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Making presentation väsby makerspace sophie l. sydow

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Sophie l. Sydows presentation på Öppet Hus på Väsby Makerspace

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Making presentation väsby makerspace sophie l. sydow

  1. 1. VÄSBY MAKERSPACE MAKING, MAKERSPACES AND MATERIAL LITERACY SOPHIE LANDWEHR SYDOW November 13th 2017
  2. 2. MAKING 3 @Väsby Makerspace
  3. 3. Making is a technology based extension of do-it- yourself (DIY) practices combining hardware and software, as well as traditional materials such as wood, metal, textile or synthetics. Daniela Rosner (2014)4 @Väsby Makerspace
  4. 4. 5 @Väsby Makerspace
  5. 5. MAKER VERKTYG 6 @Väsby Makerspace building / creating / crafting / coding / hacking
  6. 6. MAKERSPACES 7 @Väsby Makerspace
  7. 7. @Väsby Makerspace 8 VEM ÄR MAKERN? A maker is someone who retrieves identity and meaning from the act of creation. What distinguishes today's makers of inventors and people doing DIY is the power given by the modern technology and a globalised economy, both to connect and learn and as a means of production and distribution.
  8. 8. Maker Faire San Mateo 2016 Source: youtube; made by: Rinoa Leonhart 9 @Väsby Makerspace
  9. 9. @Väsby Makerspace 10 Simone Giertz: Shitty toothbrush-machine
  10. 10. @Väsby Makerspace 11 MAKER RÖRELSEN global subkultur rörelse orienterad mot DIY praktiskt förstår hur saker fungera viljan att få saker fungera bättre uttalad socialt gemenskap digitala och fysiska platser samt verktyg open source förståelse
  11. 11. @Väsby Makerspace 12 HUR UPPSTOD RÖRELSEN?
  12. 12. @Väsby Makerspace 13 DRIVKRAFTER BAKOM RÖRELSEN material & verktyg kunskap social gemenskap
  13. 13. @Väsby Makerspace 14 “MAKER TÄNK”
  14. 14. @Väsby Makerspace 15 ANVÄNDNINGSOMRÅDEN lärande och skola innovation och startups verktyg och DIY kits manufacturing och teknologi prototyping och design aktivism och delnings- ekonomi olika sektorer som berörs av rörelsen
  15. 15. KUNSKAP GENOM “MAKER” VERKTYGEN OCH DIY-KITS - grundläggande elektronik och kunskap om kretsar - digitalisering - material kunskap (innovation) - lära sig computational materials - lära sig att koda - lära sig om interaktion mellan människa och maskin @Väsby Makerspace 16
  16. 16. Samhället ForskningIndustri Kulturella kopplingar Lärande Maker kulturen Maker diskurs Hype Lärande & Användning Produktion (små/få stycks) Innovation Maker ekosystem —> “Making has developed into a niched research arena of its own right” [Roedl et al. 2015] INTERESSE INOM MAKING 17 @Väsby Makerspace
  17. 17. MY TAKE ON MAKING • making as explorative playground • approach and design with emerging materials and tools • how makers engage and interact with the materials • what can be learned • capturing practice • interested in the experiential dimensions of maker activities @Väsby Makerspace 18
  18. 18. MAKER PRACTICE AS INSTANCES WHERE VARIOUS MATERIALS MEET AND ARE REGARDED IN EQUAL TERMS
  19. 19. LITERACY - LITTERACITET BEGREPPET digital literacy “att med hjälp av kompetenser och färdigheter samt skicklighet att kunna använda sig av nutida kommunikationsformer” - praktiska teknologiska färdigheter - förmåga att hitta, analysera och värdera information - kunna integrera den i olika digitala former - förmåga till problemlösning material literacy? @Väsby Makerspace 20
