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  1. 1. 1 Lylat Characters Ian Galvin & Adam Shands The d20 Modern system, logo, and all core materials are Copyright 2000, Wizards of the Coast, Inc. Starfox, the Starfox logo, and all Starfox characters and materials are Copyright Nintendo. Any materials drawn from fan-written materials are Copyright the author(s) thereof. The d20 Lylat Core Rulebook is © 2004, Ian Galvin.
  2. 2. d20 Lylat Ian Galvin & Adam Shands The d20 Modern system, logo, and all core materials are © 2000, Wizards of the Coast, Inc.2 d20 Future is © 2004, Wizards of the Coast, Inc. Starfox, the Starfox logo, and all Starfox characters and materials are © Nintendo. Any materials drawn from fan-written materials are © the author(s) thereof. The d20 Lylat Core Rulebook is © 2004, Ian Galvin.
  3. 3. 3 Characters Rulebook Design Team Ian Galvin, Adam Shands Cover Design Fan Fiction Ian Galvin Destructor - Phoenix from the Ashes Interior Falkner McLeod - Eagle Rising Graphics Unryu - Trial by Fire Adam Shands Arwing Landing Playtester Capcom Glock Credits Heckler & Koch Brendan Galvin Jeuxfrance.com Darkjoker324 Namco Epyon2050 Nintendo Laladien Michael McNeil Peter Schiffer Starlessnight Special Thanks To Icefox KavirDysan Mike Barker Morrius S. John Ross The Ghost of Vixette Based on the Video Game Series by The d20 Modern system, logo, and all core materials are Copyright 2000, Wizards of the Coast, Inc. Starfox, the Starfox logo, and all Starfox characters and materials are Copyright Nintendo. Any materials drawn from fan-written materials are Copyright the author(s) thereof. The d20 Lylat Core Rulebook is © 2004, Ian Galvin.
  4. 4. 2 Introduction Introduction Table of Contents Chapter 1: Characters.............................................................5 Basic Races........................................................................................5 Variant: Interracial Marriage....................................................20 Expanded Skills................................................................................21 Expanded Feats................................................................................23 Advanced Classes.............................................................................27 Shock Trooper.............................................................................27 Flight Ace....................................................................................29 Sleeper Agent..............................................................................33 Wing Commander.......................................................................35 Chapter 2: Campaigns...........................................................38 Tips and Tricks.................................................................................47 Little List of Plot Twists..................................................................48 Chapter 3: Equipment...........................................................50 Weapons...........................................................................................50 Armor...............................................................................................61 Pressure Suits...................................................................................63 General Equipment...........................................................................66 Chapter 4: Locations..............................................................70 The Lylat System.............................................................................70 Papetoon.....................................................................................70 Titania.........................................................................................70 Katina..........................................................................................71 Venom..........................................................................................71 Macbeth.......................................................................................72 Corneria......................................................................................73 Zoness..........................................................................................74 Aquas...........................................................................................74 Fortuna........................................................................................75 Other Locations................................................................................75 Chapter 5: Vehicles................................................................80 Classifications..................................................................................81 Descriptions......................................................................................85 Starship Weapons.............................................................................90 Schematic: Arwing MkI..............................................................95 Schematic: Arwing MkIII...........................................................97 Schematic: Landmaster..............................................................99 Schematic: Blue-Marine..........................................................101 Chapter 6: Cyberware.........................................................103 Open Gaming License...........................................................104 Chapter 6: Cyberware.........................................................104 Starfox, the Starfox logo, and all Starfox characters and resources are © Nintendo.
  5. 5. Introduction d20 Lylat provides the building blocks for a campaign based on Nintendo’s popular series of video games, Starfox. Set in the future and far from Earth, races bearing more resemblance to animals than humans use technology far in advance of our own. Why? You decide. Perhaps an interplanetary war threatens to destroy two clans of Wolves, and a few soldiers have figured out how to turn the tide. A rogue geneticist may be creating an army of cyborg clones, unaware of the group of curious students who have uncovered his plot. You could even construct a campaign around one or all of the Starfox games themselves, where the players take control of their favorite heroes from the Nintendo franchise. The choice is up to you. What You Need to Play This product requires the use of the d20 Modern Roleplaying Game and d20 Future to play. This rulebook uses the d20 Modern rules for character creation and advancement, combat, and monster design, and uses the d20 Future rules for starships, combat, cybernetics, and other ‘futuristic’ elements. All PL6 weapons, items, vehicles, starships, and other material in d20 Future are compatible with this setting. In addition, you will need several dice of various types: one four-sided, four six-sided, one eight-sided, two ten-sided, one twelve-sided, and one twenty-sided. Additional dice may be needed as circumstances dictate, but this is the bare minimum required to play an average campaign. Some scratch paper and pencils will also be useful for notes, mapmaking, and other uses as the game unfolds (throwing at the GM when he hoses you), but are not required. What is d20 Lylat? This book is a Progress Level 6 campaign setting for use with the d20 Future add-on for the d20 Modern Roleplaying Game. It gives the basic rules and information necessary to create a campaign in the fictional world of Starfox, using the rules of the d20 Modern Roleplaying Game and many of the additional rules and materials presented in d20 Future. The Setting The star system, Lylat, is 40 light-years from Earth, and has no contact with Humans. The timeframe is somewhere around AD 2700-2800 (CE for you politically-correct folks), several centuries in the future. They have discovered and implemented laser technology, and have some rudimentary plasma devices as well (PL6, bordering on PL7). They do not dabble in time manipulation, but are researching lightspeed travel (though it has not yet been attained). There are two main central governments, each of which encompasses several of the planets in the system. There is a single, universally-accepted currency, Starfox, the Starfox logo, and all Starfox characters and resources are © Nintendo.
