamin
  28. 28. Chroma Streams - Tide and Traffic Leni Schwendinger
  29. 29. Laser Tag Graffiti Research Lab
  30. 30. Laser Tag Graffiti Research Lab
  31. 31. Size Complexity
  32. 32. Artefact Human Human Artefact Human Artefact Artefact Human Human HumanArtefact Artefact Artefact Artefact Artefact Human Human Human Human Artefact Human Artefact
  33. 33. Museum of Modern Art, Warsaw
  34. 34. Museum of Modern Art, Warsaw Interaction Design on and in Huge Structures
  35. 35. Chromastone
  36. 36. Chromastone
  37. 37. Urban Screens
  38. 38. Story surfers, wisdom wells and hydroscopes
  39. 39. Wisdom Wells
  40. 40. Wisdom Wells
  41. 41. The Danish Electricity Museum
  42. 42. The Danish Electricity Museum
  43. 43. Audio walks Janet Cardiff
  44. 44. Audio walks Janet Cardiff
  45. 45. Ec(h)o Museum soundscapes with tangible interface
  46. 46. SUOMENLINNA SILENCE AND WHISPERS EXPLORABLE SPATIAL NARRATIVES AT SUOMENLINNA DALSGAARD@CAVI.DK
  47. 47. SUOMENLINNA SILENCE AND WHISPERS EXPLORABLE SPATIAL NARRATIVES AT SUOMENLINNA DALSGAARD@CAVI.DK
  48. 48. ENGAGEMENT AND EXPLORATION INQUISITIVE INTERACTION PARTICIPATION AND CO- CONSTRUCTION APPROPRIATION AND SENSE-MAKING DALSGAARD@CAVI.DK
  49. 49. DALSGAARD@CAVI.DK
  50. 50. p erie nces allatio n Ex losed Inst C vs ation App ropri en-en ded Op DALSGAARD@CAVI.DK
  51. 51. Social Temporal Technological Spatial Experiential
  52. 52. Social Temporal Values Unfolding History Narratives Relationships Sense-making Design Sensitivities Technological Spatial Impression Milieu Expression Framing Transaction Movement Experiential Situated Singular Continuous
  53. 53. Want to know more? www.digitalexperience.dk www.peterwrites.dk
  54. 54. Thank you for listening peter@peterwrites.dk

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