  20. 20. MATERIALS WHITHIN MAKING 21 @Väsby Makerspace
  21. 21. DIK HT17 Making, skapande & prototyping 22 Elektronik (kretsar)
  22. 22. DIK HT17 Making, skapande & prototyping 23 Trä (CNC mill)
  23. 23. DIK HT17 Making, skapande & prototyping 24 Computational material och sensorer
  24. 24. DIK HT17 Making, skapande & prototyping 25 Plast och syntetiska material (3D printer)
  25. 25. DIK HT17 Making, skapande & prototyping 26 Wearables (tech och LED)
  26. 26. DIK HT17 Making, skapande & prototyping 27 Wearables och textil
  27. 27. DIK HT17 Making, skapande & prototyping 28 Internet of Things (IoT) Det som driver IoT: • sensorer och aktuatorer • uppkoppling • människor och processer
  28. 28. MATERIAL LITERACY INBLICK I MIN FORSKNING OM
  29. 29. THE STORY OF THE BLUE BOX Source: SYDOW, S.L., THOLANDER, J., AND JONSSON, M. 2017. “It’s a Bomb!” – Material Literacy and Narratives of Making. Proceedings of the 34rd Annual ACM Conference on Human Factors in Computing Systems, ACM Press.
  30. 30. MATERIAL LITERACY material literacy provides means of bridging technology as text and technology as material Extending digital literacy: the digital is not a domain of its own separated from other objects and things from which we build our interpretations and experiences of the world THE RELATION BETWEEN THE INTERPRETATION OF THE OBJECTS AND MATERIALS 31 @Väsby Makerspace Source: SYDOW, S.L., THOLANDER, J., AND JONSSON, M. 2017. “It’s a Bomb!” – Material Literacy and Narratives of Making. Proceedings of the 34rd Annual ACM Conference on Human Factors in Computing Systems, ACM Press.
  31. 31. FAILED 3D PRINTED ARTIFACTS
  32. 32. FINDINGS RELATING TO FAILURE IN 3D PRINTING Practitioners’ ways of talking about and relating to failure is put in relation to the specific characteristics of the 3D printing design process, its materials and tools. MATERIAL QUALITIES MACHINE SENSIBILITY ASSESSMENT OF PRINTABILITY
  33. 33. EXPERIENCE EXPERTISE FIRST FINDINGS
  34. 34. EXPERIENCE ‣ Bottom-up approach in close relation to material and tools ‣ Experiences of making stand in connection to practice ▸ Interpretations provided potential for an emerging experience, triggered by material qualities ▸ Experimental dimensions can be explored through narratives 35 @Väsby Makerspace
  35. 35. EXPERTISE ▸ Required to be a successful maker / having a rewarding maker experience - leads to implicit and explicit barriers ▸ …effects who makes and what they make ▸ skill set: what makers bring ▸ learning/sharing knowledge: what to be learned ▸ access and territories: who is involved ▸ what has to be done: get a better understanding of expertise and dissect its components in relation to maker practice
  36. 36. SAMMANFATTANDE RESULTAT ✴ MAKING HANDLAR (FRÄMST) OM LEKFULLA INTERAKTIONER ✴ HAR MATERIAL I SIN KÄRNA ✴ SJÄLVA UPPLEVELSE SOM EN AVGÖRANDE DEL AV MAKING ✴ EXPERTIS OCH KUNSKAP SOM KRAV VS. MÖJLIGHET 37 @Väsby Makerspace
  37. 37. RECAP making begreppet maker rörelse makers och makerspaces material och litteracitet
  38. 38. SOPHIE LANDWEHR SYDOW, PhD Candidate SH Media Technology - School of Natural Sciences, Technology and Environmental Studies Baltic and Eastern European Graduate School (BEEGS) SU Information Society - Department for Computer and System Sciences (DSV) sophie.landwehrsydow@sh.se sophie@dsv.su.se +46 8 608 4815 @sokuela FRÅGOR? TACK FÖR ATT NI LYSSNADE.

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