  6. 6. 4 Introduction Introduction the Lira. Travel between planets is commonplace, as demonstrated by the millions of Cornerian citizens who vacation on Zoness every year. Recently, there was a large series of conflicts referred to as the Great Lylat Wars, in which the Cornerian Armed Forces fought the Venomian Empire. The war was won with the aid of a team of mercenaries under the name of Starfox, who defeated the head of the Empire, Dr. Andross Oikonny. Since then, much effort has been put into rebuilding the shattered worlds of Zoness and Corneria, the two main battlegrounds. Corneria still maintains a strong military, and keeps tabs around the system – just in case… Starfox, the Starfox logo, and all Starfox characters and resources are © Nintendo.
  7. 7. Chapter 1: Characters d20 Lylat uses the d20 Modern Roleplaying Game’s rules for character creation and advancement. What this chapter does is cover the basics of the new races, skills, feats, classes, advanced classes, and professions for use in a d20 Lylat campaign. Size is always Medium unless stated otherwise. As always, be sure to check with your GM before creating a character, to make sure you know the rules of the specific campaign. Races cities, preferring instead to live in small neighborhoods and Avian suburbs. They do not get along well with Toads. Personality Avians are intelligent, Alignment agile, and strong-willed. They Avians are chaotic at are often rebellious, having a times. They seldom respect natural feeling of superiority the law, and never over others. They tend to have play by someone Avian Racial Traits a very colorful vocabulary, else’s rules. -2 Str, -4 Con , +4 Int, +2 Wis. Avians are smart, Despite this, they but fragile. often getting them in trouble Base speed is 30 feet. with superiors. often have good Keen Vision: Avians receive a +2 Racial Modifier morals and sound to Spot checks. judgment. Natural Flyers: Avians receive a +4 Racial Physical Description Modifier to Pilot checks. Avians average between 6 Squawk: Avians have the ability to let out a high- and 6 ½ feet tall. They are Homeworld pitched cry as a full action, deafening all within very light-boned, and they tend Avians mostly hearing range for 1d4 rounds. come from Zoness, ECL: +1 to weigh around 100-120 pounds. They have keen preferring the eyesight, but their other senses temperate climate and lush are only average. They are scenery. They are also covered from head to toe in common on Corneria, where fine feathers that resemble fur most of the job offers are. from a distance, sometimes Avians are rarely seen on the with larger feathers forming a more arid worlds, and have crest over their heads. They never been reported on usually have blue, black, or Venom. yellow eyes. They all have humanoid arms and hands, and maintain no natural flight capability. Names Avian names for males Relations include Falco, Hawkeye, Avis, Avians tend to have one or and Dart. Some common two very close friends, rarely female names are Flit, Flicky, exceeding four. They are Sparrow, and Wren. Common uncomfortable in a group, and last names include Warbeak, tend to shy away from large Phoenix, Condor, and Canard. Starfox, the Starfox logo, and all Starfox characters and resources are © Nintendo.
  8. 8. 6 Introduction Introduction member is threatened, the rest will gladly fight to the death in their defense. Badger Alignment Badgers rarely side with anyone at all. They think everybody is Badger Racial Traits against them, and +4 Str, -4 Dex, +2 Con, -2 Cha. Badgers are “tough and gruff”. tend to “hole up” Dauntless: Badgers receive a +4 Racial Modifier and get out the to all checks against fear. heavy weapons Natural Weapons: Badgers may choose to use whenever a conflict their claws as an unarmed strike. Using one claw is an attack action, while attacking with both is a arises. They follow full-round action. Each claw deals 1d6 slashing the law to the letter, damage. Badgers may not choose to deal nonlethal to avoid trouble damage with claws. with government. Survivalist: Badgers receive a +2 Racial Modifier to Hide, Navigate, Survival, and Treat Injury checks. ECL: +2 Personality Beaver Badgers are rude and confrontational. They are Personality mildly paranoid, feeling that Beavers are very brusque everyone is out to get them, and to-the-point, always have a and everything is a conspiracy. schedule, and keep close track They rarely trust anyone, and of time. They work hard, frequently get into fights. sticking with one task until it is done, and done well – giving Physical Description the illusion of having a one- Badgers have thick brown track mind, masking their true or grey fur, with black stripes intelligence. originating a their snout, running back across their eyes, Physical Description down their backs, and Beavers have thick brown terminating at the tip of their fur, sometimes streaked with short tail – nearly identical to grey or black. Their eyes are the white stripes found on often brown, blue, or yellow, Skunks. Their ears are almost and they have buck teeth. In indistinguishable from the rest most respects, they look like a of the head, similar to Ferrets. bucktoothed Badger, except They have unusually long and for their unique tail. It is flat sharp claws, and their eyes are and leathery, rigid, and very usually some shade of grey, strong. It is often used as a brown, or yellow. Beaver Racial Traits Relations +4 Str, +2 Int, +2 Wis, -4 Cha. Beavers are smart Badgers and good workers, but very professional. rarely have Beaver Tail: Beavers can use their tails as paddles, close friends, granting a +2 Racial Modifier to Swim checks. It can also be used as an audible signal (see above), but have very which can be heard within a mile. close-knit Slick Fur: Beavers have an underwater base speed families of 50 feet, and may ignore 5 pounds of gear when rivaling those applying penalties to Swim checks. Work Ethic: Beavers receive a +4 Racial Modifier of Vulpines. If to Concentration checks. a family ECL: +1 Starfox, the Starfox logo, and all Starfox characters and resources are © Nintendo.
