Slideshare uses cookies to improve functionality and performance, and to provide you with relevant advertising. If you continue browsing the site, you agree to the use of cookies on this website. See our User Agreement and Privacy Policy.
Slideshare uses cookies to improve functionality and performance, and to provide you with relevant advertising. If you continue browsing the site, you agree to the use of cookies on this website. See our Privacy Policy and User Agreement for details.
Published on
This presentation was given to UTS Design Masters Students as an introduction to common interaction design tools (personas and scenarios) that are used to help us think about design in relation to use. It also pointed to trends in design that are causing us to extend our tools and rethink our relationship and position on design practice. In particular we discussed a (conceptual and literal) shift from designing products to designing services and the impact trends such as crowdsourcing, DIY design and social media are having on professional design practice. Traditional boundaries between design and use are blurring as design activities become more public and relate to a larger more complex 'eco system': design (and designing!) is escaping into the wild.
Slide deck edited for public viewing.
Be the first to comment