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Fluent at agile - agile sverige 2014

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A presentation of the fluent@agile visualization game Peter Antman and Christian Wikström created at Spotify.

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Fluent at agile - agile sverige 2014

  1. 1. december 15, 2015 See the video recording from the talk here (in Swedish): https://agilasverige.solidtango.com/video/ 2014-06-05-agila-sverige-loke-09-christian-vikstrom
  2. 2. 2Section name Model, visualization and ownership.
  3. 3. 3Section name We believe you learn and improve stepwise, building on previous learning.
  4. 4. 4Section name By Diana Larsen and James Shore http://martinfowler.com/articles/agileFluency.html Your path through Agile fluency
  5. 5. 5Section name Fluent is what you continue doing even under pressure I love monkfish J’aime lo1e de mer Jag tycker om Marulk
  6. 6. 6 Playing the fluent@agile game.
  7. 7. 7 Start by putting up the levels on the board.
  8. 8. 8 The four levels
  9. 9. 9 The four levels
  10. 10. 10 Add roads between the levels.
  11. 11. 11 The team travels on the road towards the vision.
  12. 12. 12 Add the value flags to each level. Have a discussion about the value. What is it? Is it valid?
  13. 13. 13 Add the shift road signs.
  14. 14. 14 The team adds practices for each level. The game contains a number of possible practices you need to be fluent in to reach a certain level. These are steps on the journey.
  15. 15. 15 The team discuss what the practices mean to them.
  16. 16. 16 The team decides which practices it is already fluent in and places it on the road.
  17. 17. 17 The team place practices it is actually using, but are not yet fluent in outside the road.
  18. 18. 18
  19. 19. 19
  20. 20. 20
  21. 21. 21
  22. 22. 22
  23. 23. 23 The team decides which practices it believes in and put them under a “drivers license”
  24. 24. 24 The team puts practices it does not believe in in a parking lot
  25. 25. 25 The team votes about one practice it want to become fluent at.
  26. 26. 26 The elected practice becomes the next thing to improve together. We call it “Target Condition”, borrowed from the Toyota Kata concept.
  27. 27. 27 Ask: “Why did we chose this?”
  28. 28. 28 The team writes improvement stories. It adds them to their normal workflow.
  29. 29. 29 When the team think they are done, the practice is moved into the road. Repeat.
  30. 30. 30 One team fluent@agile board.
  31. 31. 31Section name The game also is also a Toyota Kata… Vision Challenge Target Condi=on Current Condi=on
  32. 32. december 15, 2015 Christian Vikström (Spotify) Peter Antman (Spotify/Crisp) fluent@agile peter.antman@crisp.se chris=an.vikstrom@spo=fy.com

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