  9. 9. paddle or signal, by slapping it Relations against a hard surface to make Canines are fond of a clapping sound. company, in almost any form. They will be content to have Relations one close friend, and they will Beavers don’t usually blend perfectly into large have friends outside of groups. As long as they aren’t business. They love getting completely alone, Canines are personal with customers, but as happy. On a side note, the soon as the contract terminates, term “mutt” is considered an so does the relationship. They insult among Canines. often own or manage construction firms, and are Alignment usually found in the company Canines are extremely of Ursines and Toads. loyal. Whatever ideals they are raised to believe they will usually hold on to in adulthood, giving them an Canine undeserved reputation for being chaotic. Personality Canines are laid-back, Homeworld casual, and generally lax on Originally, formality. They are also the Canines were most disciplined of all native to Canine Racial Traits Lylatians. When given an Corneria. They +4 Con, -4 Int, +2 Wis, -2 Cha. Canines are tough, but a bit careless. assignment, they will not stop have since Base speed is 30 feet. working until the job is done, migrated to Bark: Canines can communicate simple ideas to which is why many prominent Macbeth, each other by a series of barks that is officials are Canines, including Papetoon, and incomprehensible to members of other races. Command: Canines receive a +1 Racial Modifier General Cornelius Pepper of Katina as well. to Initiative rolls and rolls involving leadership. the Cornerian Military. Courage: Canines receive a +2 Racial Modifier to Names checks against fear or panic. ECL: +1 Physical Description Canines have There are numerous varied names, different breeds of Canines, from mundane to exotic. with physiques varying from Chances are if you can think of one end of the spectrum to the a name, there is Canine other. Most Canines, however, somewhere out there who has are between five and six feet it. tall, and weigh between 150 and 200 pounds. They tend to be rather strong for their size, Cerinian and can take a lot of punishment in a fight. Their Personality fur can be almost any color, Cerinians are charming but the most common are and intelligent, and make very various shades of white, witty conversations. They brown, and grey. An have a sharp sense of humor, interesting anomaly unique to and are amazingly quick Huskies is the occurrence of learners. They are reputed to one eye being a different color never lose arguments. from the other – usually, blue and brown. Physical Description Starfox, the Starfox logo, and all Starfox characters and resources are © Nintendo.
  10. 10. 8 Introduction Introduction The most noticeable difference between a Cerinian and a Vulpine is the fur color. Cerinians all have blue fur, ranging from solid cerulean to pale periwinkle. Common markings are white down the front of the torso and muzzle, Cheetah and a white-tipped tail. Occasionally they have Personality “socks” on their hands and feet, akin to their Vulpine Cheetahs are friendly, but brethren, but in white fur, not pedantic. They are very black. Their eyes can be any meticulous about technicalities color – though most often and details, and tend to start green, blue, or amber. arguments over what others Cerinians also have finer regard as very silly things. features than Vulpines, and are They often find work as tech sometimes thought to be one of officers in the military. the most beautiful races of all. Physical Description Relations Cheetahs are very thin, yet Cerinians are able to strong. Their fur is yellow, charm almost anyone. They have many friends, and family Cheetah Racial Traits +2 Str, +4 Dex, -4 Con, -2 Cha. Cheetahs are fast, life is similar to Vulpines. but frail. Cerinians rarely marry outside Base Speed is 60 feet. their race, but nearly anyone is Camouflage: Cheetahs receive a +4 Racial willing to try to convince them Modifier to Hide checks in tall grass or bushes. Hunter: Cheetahs gain a +2 Racial Modifier to otherwise. Reflex saves and Tumble checks. Perfectionist: Cheetahs receive a +2 Racial Homeworld Modifier to Decipher Script, Forgery, Investigate, Knowledge, and Research checks. Cerinians hail from the ECL: +1 third planet of a star system 1.2 light-years beyond Lylat. It is with brown and/or black spots. similar to Corneria, but a bit Their eyes are usually green, yellow, or red. Cerinian Racial Traits They have very -4 Str, +4 Dex, -4 Con, +4 Int, +4 Cha. Cerinians muscular legs, and are smart and beautiful, but frail. even an average Attractive: Cerinians receive a +2 Racial Modifier Cheetah can outrun to all Diplomacy and Gather Information checks. Educated: Cerinians receive a +2 Racial Modifier anyone short of an to all Knowledge checks. Olympic sprinter. Keen Senses: Cerinians have unusually sharp senses, allowing them to react quicker than other races. This gives them a +2 Racial Modifier to Relations Reflex saves and Listen, Search, Spot, and Tumble Cheetahs often checks. prefer working Versatile: Cerinians receive an extra feat at 1st alone, but they will level. ECL: +3 cooperate well with most. They often larger and possessed of more do very well in land – It looks very much like managerial positions, as Earth in most respects. It was business executives or military destroyed, along with all officers - one of General inhabitants, just prior to the Pepper’s favorite junior Great Lylat Wars. officers, Gary, is a Cheetah. Starfox, the Starfox logo, and all Starfox characters and resources are © Nintendo.
  11. 11. Homeworld This race seems to turn up anywhere, even on worlds with Delphine little surface water. They tend to live around spaceports, Personality military bases, in spacedocks, Delphines tend to be refueling stations, etc. In childlike, and even the older short, they are known to exist ones tend to be very on every world excepting absentminded. Most are happy Venom and Titania – even in a Jeffries tube or sneaking Aquas. into the submerged cooling ducts of an enemy base. Names Delphines can work for hours Any old Human name is on a piece of machinery, ignoring hunger and sleepiness. Delphine Racial Traits +2 Str, -2 Dex, +4 Int, -4 Wis. Delphines are brilliant, but foolhardy. Physical Description Base speed is 30 / Swim 60. Delphines are usually just Aquatic: Delphines receive a + 2 Racial Modifier on Swim Checks. gray or grayish blue, but a few Dolphinspeak: Delphines can communicate complex have a spotted pattern on their ideas at ultrasonic frequency which is inaudible to sides. Delphines are taller than other races. Comm channels cannot carry this signal most Lylatians, measuring due to transducer limits. Echolocation: Delphines have Blindsight for 60ft. in about 6 ½ feet in height and air or water. weighing 185 to 230 lbs. Their Hold Breath: Delphines can hold their breath for a jaw gives the appearance of a number of minutes equal to their CON score. constant smile. ECL: +2 used, or something out of literature. Names are even based on Terran languages other than English. Relations Delphines form tight groups with individuals in the same profession, namely Equine Toads. Their height causes them to stand out in crowds. Personality Delphines typically are in a Equines think highly of good mood, and are often themselves, and tend to be altruistic, even to their own condescending to others – the detriment. Some can be a bit natural “jock”. They tend to socially inept, like Toads, but form loose friendships with they make up for it with sheer other Equines, but brilliance. intentionally steer away from other races. Many Equines Alignment form gangs or clubs, to which Delphines are happy-go- membership is barred for other lucky and carefree, rarely races. involving themselves in adventures – and they are definitely good-natured. Most Delphines are Neutral, often leaning toward Good. Physical Description Starfox, the Starfox logo, and all Starfox characters and resources are © Nintendo.
  12. 12. 10 Introduction Introduction Equines are very fit and grooming, and may even dye muscular, and most work out their fur. to exercise this physique. Their fur comes in almost any Physical Description shade of brown, black, white, Felines are of average grey, and multiple height, between five and six combinations of the above. feet. They are light and Their eyes are larger than most nimble, rarely weighing over other races, and are usually 160 pounds. They have some shade of blue or brown. unusually long tails, sometimes as long as their Relations entire body. Their fur comes Equines rarely befriend in many colors, sometimes members of other races, and more than one at once. friendships among themselves Common colorations are tend to be rather loose. They various shades of blue or pink, form the sort of friendship that as well as black, white, and last many long years, but not calico. Their eyes are usually the sort that you would visit a bright shade of blue, yellow, every weekend or invite to or green. Their sensory your family reunion. Their perception is extraordinary; families tend to be the same many put this to use as professional thieves. Equine Racial Traits +4 Str, +2 Con, -2 Int, -4 Wis. Equines are strong and sturdy, but arrogant. Base Speed is 45 feet. Bodybuilder: Equines receive a +2 Racial Relations Modifier to FORT saves, and begin the game with Felines are never 1 additional hit die. lonely, and usually ECL: +1 work best with nobody else around. They way, with children and parents often become fidgety and being rather detached from nervous in groups, and will shy each other. away and try to find someplace quiet. Alignment Equines are unpredictable. Alignment Whom an Equine will aid is Felines feel no loyalty to really determined by the anyone, reflected in their individual, and cannot be mercenary profession. After accurately predicted. the Great Lylat Wars, however, many Felines harbored ill feelings toward Venom for their ravaged Feline homeworld, and would do anything to cause trouble for Personality Venomians. Felines are self-reliant and aloof. They are extremely Homeworld curious of anything new, and Felines usually live on rarely are they ever afraid. Zoness, but some also live on Most Felines are very self- Corneria. They aren’t usually conscious as well: They found on any other planet, sometimes spend hours having very particular tastes. Starfox, the Starfox logo, and all Starfox characters and resources are © Nintendo.
  13. 13. Names very flexible. Their fur usually Felines often have exotic, ranges from grey to black, but prestigious names, reflecting sometimes includes brown. their naivety. Some of the Their tails are no longer than more common male names are their legs, and are pointed. Artemis, Christopher, and Their eyes are dark, black, Cornelius. Common female featureless spheres. names include Katherine, Alexis, and Mira. Family Relations names are usually taken from Ferrets, despite their somebody important, at least to charismatic speech, often have the person giving the name. calm or what other races Some common ones include consider “flat” personalities. Monroe, Dawson, and Because of this, few can claim Gallagher. Many female to have real friends, and those Felines also choose a “pet that do rarely trust them. name” for their close friends to call them by, such as Katt or Alignment Kitty. Ferrets usually work alone, often as Feline Racial Traits professional +2 Dex, -2 Con, -4 Int, +4 Cha. Felines are fragile thieves. They will and naïve. work for the Base speed is 30 feet. highest bidder, Natural Weapons: Felines may choose to use their claws as an unarmed strike. Using one claw is an regardless of attack action, while attacking with both is a full- political or moral round action. Each claw deals 1d6 slashing implications. They damage. Felines may choose to retract their claws are the only race and deal nonlethal damage instead. Acute Senses: Felines receive a +2 Racial that can truly be Modifier to all Listen, Search, and Spot checks. described as simply Long Tail: Felines receive a +2 Racial Modifier to neutral. Balance checks. ECL: +1 Homeworld Ferrets are not particularly common anywhere, yet they seem to show up everywhere. They have been seen in every corner of the Lylat System, Ferret and nobody knows where they originated. Personality Ferrets tend to be quiet Names and reclusive, yet charismatic. Ferrets often have names They have a way with words, with dark meanings or and often have calm, soothing parallels, reflecting their voices. They rarely have many reclusive nature. They are also friends, and don’t usually trust new faces. Ferret Racial Traits -4 Str, -2 Con, +4 Wis, +2 Cha. Ferrets are wise Physical Description and charismatic. Base speed is 40 feet. Ferrets are tall and Dark Fur: Ferrets gain a +2 Racial Modifier to slender. They typically reach Hide checks. 6 ½ to 7 feet tall, and weigh Emotionless Stare: Ferrets receive a +4 Racial around 200 pounds. They Modifier to Bluff checks, and to all checks against Sense Motive. have sleek figures, and are Piercing Gaze: Ferrets receive a +2 Racial Modifier to Sense Motive checks. ECL: +1 Starfox, the Starfox logo, and all Starfox characters and resources are © Nintendo.
  14. 14. 12 Introduction Introduction loathe to give out their names willing, however, to give freely, so what a common one evildoers a chance to repent. would be is anybody’s guess. Homeworld Hares, like Canines, were originally native to Corneria, Hare and have also started living on the desert planet of Papetoon. Personality Most prefer cooler weather Hares, regardless of their however, and those families on physical age, always seem old. Papetoon often take long They are very wise, and have a vacations to Corneria. strong parental sense, especially for members of Names other races. They are warm Hares often give their and friendly, and most children youthful, energetic comfortable in a crowd – names. The most popular understandable when one notes that their average Hare Racial Traits family size is eight. They -4 Dex, -2 Con, +2 Int, +4 Wis. Hares are tend to have a lot of scientists, not athletes. unusual knowledge, which Base speed is 20 feet. can be useful in a pinch. Educated: Hares receive a +2 Racial Modifier to all Knowledge checks. Intuition: Hares have an innate ability to “sense” Physical Description things, often alerting them to dangers ahead. This Hares stand about four ability works at GM discretion. ECL: +1 to five feet tall, not counting their ears. They tend names for males are Peppy, to be a little on the chubby Skip, Lucky, and Tod. side, weighing in the range of Females are often named 120-140 pounds. Their fur is Cindy, Jeannie, Summer, or very coarse, and usually some Florence. Hares have a shade of white or beige. While relatively small population, most races rely upon their tails and thus have little variety in for balance, Hares use their family names. A few common large ears, which usually add ones are Hare, Rose, and another foot or more to their Jackrabbit. height. Relations Lizard Hares often make several friends, some closer than Personality others. They enjoy large Lizards are cold, parties, and never leave anyone calculating, and self-serving. out. They have a warm and They always look out for caring heart, often extending a number 1, and they’re very helping hand to those left good at it. They hardly ever behind by other races. make mistakes, seldom know fear, and never regret. Alignment Everything they do is planned, Hares always take the side and carried out with purposeful of good, and will never deliberation. willingly sway from this stance. They are usually Physical Description Starfox, the Starfox logo, and all Starfox characters and resources are © Nintendo.
  15. 15. There are many subraces of combinations of vocal sounds Lizards, including and hisses. This often poses a Chameleons, Iguanas, Skinks, problem to members of other and even the odd Snake. In races, who lack the lingual general, they range from 5 to ability to pronounce them, so six feet, have thick, scaled many Lizards also choose a skin, and pale green or yellow ‘common’ name for use in slitted eyes. They have dealings outside their species. surprisingly dense skeletal and muscle structure, and often weigh over 300 pounds. Their Lupine voices have been described as ranging from a faint, hissing Personality whisper, to a deep, gravelly Lupines tend to be very menacing timbre. Contrary to cocky and confrontational. popular belief, sentient Lizards They feel that others “owe” are not cold-blooded as their them, and have a knack for ancestors were; they function starting fights – which they are just as well in the evening as equally adept at finishing. anyone else. While not inherently evil, they often have very destructive Relations tendencies, and any Lupine Lizards, as mentioned will be thrilled to watch above, are very self-serving. something go boom. They will rarely agree to anything unless they see some Physical Description benefit in it for themselves. Lupine fur is some shade Obviously, every race has it’s of grey or black, but the exceptions, but they are few occasional white can be found. and far between. Not many Their eyes can be almost any trust Lizards, and most have color, but are often some shade good reasons for doing so. of blue or green. Alignment Relations Lizards are fairly neutral, Lupines favor crowds, doing what seems most feeling safety in numbers. lucrative at the time with little regard for others. They tend to be chaotic more often than not, Lizard Racial having little respect for rules Traits that would inconvenience +2 Str, +4 Con, -4 Int, -2 them. Cha. Lizards are tough, but they make lousy conversation partners. Homeworld Scaled Hide: Lizards Lizards trace their history have Natural Armor of back to Corneria, but they have +2. Cold-Blooded Ancestry: long since moved on the Lizards have Fire and Venom and Papetoon, Cold Resistance of 5. preferring the warmer, drier Addertongue: All Lizards climes they have to offer. can speak and understand Addertongue, a language comprised of hisses and Names other sounds unpronounceable by other Lizards choose their names races. Other races cannot less often from actual words, learn this language, and it and more often from has no written form. ECL: +2 Starfox, the Starfox logo, and all Starfox characters and resources are © Nintendo.
  16. 16. 14 Introduction Introduction They usually have a small group of close friends, but keep in contact with several Mouse others. They are very protective of their friends and Personality family, and mothers have been known to die fighting to Mice are friendly and defend their children. hyper, talk fast, and love to eat. Their appetite is disproportionate to their size, Alignment and a Mouse will often eat Lupines tend to follow the twice as much as a Canine rules on the surface, but twice her size, and yet gain no behave adversely behind the weight. scenes. They have rather sadistic tendencies, such as Physical Description pyromania, and rarely aid others without a catch. Mice are small in stature, standing about 3½ feet tall and weighing under 100 pounds. Homeworld They have long faces and tails, Lupines have always and large, acutely sensitive inhabited Macbeth, where the ears. Their fur is white, grey, Cornerians exiled them for or brown, and their eyes are their destructive tendencies. usually brown or blue. Their teeth are small and extremely Names sharp, like a mouthful of Lupine names almost all needles. have ties to their race, an attribute stemming from their Relations strong pack mentality. Some Mice are skittish around common male names are Wolf, strangers, and slow to develop Fenris, and Rufus. Females true friendships – they will are often named Umber, Mira, or Lupin. Family names are many and varied, often Mouse Racial Traits +4 Dex, -2 Wis, -2 Cha. Mice are quick and stemming from Human names nimble, but oblivious. forgotten long ago. Natural Weapons: Mice may use their bite as an unarmed strike, dealing 1d4 points of piercing damage. Stomach of Steel: Mice receive a +4 Racial Modifier to all FORT saves vs. ingested poisons. ECL: +1 often tag along with others, but only if it furthers their own interests. They Lupine Racial Traits don’t usually mean +2 Str, +4 Dex, -2 Con, -4 Cha. Lupines are much to be selfish or like a stronger, less friendly Vulpine. reclusive, it just Fearless: Lupines receive a +2 Racial Modifier to all checks against fear. simply never Pack Mentality: When alone, Lupines gain a +1 occurs to them that bonus to all STR, DEX, and CON based rolls. This others might expect comes at the cost, however, of a –1 penalty to all something of them. INT, WIS, and CHA based rolls. ECL: +1 Alignment Mice are about as Neutral as they come. They follow Starfox, the Starfox logo, and all Starfox characters and resources are © Nintendo.
  17. 17. their own agenda whenever Otters rarely keep friends possible, and when a conflict for long, but get along arises, they side with immediately with almost whomever they feel like at that anyone. They have a tendency moment. They never swear to flirt with anyone nearby, allegiance, and rarely do favors regardless of race or affiliation. (though they are glad to accept These relationships rarely them). develop, and few Otters ever marry outside their race. Otter Personality Raccoon Otter Racial Traits Personality +2 Str, +4 Dex, -2 Con, -4 Wis. Otters are lithe Raccoons are and strong, but don’t know when to stop playing friendly and around. Base Swim speed is 40. inquisitive, and are Aquatic: Otters receive a +2 Racial Modifier on often ‘playfully Swim checks. destructive’. They Flexible: Otters receive a +2 Racial Modifier to are often also Balance, Escape Artist, Perform, and Sleight of Hand checks. hyperactive. Flirtatious: Otters receive a +2 Racial Modifier on all Charisma-based checks vs. beings of the Physical opposite sex. This ability has no effect on genderless beings such as computers or androids, Description unless they are programmed with gender identity. Raccoons have Slick Fur: Otters have an underwater base speed of 50 feet, and may ignore 5 pounds of gear when brown or grey fur applying penalties to Swim checks. with black hands ECL: +2 and feet, black or Otters are friendly and brown rings around hyperactive. They love to play their tails, and a black band games, solve puzzles, and across their eyes. Their tails practice acrobatics in are long bushy, much like everything they do. They have those of Vulpines and a problem with taking things Squirrels, and their ears are seriously, but rarely rounded. Eye color tends underestimate a foe – they just toward shades of brown and make a game out of it. hazel, and the occasional blue. Physical Description Otters look a lot like Ferrets: They have dark fur, small eyes (though they do come in various colors other than black), short tails, and Relations barely visible ears. They stand Other races view about 5½ to 6 feet tall, and are Raccoons as very charismatic, both strong and flexible. humorous, and “cute”. They always make a good first impression. They have Relations unusual love/hate relationship Starfox, the Starfox logo, and all Starfox characters and resources are © Nintendo.
  18. 18. 16 Introduction Introduction with Toads – they share a love 2½ feet in length. Their fur is for mechanical things, but usually grey or brown, though Toads can’t stand it when the occasional white or black Raccoons start taking apart a may be found. Their eyes are perfectly good jet engine just round and beady, often to see how it works. seeming to stare off into space like a Ferret’s. They have Alignment Raccoons always side with Rat Racial Traits the underdog, a choice •Maze Lover: Rats receive a +2 Racial Modifier stemming from their burning to Navigate checks. •Puzzler: For skill checks requiring Dexterity, desire to help those in need. Rats may choose to add their Wisdom Modifier They often make the same instead. decisions as Vulpines, but •Stylish: Rats always have professional apparel – without asking for money up granting a +2 Racial Bonus to all Charisma-based front. They follow the law checks. •ECL: +1 whenever possible, but don’t large feet for their Raccoon Racial Traits height, and ears about +2 Dex, -2 Con, -2 Wis, +2 Cha. Raccoons are as large as a curious and friendly, but sometimes their lack of Vulpine’s. restraint gets the better of them. Curiosity: Raccoons receive a +2 Racial Modifier to Search, Spot, and Use Rope checks, and begin play with one additional feat from the following list: Builder, Gearhead, Meticulous, or Studious. Dexterous: Raccoons receive a +2 Racial Modifier to Climb, Craft, and Search checks. ECL: +2 Relations Rats enjoy the go out of their way to company of Hares and Otters, rationalize their actions. but are often frustrated by members of other races, whom they view as foolish and clumsy. They love to explain themselves, hoping that others Rat will appreciate their wisdom and learn from it; they thrive on recognition. Personality Rats are calculating and efficient; They have a mind Squirrel for numbers. They are not regarded as overly friendly; Personality though they are apt to be Squirrels are chirpy and helpful, they often do so in a optimistic, talkative, and have rather brusque and curt short attention spans. They manner. They are often come across as annoying, exceptionally skilled at solving but people tend to think kindly riddles and puzzles, and often of them nonetheless. enjoy long competitions with Otters and Hares. They make natural salesmen. Physical Description Rats stand around 4½ to five feet tall, with tails around Starfox, the Starfox logo, and all Starfox characters and resources are © Nintendo.
  19. 19. Physical Description Squirrels have fur that Toad ranges from light tan to a dark mahogany brown. Their tails Personality are long and bushy, and have a Toads are enthusiastic, slight prehensile grip. They friendly, and talkative. They have small, pointed ears and love being around others, and green or blue eyes. Other will do anything to get races consider Squirrels to attention. They often ramble possess an exotic beauty, often on incessantly, making them earning them careers in the unpopular with members of entertainment business. other races. Relations Physical Description Squirrels tend to form Of the major races, Toads close bonds with each other, as are the smallest. They well as Vulpines and Avians. typically grow to 4 ½ feet tall, Other races will befriend them, and rarely weigh over 120 but the relationships rarely get pounds. They have green skin, very close. completely devoid of any scales, fur, or feathers. They have large, round eyes, almost always black. They tend to be rather clumsy, due to their lack of a tail or complex inner ear. They make up for this with their technical affinity, and often make very good mechanics. Relations Toads are open creatures, often making friends quickly. Once they get acquainted, however, these friends are often quick to leave. Most Toads do manage to find one good friend, who will stick with them through thick and thin. They have a particular Squirrel Racial Traits personality conflict with +4 Dex, -4 Con, -2 Wis, +2 Cha. Avians. Gift of Gab: Squirrels can communicate single- sentence ideas with any other character, regardless of whether or not they share a common language. Alignment Gossip: Squirrels suffer a –2 Racial Penalty to Toads are always good in rolls involving keeping a secret or withholding their hearts, rarely information. Also, other creatures gain a +2 Conditional Modifier to Sense Motive checks understanding what makes against Squirrels. cruel people tick. They are not ECL: +1 vengeful by nature, and often share the same political and ethical views as Hares. Homeworld Starfox, the Starfox logo, and all Starfox characters and resources are © Nintendo.
  20. 20. 18 Introduction Introduction Toads are found in all Lupine has found out in a worlds with water, mostly barroom brawl. Ursines have Corneria and Zoness. They thick, shaggy, usually unkempt never even attempt to live on fur, but most enjoy long Macbeth or Corneria. showers every day. They are also known for a booming, Names gravelly, thickly-accented Toads have a very small baritone voice. population, and have little variety in their names. Males Relations are often U named Slippy, Toad Racial Traits rsines Newt, or Wart; -2 Dex, +4 Con, +2 Wis, -4 Cha. Toads are stoic, are Females are but slow and socially inept. quite usually some Size is Small. Base speed is 20 feet. form of Aquatic: Toads receive a +2 Racial Modifier on Croakella, Swim checks. Betty, or Lily. Clumsy: Toads receive a –2 Racial Modifier to Family names Balance checks. Croak: Toads can emit a low-frequency croaking are even more sound that interferes with comm signals in a 30- unimaginative: foot radius. This can also be used to call out to Toad, Frog, other Toads within this radius. Croakson, and ECL: +1 McRibbit. defensive of friends, of which they usually have a small group. This race can be rather ribald, and are famous for drinking contests. They typically make friends with Ursine Canines, and sometimes Vulpines. The term Ursine Racial Traits “Cossack” is considered an +4 Str, -4 Dex, +2 Con, -2 Int. Personality Ursines are very strong, but clumsy insult among Ursines. Ursines are sometimes a and a little slow. little uncultured and rowdy, Size is Large. but they make a few close Alignment Base speed is 35 feet. Ursines are decent folk, Large: Ursines receive a –4 Size friends. They are typically Penalty on Hide checks. They also quite protective of others, and even if they can be a little get a –1 on attack rolls and AC. do not hesitate at throwing moody sometimes. They Bad Eyesight: Ursines receive a –2 themselves into combat. The have a strong nationalistic Racial Modifier on Spot checks and trend, and Corneria is the ranged attack rolls. durable nature of the race Natural Weapons: Ursines may allows them to “bear” through apple of Ursine eyes. choose to use their claws as an unpleasant situations. unarmed strike. Using one claw is an Homeworld attack action, while attacking with both is a full-round action. Each Physical Description Ursines are found on claw deals 1d6 slashing damage. Ursines are large, hulking Corneria, Fortuna, Katina, Badgers may not choose to deal bipeds with small ears on top Macbeth, and a small nonlethal damage with claws. number on Zoness. They Thick Fur: Ursines receive a +2 of their heads. Their fur is Racial Modifier on save throws vs. brown, white, or black, but tend to like the cold, for it cold, and +2 Natural AC. brown is the most common. has something to do with ECL: +2 The height of an Ursine ranges being created to live in from about 7 ½ feet to almost Siberia. 9 ½ feet, and weight ranges from 290 to 485 lbs. Their Names hands have claws, as many a Starfox, the Starfox logo, and all Starfox characters and resources are © Nintendo.
  21. 21. Their population is Vulpines always appear to relatively large, and names be mercenary, but really side tend towards old Russian ones. with the “good guys”. They go Male names include Vladimir, out of their way to help the Ivan, Dimitri, and Mikhail. underdog, and get ahead by Female names include Olga, shirking the law. Catherine, Helga, and Ursa. Family Names include Homeworld Gagarin, Romanov, and Vulpines live on Corneria Leonov. and Papetoon. They prefer slightly warmer climates and love water, so some families move to Zoness or Macbeth. Vulpine Names Personality Vulpines have some of the Vulpines are optimistic more varied names, deriving and friendly. They tend to be them from Human names they overly optimistic, sometimes have passed down over the bordering on utopian, and years. Some common male often act impulsively. They names are Fox, James, and rarely get depressed, and are Max, while some popular always willing to help a friend. female names are Vixy, Fara, and Krystal. Family names are Physical Description where this race truly shines in Vulpines are slightly on creativity, with such entries as the small side, rarely Reinard, McCloud, Rainier, exceeding 5 ½ feet in height or Voltaire, and Peralta. 140 pounds in weight, most of which is muscle tuned for speed. They have long, bushy tails and more pointed ears than their relatives, the Canines. Their fur color is usually some shade of red or orange, sometimes so dark it is mistaken for brown, and some may have white or black fur on the tips of their ears, tail, hands, or feet. Their eyes are usually blue or green, with the occasional amber. Relations Vulpines tend to make friends relatively easily, and these friends often stick – even across multiple planets. Vulpines are very Vulpine Racial Traits compassionate, and have +4 Dex, -4 Con, -2 Wis, +2 Cha. Vulpines are nimble, but weak. some of the most close- Base speed is 40 feet. knit families of any race. Friendly Presence: Vulpines receive a +2 Racial Modifier to Bluff, Diplomacy, and Sense Motive Alignment checks. Keen Senses: Vulpines have unusually sharp senses, allowing them to react quicker than other races. This gives them a +2 Racial Starfox, the Starfox logo, and all Starfox characters and resources are © Nintendo. Modifier to Reflex saves and Listen, Pilot, Search, Spot, and Tumble checks. ECL: +1
  22. 22. 20 Characters Characters TC "Variant: Interracial Marriage" l3 Variant: Crossbreeding Though few campaigns involve marriage or even romance, many people feel the dynamics of Lylatian reproduction need to be laid out. Though the final mechanic is fully up to the GM (hopefully after consulting players) several quick solutions follow. The children, regardless of gender, are consistently the same race as one of the parents, though minor characteristics such as eye or fur color may be inherited from both. For example: Falco, an Avian, marries Katt, a Feline. Their children are all Felines, but some have blue fur. This approach is useful when the marriage is between a PC and an NPC, and the player wants the children to take after their character. All children take after the parent of similar gender. For example, Bill, a Canine, marries Fara, a Fennec. Their sons would all be Canines, and their daughters Fennecs. This is the most popular approach, and works well for marriages between two players. The children are crossbreeds, mixing all characteristics of the two parent races. The mix is usually 50/50, so die rolls could be involved when determining particular characteristics. This is perhaps the most realistic solution, but it would be very bizarre to see a half-Avian, half-Beaver walking around. The children are crossbreeds, as above, but only parents of the same family can reproduce. Therefore, a Squirrel and a Vulpine could have children (perhaps just Vulpines with bushier-than-average tails), but a Canine and a Delphine could not. This requires some taxonomical research on the GM’s part. Love and marriage between races are possible, but reproduction is not. Couples must adopt children. This is the simplest approach, but the most likely to cause dissent among players. Starfox, the Starfox logo, and all Starfox characters and resources are © Nintendo.
  23. 23. 21 Characters Expanded Skills The following skills in the d20 Modern Roleplaying Game are expanded to include new uses unique to the Lylat System. Bluff (CHA) You can use the Bluff skill to feint in starship combat. Check: With a successful Bluff check, you mislead another starship so that it can’t dodge your attack effectively. This check is opposed by the other starship’s pilot’s Sense Motive check. If you succeed, the next attack your starship makes against the target ignores it’s pilot’s Dexterity modifier to Defense (if it has one), thus lowering the target’s defense score. You cannot use this tactic against a starship that’s flying on autopilot. Using Bluff to feint in starship combat is an attack action. Special: If you have the Starship Feint feat, you gain a +2 bonus to Bluff checks to feint in starship combat. Computer Use (INT) In addition to all the uses described in the d20 Modern Roleplaying Game, this skill can be used to operate shipboard sensors as well as send, jam, scramble, and unscramble transmissions sent through space. Check: The following applications of the Computer Use skill may be used untrained: Conduct Active Sensor Scan: Using a starship’s sensors to analyze another ship or object within sensory range requires a Computer Use check (DC 15). An active sensor scan conducted over a vast distance (for example, from one side of Meteo to the other) or subjected to some form of disturbance (a solar flare, for example) takes a –5 or higher penalty to the check, at GM’s discretion. Send Transmission: Routine communications (hailing a nearby ship, sending messages over LT/SN, etc.) are accomplished by a Computer Use check (DC 10). Communications sent over incredibly long distances (such as from one planet to another) are subject to distortion; correcting such distortion to ensure an understandable message reaches its destination requires a successful Computer Use check (DC 20). The following uses of the Computer Use skill can NOT be used untrained: Jam Transmission: This skill can be used to prevent a ship or facility from receiving an incoming transmission. An opposed Computer Use check between the person receiving the message (usually the ship’s comm officer) and the person attempting to jam the message determines whether or not the message gets through. If an unmanned computer receives the message, the check has a DC of 15. Scramble/Unscramble Transmission: Computer Use can be used to scramble transmissions. This is done with an opposed check between the person sending the message and anyone attempting to intercept and unscramble it. Time: Scrambling or unscrambling a transmission are full-round actions. Conducting an active sensor scan or sending/jamming a transmission are move actions. Disable Device (INT) Starfox, the Starfox logo, and all Starfox characters and resources are © Nintendo.

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